Breakfast Club in The Wild Beyond the Witchlight

Breakfast Club in The Wild Beyond the Witchlight

One moment you’re stuck in detention, the next you’re hurled into the Feywild: an adventure of wonder, danger, and the grit to find your way back.

TYPE

Campaign

LEVELS

1–8

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$20.00

/ Session

Details

Bi-weekly / Sunday - 12:00 AM UTC

Session Duration / 3 hours

Campaign Length / 25–30 Sessions

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Detention is bad enough: then the Witchlight Carnival pulls you into the Feywild, where wonder hides danger and escape always has a price. Every eight years, the carnival arrives, bringing impossible games, strange delights, and mysteries hidden behind painted tents. But this time, something is different: old memories stir, lost treasures whisper, and promises long forgotten pull you toward the lights. The carnival is only the beginning. Beyond its gates lies Prismeer, a fractured Feywild domain of whimsy and peril, ruled by capricious powers. Here, courage, cleverness, and teamwork are your only allies, and every choice may cost more than you realize. Will you find your way back home, or be trapped in the Feywild forever?

Meet the Game Master
Artist
Teacher/Educator

Less than a year on StartPlaying

3 games hosted

Highly rated for: Inclusive, Storytelling, Creativity

About me

Hello! My name is Chuck, and I’ve been GM-ing and playing TTRPGs for about six years. As an experienced improviser trained through the Second City Conservatory Program, I especially love the collaborative nature of TTRPGs. Working with my party to build satisfying stories and compelling character arcs is one of my greatest joys. While I mostly play D&D, I’ve recently been branching out into other systems like Pathfinder, City of Mist, and Call of Cthulhu. I’m currently in the final year of my MFA in Film, which follows my MA in Film Studies. I’ve loved creating and telling stories since I was a kid, back when I filled my math notebook with fantasy tales instead of working on the Pythagorean theorem (sorry, Mrs. Greenfield). Storytelling in all its forms has always been a passion of mine. TTRPGs are first and foremost about having fun, and I can’t wait to get rolling. Oh, and there will always be puns, and I’m not sorry.

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Character creation

Creating your character

Session 1: Session 0 + Character Finalization Our first session will serve as both a Session 0 and a character finisher session. Bring a level 1 character inspired by any classic teen film trope. All characters should be at least 18 years old and seniors in high school. Ability Scores: Use the Standard Array: 15, 14, 13, 12, 10, 8 Character Creation: Characters can be created online via D&D Beyond, Roll20, or on paper, but please bring a completed character sheet to the first session. Allowed Resources: Player’s Handbook (PHB) Tasha’s Cauldron of Everything Xanathar’s Guide to Everything Restrictions & Notes: Characters should fit the tone: a teen pulled from the real world into the Feywild. All races, classes, and subclasses from allowed books are fine. No homebrew classes or feats.

What to expect

Preparing for the session

Have a Discord, Roll20, and D&D Beyond account, as well as dedicated headphones with a microphone. Having a camera is optional.

What Chuck the GM brings to the table

Character Voices Ambient Music Rule of Cool Maps & Tokens: Dynamic battle maps, NPCs, monsters, and Feywild locales. Visual Handouts: Art for locations, magical items, and carnival props.

Homebrew rules

Potion as a bonus action, and you can drink one as an action to get full health. Critical hits do automatic max damage, and then you roll the additional hit die. So, for example, if you crit with a longsword, you automatically deal eight damage plus an additional 1d8 damage.

Equipment needed to play

Internet

Computer

Microphone

Headphones

Safety

How Chuck the GM creates a safe table

Your fun and comfort at the table are my top priority. Here’s how I keep the game safe for everyone: Lines & Veils Document: I’ll send out a digital Lines & Veils form before the game so players can set clear boundaries on content. Session 0 Check-In: We’ll take 10–15 minutes before the adventure to review table expectations, discuss comfort levels, and establish the tone. X, N, & O Cards: I use a digital tool: players can send a private message, or if we’re on video, use the hand signals/cards system. This enables quick and discreet communication in the moment. Aftercare: At the end of the session, I’ll lead a brief debrief to create space for highlighting key points, checking in, and addressing any concerns, ensuring everyone leaves on a positive note. My goal is to create a safe, inclusive space where the story can be wild, the action chaotic, but the players are always respected.

Content warnings

Safety tools used

Frequently asked questions