Adventuring 101 | Do You Have What It Takes?

Adventuring 101 | Do You Have What It Takes?

Congratulations on your admission to the prestigious Monmount University! Are you ready to make a name for yourself in the world of Adventuring?

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Beginner

AGE

All Ages
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
4 NEEDED TO START
$15.00

/ Session

Details

Weekly / Sunday - 5:00 PM UTC

Session Duration / 2–4 hours

0 / 5 Seats Filled

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This game will begin once 4 players have joined
About the adventure

This game is designed with new players or players with limited experience looking to play and have fun in D&D. Monmount University serves as the launching point for the campaign as well as an in-world resource for players. Learning while playing, players will explore the world of Etemis while using Monmount as their home base.

Game style

Rule of Cool (RoC)

Sandbox / Open World

Game themes

Meet the Game Master

Less than a year on StartPlaying

About me

I've been playing D&D (specifically 5th edition) for just over 10 years now, getting my start one faithful day when a college friend's party booted a guy from their game after over indulging on Texas Roadhouse rolls and making a mess during game night (thanks stranger!). I started my GMing adventure not soon after and have completed three long form campaigns, each going for over 3+ years, and an untold number of one-shots. I love introducing new players to my favorite hobby. Outside of D&D 5th edition, I have played in a good number of Call of Cthulhu campaigns, and even run a few one-shots myself. As much as I hold fond memories of the CoC system, D&D will always be my true TTRPG love.

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Character creation

Creating your character

Character creation will be done with DnDBeyond. Character concepts can be discussed beforehand, and stats/final details can be worked out in session 0.

What to expect

Preparing for the session

Make an account on DnDBeyond & Discord.

What Chris brings to the table

I have a very open and player-focused style. The rules of D&D are a guideline, malleable within reason. You won't get a yes 100% of the time, but if it makes things more interesting and fun for everyone involved, let's give it a try. Combat operates in a similar fashion. There are rules yes, but there are ways to stay close to the rules while also making combat more dynamic and interesting outside of "I go here, I attack, I deal damage, turn over". Over the years I've spent time making combat more interesting to keep everyone involved even when it's not there turn, and also make each combat feel unique. Music is used for ambiance and combat as well.

Homebrew rules

Self administrating a potion is a bonus action, using it on someone else requires an action. Critical hits are max roll plus rolled damage. More options on death saving throw turns. You can take an auto fail to do an action OR bonus action instead. Self healing and spell casting can be attempted, but has chance to fail. Optional modified attunement rules for magical items. Can be instantly attuned instead of the usual short rest by taking temporary reductions to your maximum HP.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Chris creates a safe table

I keep a very open door for dialogue with all my tables and players to go over what they liked, disliked, what they want to see more of, etc. I do not tolerate and form of disrespect or bullying at my tables, we're all here to have fun. Session 0 covers 99% of the things expected for the game, with the 1% left to things that may change as time goes on that players may decide they actually don't like or are actually okay with.

Content warnings

Safety tools used

Frequently asked questions