Barbie’s Nightmare House
You each work for Mr. and Mrs. Eckert, a wealthy, young couple living in the countryside of Wisconsin at their estate, Millicent Manor.
TYPE
SYSTEM
LANGUAGE
EXPERIENCE
AGE
$15.00
/ Session
Details
Once / Thursday - 11:30 PM UTC
Feb 19
Session Duration / 2–6 hours
0 / 4 Seats Filled
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About the adventure
You each work for Mr. (Alan) and Mrs. (Barbara) Eckert, a wealthy, young couple living in the countryside of Wisconsin. Their estate, Millicent Manor, is rumored to be haunted, and even more rumors abound about the couple inhabiting it. One of the rarest eclipses, a Hybrid Eclipse, is set to happen in a day's time, and the couple seems exceptionally giddy. What lies in store for our Archetypes at Millicent Manor?
Game style
Roleplay Heavy
Rule of Cool (RoC)
Theater of the Mind
Game themes
Meet the Game Master
Less than a year on StartPlaying
Highly rated for: Creativity, Inclusive, Rule of Cool
Average response time: 15 hours
Response rate: 100%
About me
Zillenial, Queer, Witch, they/them I’ve been GMing since 2018, and I’m the reason most of my friends fell into the tabletop rabbit hole in the first place. I’ve played and/or run D&D 5e, Werewolf the Apocalypse, Vampire the Masquerade, Thirsty Sword Lesbians, Monsterhearts, Monster of the Week, Demigods, and Upriver Downriver. My tables lean loose and fast. I love player-driven chaos and campaigns that feel alive. I’m adaptable, and I’m always down to follow the best idea in the room. I also design games. I wrote a TTRPG called Final Girl (published on itch.io) and I’ve released a few modules there too. I hope to run some Final Girl games here for other horror movie trope fans! Expect an inclusive, safety-forward table where we’re here to have fun in whatever form that takes. LGBTQ+ and allies welcome.
View Profile →Character creation
Creating your character
We will work on PCs at the beginning of the game but I will provide the character sheet template and the Archetype sheets ahead of time.
What to expect
Preparing for the session
Discord
What eli/elisa brings to the table
I bring a map of the manor, a fun plot, and some fun NPCs. I focus on vivid description, fast scene cuts, and keeping the story moving. I will try to do character voices, but I am on T so mileage may vary. When a voice is not working, I will still differentiate NPCs through attitude, goals, and how they speak to you. Combat is present when it matters, but it is not the main event. If violence happens, it will be quick, dangerous, and story driven rather than tactical.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How eli/elisa creates a safe table
Stoplight mechanic with the list provided to me privately by players and Aftercare
Content warnings
Safety tools used