Alien RPG - Evolved Edition - One-Shot - Hope's Last Day!
"Woe to the man whose heart has not learned - to hope." Play in the classic world of the Alien movie franchise and try to escape the horror of space!
$40.00
/ Session
Details
Once / Friday - 8:00 PM UTC
Feb 20
Session Duration / 3.5–4 hours
1 / 7 Seats Filled
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About the adventure
Hope's last day is the classic one-shot Starter Set module for Alien - Evolved Edition. This is for Alien film buffs and complete newbies alike - everyone is welcome! The theme is space horror and we will be leaning into the suspense and fear that the first two movies are so well known for. You will be colonists arriving back to base after a scouting mission, only to find that things have gone horribly wrong - will you be able to survive what's coming and escape - or will you die horribly in the attempt?! Hope's Last Day tells the story of the final hours of Hadley’s Hope, all through the eyes of a few colonist workers. It offers a brief taste of Cinematic gameplay and drops the players straight into the action. The pre-generated characters all have their own Agendas, Buddies, and Rivals, but together they have one desperate collective mission: to escape LV-426 alive. Whether through corporate duplicity, or the foolish actions of one corporate executive, a wildcatter had been sent to check out a so-called alien ship. Now, Hadley’s Hope is in real trouble! Hadley’s Hope is a “shake and bake” colony located on the moon LV-426. Established in 2157, the colony is a terraforming, research, and mining facility, and a new home to its pioneers. By 2179 there are 158 colonists there, and the first natives of LV-426 had been born. The giant processors are changing the atmosphere: now breathable, but still choked by dense clouds and wracked by electrical storms. The sky is always gloomy, more like night than day. Even when the sun is above the horizon it’s often hidden behind the giant form of Calpamos, LV-426’s parent planet. Some said building the colony was unwise. The moon hadn’t even been mapped in 2157, the weather would make life a constant struggle, and the violent geology made it feel as if the world didn’t want anyone there at all. Yet someone at Weyland-Yutani allocated the budget and gave the green light, and so Hadley’s Hope was founded. Supervisor Al Simpson got stuck into the job and the colonists soon learned to live with LV-426’s quirks. it wasn’t long before they were making a success of this most unlikely of colonies. WHAT’S THE STORY, MOTHER? Hadley’s Hope, jointly funded by Weyland-Yutani and the United Americas, has a “them and us” feel to it, with any visiting corporate folk looking down their noses at the colony’s laborers. Despite this, the colony has been developing well. There’s opportunity aplenty—and risk aplenty, too. Four days ago, a wildcatter named Russ Jorden was brought back, infected with something. He died, and some snake-like parasite disappeared into the guts of the base. Security has had no luck catching the thing, and somehow more people were infected. Rumor has it that some of them have died, and that there are more of these snake-things than Supervisor Simpson is admitting to. Simpson spoke over the intercoms, calling for calm. Crisis or not, you have a job to do!
Game style
Puzzle / Mystery Focused
Rules as Written (RaW)
Game themes
Meet the Game Master
About me
I have been playing TTRPGs for 30 years and have experience running a variety of systems. My Favorites are Warhammer Fantasy Roleplay, D&D, All Flesh Must Be Eaten and Kids on Bikes. Growing up I was a proper geek. I started a Hero Quest club when I was 9 and had two sessions a week, one for the juniors who were all in my year at school and one for the seniors who were one or two years older than me. I wrote my first dungeon-crawler RPG at age 11 and used to pen my own choose-your-own-adventure stories. In my teens I got really into RPGs and never looked back! I remember sitting in on my big brother's D&D sessions when I was about 8 and the magic of those moments have never left me. It is this magic that I try to recreate in every session - the sense of adventure and the limitless possibilities! Player agency is very important to me, we are telling this story together, I want you to feel immersed in the world and feel that your actions matter and have tangible consequences. I am very inclusive and can fit the theme and style of the game to suit your needs.
View Profile →Character creation
Creating your character
You will choose from a cast of pre-generated characters who all have their own Agendas, Buddies, and Rivals, but together they have one desperate collective mission: to escape LV-426 alive! Players will choose their characters before the mission and we will jump straight into the action! Choose from a number of pregens, including: 1: Janice MacWhirr - Survey Team Leader Age: 42 Personality: Impatient You are a survey team leader and union organizer at Hadley’s Hope, and you take your responsibilities very seriously. You expect your workers to do the same. It’s hard enough with the Weyland-Yutani bastards breathing down your neck, but if you don’t get help from the workers, what hope is there? At least some, like Singleton, are supportive, but Hirsch just can’t seem to do what he’s told. 2: Morgan Hirsch - Security Officer Age: 49 Personality: Religious God has forsaken you, and you probably deserve it. When you went AWOL from the Colonial Marines and into hiding here ages ago, you knew Hadley’s Hope would be your home for the rest of your life. The only downside is MacWhirr. She’s your boss and never lets you forget it, although the young Singleton doesn’t like you much either. Hannah Singleton - Tractor Driver Age: 32 Personality: Self-sufficient You’ve stood on your own two feet for as long as you can remember. The only lesson your useless parents taught you was that life is hard, and you have to be harder. You want to advance by any means possible, and if that includes ignoring a few principles on the way, then so what? You have your Company orders, so pretend to like MacWhirr and pretend to dislike Hirsch. Sonny Sigg - Science Officer Age: 29 Personality: Curious You love your job as a science officer, then those Weyland-Yutani inspection team scientists show up and treat you with thinly disguised contempt. Hadley’s Hope is just a way station for you before moving on to bigger and better things. You like Hirsch as he has an open mind, but MacWhirr acts as if she owns the place, and you. Holyroyd - Mechanic Age: Looks to be in his 30s Personality: Loyal You are a Weyland-Yutani android. You’ve been on LV-426 for two years now, and you’re a technician known for getting on with things without complaining. You try to get along with everybody and overall that works fine. However, you think Sigg spends too much time griping and not enough working, and for some reason MacWhirr seems to dislike you.
What to expect
Preparing for the session
You will need a PC to run Foundry VTT, you will need a Discord account to run voice chat and a decent mic - that's all!
What GM Bren brings to the table
Players can expect authentic Alien RPG experience from an experienced GM. Lots of atmosphere, tension and horror! I will bring the complete collection of Alien RPG books, modules and VTT assetts, including colourised tokens.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How GM Bren creates a safe table
There will definitely be some gory scenes but I never have explicit sex scenes and will always fade to black. We will use X cards to allow players to indicate when content is too triggering and we will roll back, fade to black, or change course to make sure everyone feels safe. This is done completely without judgement and includes the Open Door so anyone can take a break without fear of judgement. At the end of the game we will check in for some aftercare and a debrief and I will ask for some feedback.
Content warnings
Safety tools used