Mystery and Role Play Driven: The Alexandrian Dragon Heist-
The Great Game engulfs Waterdeep: will you back a power, fight for the people, or seize the prize for yourself? To the victor go the spoils.
$20.00
/ Session
Details
Bi-weekly / Thursday - 12:00 AM UTC
Session Duration / 3 hours
Campaign Length / 30–40 Sessions
0 / 5 Seats Filled
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About the adventure
Delve into the intrigue of Waterdeep in a roleplay- and mystery-driven campaign. A vast hoard of stolen gold lies hidden, enough to reshape not just the city but the Realms themselves. You’ll need sharp wits and silver tongues to survive a heist where you’re outgunned and outnumbered. Powerful factions and infamous villains all covet the treasure. Will you strike an alliance, fight for the people, or claim it for yourself? Every villain is in play. The game ends with a true heist. The question is simple: will you seize the gold… or die trying?
Game themes
Meet the Game Master
Less than a year on StartPlaying
3 games hosted
Highly rated for: Inclusive, Storytelling, Creativity
About me
Hello! My name is Chuck, and I’ve been GM-ing and playing TTRPGs for about six years. As an experienced improviser trained through the Second City Conservatory Program, I especially love the collaborative nature of TTRPGs. Working with my party to build satisfying stories and compelling character arcs is one of my greatest joys. While I mostly play D&D, I’ve recently been branching out into other systems like Pathfinder, City of Mist, and Call of Cthulhu. I’m currently in the final year of my MFA in Film, which follows my MA in Film Studies. I’ve loved creating and telling stories since I was a kid, back when I filled my math notebook with fantasy tales instead of working on the Pythagorean theorem (sorry, Mrs. Greenfield). Storytelling in all its forms has always been a passion of mine. TTRPGs are first and foremost about having fun, and I can’t wait to get rolling. Oh, and there will always be puns, and I’m not sorry.
View Profile →Character creation
Creating your character
Level 1 characters – Any officially published race, class, and subclass are welcome. Use the standard array for stats. Bring a character idea to Session 0, and we’ll finalize together!
What to expect
Preparing for the session
Have a Discord, Roll20, and D&D Beyond account, as well as dedicated headphones with a microphone. Having a camera is optional.
What Chuck the GM brings to the table
Character Voices Ambient Music Rule of Cool Maps & Tokens: Dynamic battle maps, NPCs, and monsters. Visual Handouts: Art for Locations and Magical Items.
Homebrew rules
Potion as a bonus action, and you can drink one as an action to get full health. Critical hits do automatic max damage, and then you roll the additional hit die. So, for example, if you crit with a longsword, you automatically deal eight damage plus an additional 1d8 damage.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Chuck the GM creates a safe table
Your fun and comfort at the table are my top priority. Here’s how I keep the game safe for everyone: Lines & Veils Document: I’ll send out a digital Lines & Veils form before the game so players can set clear boundaries on content. Session 0 Check-In: We’ll take 10–15 minutes before the adventure to review table expectations, discuss comfort levels, and establish the tone. X, N, & O Cards: I use a digital tool: players can send a private message, or if we’re on video, use the hand signals/cards system. This enables quick and discreet communication in the moment. Aftercare: At the end of the session, I’ll lead a brief debrief to create space for highlighting key points, checking in, and addressing any concerns, ensuring everyone leaves on a positive note. My goal is to create a safe, inclusive space where the story can be wild, the action chaotic, but the players are always respected.
Content warnings
Safety tools used