Play the Dragon! The Wyrm Council Campaign
Play as young dragons sworn to the ancient Council of Wyrms, balancing hoard, honor, and hunger for power as the Isles slide toward war. Your choices
$25.00
/ Session
Details
Bi-weekly / Sunday - 10:30 PM UTC
Session Duration / 3 hours
Campaign Length / 20–25 Sessions
0 / 5 Seats Filled
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About the adventure
What if you ruled as dragons? In this campaign, you don’t hunt dragons — you are the dragons. Set in the classic Council of Wyrms setting on Io’s Blood Isles, you’ll play as young dragons (and optional vassal allies) thrown into the deadly politics of an all-dragon civilization. The ancient Council of Wyrms is meant to keep peace between rival dragon clans. But old grudges, strange omens, and stolen hoards are pushing the Isles toward open conflict. As the heirs, champions, and troublemakers of your clans, you’ll decide whether this age ends in unity… or in dragonfire.
Game themes
Meet the Game Master
2 years on StartPlaying
68 games hosted
Highly rated for: Storytelling, Knows the Rules, Creativity
Average response time: 4 hours
Response rate: 100%
About me
Hello everyone! Greetings from Greece! I've been delving into the world of roleplaying games for over 15 years now, with around 10 years of experience as a Game Master. While my heart remains true to the timeless allure of DnD 3.5 edition, I've also developed a fondness for running Cthulhu, Savage Worlds, and I'm always eager to explore new systems. My passion lies in fostering immersive roleplay, orchestrating epic battles, and crafting captivating adventures that leave players on the edge of their seats. As a business owner, I cherish the flexibility of my schedule, allowing me to delve into professional gameplay experiences for the sheer joy of it, while seeking players who are equally devoted to character development and the intricate tales that unfold. Beyond the gaming realm, I find solace in horseback riding, and I've also found myself drawn to the world of arts, wearing the hats of both a singer and an occasional actor. Initially, my journey into acting was motivated by a desire to enhance my skills as a Dungeon Master. However, my profound love for the arts, including playing the piano and professional singing, has led me to embrace the world of theater, where I've actively participated in numerous productions. Looking forward to connecting with fellow enthusiasts and weaving unforgettable stories together!
View Profile →Character creation
Creating your character
We’ll do character creation together in a dedicated Session 0 before the campaign starts. That session is for building your dragon, talking about clan ties and personality, and setting expectations and safety lines – no one has to show up “finished” in advance. Starting level & concept: You’ll start as a 1st-level dragon PC using a custom dragon progression I provide (based on Council of Wyrms, adapted to 3.5). In story terms, you’re wyrmling/very young dragons who are already far stronger than mortal heroes, but still junior voices in the Council. Ability scores: We’ll use rolled stats: 4d6 drop the lowest, six times, arrange to taste. If you roll something truly terrible, I’ll offer a reroll or a backup array – I want you to feel epic, not punished. Where we build them: Characters will be created live at the table (on Roll20/character sheets + Discord) during Session 0. I’ll walk you through the custom dragon class, age categories, and how your breath weapon, flight, spells, and hoard work. Allowed books / options: Rules are based on D&D 3.5e core (Player’s Handbook) plus my homebrewed dragon progression and feats inspired by Council of Wyrms and draconic material. Most 3.5 splatbook options are by approval only so we keep the focus on being dragons, not on stacking obscure combos. You won’t need to bring your own dragon rules – I provide everything you need. If you’re new to 3.5 or to playing monsters, no problem: you can come with just a rough idea like “silver idealist diplomat” or “red warlord in training,” and we’ll build the mechanics together.
