The Railwing Express: A D&D Adventure on a Living Train-City

The Railwing Express: A D&D Adventure on a Living Train-City

All aboard the Railwing - a living train city full of intrigue, secrets and danger. Leaving was an option once. It no longer is.

TYPE

Campaign

LEVELS

1–10

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
4 NEEDED TO START
$20.00

/ Session

Details

Weekly / Thursday - 5:00 PM UTC

Session Duration / 2–3 hours

Campaign Length / 3–10 Sessions

0 / 6 Seats Filled

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This game will begin once 4 players have joined
About the adventure

Welcome aboard the Railwing, a marvel of arcane engineering and living myth - a colossal, wind-powered train that never truly stops. Carried by bound currents and ancient invention, the Railwing cuts across the vast expanses of Landlandia, serving as trade artery, political stage and last refuge for those who live their lives in motion. In this campaign, the characters are bound to the Railwing - each for reasons of their own. Whether through duty, judgment, circumstance or magic, leaving the train is not an option. They must navigate life aboard a four-level marvel that functions as a self-contained city. Each deck has its own role, culture and conflict. Daily responsibilities quickly give way to deeper complications. Difficult passengers carry dangerous secrets. Labor disputes and supply shortages mask sabotage. Diplomatic envoys, criminal syndicates and ideological movements all vie for influence aboard a machine that connects the entire world. Setting: World of Landlandia A world of wonder, conflict and whimsy - where emotions make magic. Emotions manifest in the outside world as S.P.E.L.L.s (Self-Propagated Emotionally Loaded Leakage). Once torn by millennia of war, the nations now exist in an uneasy peace, held together by a prophetic book that called for unity. Formed as a nation for all, Landlandia built its identity around the Tavern, a symbol of community so influential that its name became synonymous with the entire world. Expect unexpected geography, political intrigue, ancient mysteries and bold, whimsical adventures. This campaign is designed to welcome new players and veterans alike with rich political drama, layered worldbuilding and long-term narrative depth. One train. An entire world in motion.

Game style

Sandbox / Open World

Rule of Cool (RoC)

Hexcrawl / Exploration

Meet the Game Master
Game Designer

Less than a year on StartPlaying

1 game hosted

Highly rated for: Creativity, Inclusive, World Builder

About me

Hi! I’m Max - a multi-system GM, writer and game designer specializing in improvisational gameplay, cinematic adventures and high stakes games. I create adventures, lore and fantasy content for GMs, players and readers who love bold magic, political intrigue and emotional storytelling. I am one half of Tavern Wonder Games, where we make whimsical game content and our original Dice Whims TTRPG 🎲- a free, beginner-friendly game built for fun and collaborative storytelling. Available to play for free on our website. 🔗 tavernwondergames.com

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Character creation

Creating your character

We will hold a dedicated session 0, in which we will cover D&D rules, establish relationship and the setting, and create characters.

What to expect

Preparing for the session

Have an account on Alchemy VTT.

What Max @Tavern Wonder Games brings to the table

⚔️ Fun and Chaos My style is rooted in whimsy and humor. I embrace playful chaos and surprising twists. My games always feature a high degree of improvisation. I craft highly visual and atmospheric games - verisimilitude is key!

Equipment needed to play

Internet

Computer

Microphone

Safety

How Max @Tavern Wonder Games creates a safe table

At the start of the game we will set expectations and running over Lines and Veils. During this time, the players can share any other sensitive content, they deem necessary. The players can take any break at any time. X, N, & O cards are digital.

Content warnings

Safety tools used

Frequently asked questions