Abilities Considered Unnatural /// Learn MOTHERSHIP!

Abilities Considered Unnatural /// Learn MOTHERSHIP!

Delve into the rimworld temple-mine filled with plasma blade wielding zealots and find the anomaly that gave them... Abilities Considered Unnatural!

TYPE

Campaign

SYSTEM

Mothership

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
3 NEEDED TO START
$15.00

/ Session

Details

Weekly / Saturday - 10:00 PM UTC

Session Duration / 3โ€“3.5 hours

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

๐ŸŽฒ Do you want to try out the sci-fi horror rpg MOTHERSHIP? ๐ŸŽฌ Looking for a tight, focused adventure that you'll be done with in a month or two? ๐Ÿ‘๏ธ Want to see what it would look like if you mashed body horror into Star Wars? Sign up for Abilities Considered Unnatural! ๐Ÿ“œ๐Ÿ’€โš”๏ธ Premise โš”๏ธ๐Ÿ’€๐Ÿ“œ Seven years ago, miners on rimworld S-4813 found something in the deep rock. An anomaly. An alien sphere that granted horrifying psychic powers to those it touched. They used those powers and their plasma mining tools to murder their Sharpe Mining Corporation overseers, claim the mine, and convert it into a temple. Every mercenary team the corporation sent to reclaim it was lost. Now Sharpe's Board of Directors has approved one final retrieval mission before they flatten the mine AND the neighboring town of Sable with orbital bombardment. You have 72 hours. The anomaly is worth 1 million credits. The locals whisper that the cultists have... Abilities Considered Unnatural. In this adventure you will: โš”๏ธ Meet the plasma tool wielding psychic miners who have powers humans were not meant to have. ๐Ÿš๏ธ Explore the doomed company town of Sable. Meet corrupt officials, corporate spies and desperate parents of the kids the cult kidnapped. โ›๏ธ Infiltrate a 5-floor temple-mine dungeon filled with traps, strange beasts, and fanatical warriors guarding their unholy relic. โฐ Beat the clock! The Sharpe Co. warship is in orbit, and Sable is getting glassed in 72 hours whether you're still there or not. Every second counts! ๐Ÿ’ฐ The cult is fracturing. The company wants their property back. The town just wants their kids. Choose sides or play them all. ๐ŸŽฒ๐Ÿ“–โš”๏ธ Game Specifics โš”๏ธ๐Ÿ“–๐ŸŽฒ โ˜‘๏ธ Abilities Considered Unnatural is a sci-fi horror temple-mine crawl for Mothership Sci-Fi Horror RPG. โ˜‘๏ธ This is an adventure for both newcomers to Mothership and seasoned space-truckers. I'll teach you the rules; you'll have to figure out how to survive on your own. โ˜‘๏ธ I expect this to run 4-6 sessions depending on how much you explore Sable vs. speed-running the dungeon โ˜‘๏ธ Everyone is welcome! My goal is a friendly, respectful table where everyone can enjoy some tense, thrilling sci-fi horror.

Game style

Dungeon Crawl

Theater of the Mind

Roleplay Heavy

Meet the Game Master

5.0

(18)

Multi-lingual

4 years on StartPlaying

58 games hosted

Highly rated for: Creativity, Teacher, Voices

Average response time: 12 hours

Response rate: 100%

About me

๐: ๐ˆโ€™๐ฆ ๐ฌ๐จ๐ซ๐ซ๐ฒ, ๐ฐ๐ก๐จ ๐š๐ซ๐ž ๐ฒ๐จ๐ฎ? A: I'm a thirty-something man from the Baltics. I've been a huge RPG nerd for, dang, almost two decades now. ๐: ๐€๐ซ๐ž ๐ฒ๐จ๐ฎ ๐š ๐ ๐จ๐จ๐ ๐†๐Œ? Iโ€™m not a professional actor, improv guru or a celebrity GM, but I run a pretty good home game! ๐: ๐–๐ก๐ฒ ๐š๐ซ๐ž ๐ฒ๐จ๐ฎ ๐ซ๐ฎ๐ง๐ง๐ข๐ง๐  ๐ ๐š๐ฆ๐ž๐ฌ ๐ก๐ž๐ซ๐ž? A: It would be nice to be able to justify spending more time on tabletop RPGs by paying my bills with it. ๐: ๐–๐ก๐š๐ญ ๐š๐ซ๐ž ๐ฒ๐จ๐ฎ ๐ ๐จ๐ข๐ง๐  ๐ญ๐จ ๐ซ๐ฎ๐ง? A: I really enjoy running prewritten campaigns. It gives me a foundation to work off and lets the players know what to expect from a GM they havenโ€™t played with before. So Iโ€™ll be running various published modules for 5e, Call of Cthulhu, OSR, Pathfinder 2e, etc. ๐: ๐–๐ก๐ฒ ๐ญ๐ก๐ž ๐š๐ฅ๐ข๐š๐ฌ? It's one of those things where I've been 'mega' online for so long, it just feels weird when people call me anything else, y'know?

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Character creation

Creating your character

We will generate the characters in FoundryVTT. We will go through Session 0 stuff at the start of the session then plunge on ahead into playing.

What to expect

Preparing for the session

You can get the rulebook as Pay-What-You-Want on DTRPG: https://legacy.drivethrurpg.com/product/484222/Mothership-Players-Survival-Guide And you can learn the rules with the creators' free online course: https://rise.articulate.com/share/3NaBwXe324woOXchLBRPhO9J1bBKgyYp#/ Please skim the rules before we start playing.

What GM mega brings to the table

I'll set up a game on Foundry, provide a Discord server, provide a personal wiki for information and recaps and share the necessary materials. (I use a Discord bot to transcribe and create recaps for your convenience.) Also, lots of terrible accents.

Homebrew rules

Mothership features a lot of 'Difficulty Settings' that we'll discuss before the campaign starts. We will most likely import a Luck point system similar to the one in Call of Cthulhu and most likely use Rapid Skill Learning, Improved Advancement and Player Facing Rolls rules.

Equipment needed to play

Internet

Computer

Microphone

Headphones

Safety

How GM mega creates a safe table

We'll do Session 0 and go over character creation, expectations and any topics we might want to avoid. Then we'll start playing if there's time left. If you have any phobias like spiders or extreme, unsettling closeups of Steve Buscemi's face or topics you want to avoid, this will be the time to discuss this!

Content warnings

Safety tools used

Frequently asked questions