What to expect
Preparing for the session
Before Session 0, please: Make a Roll20 account We’ll use Roll20 for maps, tokens, and character sheets. A free account is enough. Have Discord installed and ready Voice (and optional video) will be on Discord. Please test your mic before the first game so we don’t lose time troubleshooting. Join my Discord server After you book, I’ll send you an invite link. That’s where we’ll: Post scheduling updates Share handouts and dragon lore Handle between-session questions Skim the basics of D&D 3.5e (optional but helpful) If you’ve never played 3.5 before, don’t worry—I’ll explain what you need. But knowing what ability scores, skills, and saving throws are will help. Bring a character idea, not a full build You don’t need a finished sheet. Just come with 1–2 concepts like: “Young gold dragon diplomat, idealistic and curious” “Hot-headed red dragon war-leader in training” “Sneaky bronze dragon scout who loves the sea” We’ll build the actual dragon character sheets together in Session 0 using my custom Council of Wyrms rules.
What Antigoni brings to the table
A full, ready-to-play Council of Wyrms conversion I provide the custom dragon progression, feats, and rules you need to play dragon PCs from 1st–12th level. You don’t have to homebrew anything yourself or hunt through books—I’ll give you clear, simple handouts that explain how your dragon grows, breathes fire, flies, and gains influence at the Council. Roll20 setup done for you I handle all the tech prep: Roll20 game with character sheets, macros, and tokens ready Battle maps and simple lair layouts where needed Handouts for lore, NPCs, and Council structure You just join the game and play your dragon. Discord hub & between-session support You get access to my Discord server where: We coordinate sessions and announcements I post session recaps and important lore reminders You can ask rules or story questions between games You can scheme with other players in-character in text, if you want Atmosphere: voices, music, and mood I use ambient music and sound (when appropriate) and light character voices for major NPCs—especially elder dragons and council members—to give scenes weight and personality. I won’t force anyone to “do voices,” but I’ll absolutely lean into the drama when the Great Wyrms are speaking. GM style: character-driven, fair, and cinematic I care most about your characters’ choices and consequences. The Council, clans, and enemies react to what you do. Roleplay and politics matter as much as combat. Your words in the Council chamber can change the Isles as much as your breath weapon on the battlefield. In combat I aim for tactical but not bogged-down: meaningful positioning, cool moments, and clear stakes. I use Rules as Written as a baseline, but I’m not afraid to use the Rule of Cool when you describe something awesome and it fits the tone. If you pitch a wild dragon stunt and it’s not completely broken, we’ll try to make it work. Safety, clarity, and collaboration We’ll set Lines & Veils in Session 0 so nobody gets surprised by content they don’t want. I check in regularly to make sure everyone’s having fun and feeling heard. I’m happy to coach newer players through 3.5 and monster-play while still giving experienced players depth to chew on. My goal is simple: you should log off each session feeling like you just lived a chapter of an epic dragon saga—where your wyrm actually matters to the fate of the Isles.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Antigoni creates a safe table
How will I keep players safe and comfortable? Most of our safety work happens in a dedicated Session 0 before the campaign starts. Session 0: boundaries & expectations We’ll talk openly about: Topics you do not want in the game at all (Lines) Topics that are okay but should be fade-to-black / off-screen (Veils) Comfort levels with violence, horror, social conflict, etc. I’ll keep a written summary of these in a private GM document and respect them throughout the campaign. Simple, clear safety tools We’ll agree on a very easy system you can use at any time, for example: Typing “X” or a specific emoji in Discord chat Or just saying “Pause” / “X” out loud If you use it, I’ll immediately stop, rewind, or change the scene without debate or pressure to explain. Open Door Policy You can step away from the table at any time—no questions asked. If you need a break for any reason (content, stress, real life), just say so or send me a DM. Aftercare & check-ins After intense or emotional scenes, I like to take a short out-of-character breather: Quick “everyone okay?” check Space to laugh it off, ask questions, or say “let’s tone that down / do more of that” I’m also available on Discord DMs between sessions if something didn’t sit right and you’d rather talk privately. Respect first, always No harassment, bigotry, or bullying—in or out of character. We’re here to tell a dramatic dragon story together, not to make anyone uncomfortable as a player. If there’s ever an issue at the table, I’ll step in and handle it. The goal is that everyone feels safe to enjoy big emotions, drama, and epic moments—knowing there are clear brakes and boundaries when we need them.
Content warnings
Safety tools used