đŸ«€ HEART'S DESIRE đŸ«€ | In the Heart, the sandbox plays with YOU!

đŸ«€ HEART'S DESIRE đŸ«€ | In the Heart, the sandbox plays with YOU!

It beats beneath the Spire It knows your true desire A heaven, wet and red It pulses in your head It calls you in your sleep To delve into the deep

TYPE

Campaign

SYSTEM

Heart: The City Beneath RPG

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 NEEDED TO START
$20.00

/ Session

Details

Weekly / Wednesday - 9:00 PM UTC

Session Duration / 2.5–3.5 hours

1 / 5 Seats Filled

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This game will begin once 3 players have joined

Meet your party members

1/5

About the adventure

They say the heart wants what the heart wants, but that's not entirely accurate in the City Beneath. Here, the Heart wants what YOU want. It will twist and reshape its vast, eldritch networks of tunnels and dungeons and impossible landscapes, all for you. All to fulfill your deepest desires—wishes that perhaps you didn't even realize you had. Unfortunately, the Heart, what with being a freaky eldritch phenomenon and all, is not always very good at this. This will be a traditional HEART: THE CITY BENEATH dungeon-crawling campaign where you are delvers drawn to the Heart by your own individual Callings, and I, the GM, tailor your adventures to cater to the subconscious desires of your characters. It's a strange form of reverse sandbox campaign where I don't need to ask where the party wants to go or what they want to do—I can simply gaze into their character sheets and divine your true wishes. (Usually, this involves horrible things happening to your character. Fun!) The campaign will run until it reaches a natural conclusion (most likely because the PCs all achieve their Zenith Beats and/or die trying). I have no idea what the ending will be like. Shall we find out together? (Heart is copyright Rowan, Rook and Decard. You can find out more and support these games at their official website, rowanrookanddecard.com)

Game style

Dungeon Crawl

Hexcrawl / Exploration

Roleplay Heavy

Rule of Cool (RoC)

Rules as Written (RaW)

Theater of the Mind

Meet the Game Master

5.0

(4)

DMs Guild Writer
LGBTQ+
Queer
Women/Femme Identifying
Game Designer

Less than a year on StartPlaying

Highly rated for: Knows the Rules, Inclusive, Teacher

About me

Hello! It's me, Jasmine! (Or, in some circles, "Troacctid.") I'm a queer tabletop geek, freelance writer, and professional GM! Why should you hire me? 1. I'm experienced! I have thousands of hours of experience behind the GM screen, and an encyclopedic knowledge of multiple tabletop roleplaying game systems. (I like to think I’m among the world’s foremost experts on character optimization in Dungeons & Dragons 3.5e, having personally written over 350,000 words’ worth of in-depth strategy guides for it. Don’t get me started on warlocks. I have Opinions.) I’ve been the house DM for my local game store since 2017, running at least one or two sessions of D&D Adventurers League every week. So I've got the chops! 2. I'm a good storyteller! I have a background in creative writing and critical media analysis (gotta put that English degree to use somehow), and I'm a confident public speaker. 3. I'm really flexible! I run an inclusive table, and I'm comfortable accepting any players—new or experienced, young or old, confident or shy, you're in good hands with me. And I can run a lot of different systems, too.

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Character creation

Creating your character

Character sheets will be tracked in a shared spreadsheet, via Google Sheets. You'll need the core rulebook only (and I guess you can use the Minister calling from Burned & Broken if you really want). Once the Ways & Means supplement releases, I'll make that available as well. Character generation uses the default rules. Choose your species, calling, and class along with one Major advance, three Minor advances (which could include upgrades to your Major if you're so inclined), and two Beats of your choice. We'll go over these in our first session, and we'll also use that first session to ask and answer the key story questions for your character. It'll go most smoothly if you have an idea of what you want in advance. If you haven't played Heart before, think about the overall type of character archetype you're interested in, and I can help steer you to a class I think you'll enjoy. Don't have the core book? Talk to me before the game and I'll send you the info you need for your class and calling.

The current party

This isn't a system where you need to worry about the party makeup. If y'all really want to play a party of all Vermissian Knights, I say have at it!

What to expect

Preparing for the session

You'll need to be able to access Discord voice chat and Google Sheets. I would recommend having access to the core rulebook for Heart as well (but if you don't have it, let me know and I'll help you out with the info you need).

What Jasmine brings to the table

I'll be running the game primarily over voice chat, with dice rolled in the text chat via a bot. You can expect a balanced GMing style, with a mix of combat, exploration, and social encounters. Encounters will be tailored to the PCs, both for their abilities and their story beats, so if you're going to miss a session, it's very important to let me know in advance! HEART: THE CITY BENEATH is a fantasy-horror game with dark and gruesome themes, so safety tools are important. The subject matter may be grim, but we're playing for fun, not to shock or upset each other. I expect a common pattern to be me setting up a nice creepy atmosphere only to have it immediately undermined by someone doing something absurd that causes the scene to devolve rapidly into comedy while "Yakety Sax" plays in the background. But that's what TTRPGs are really all about, right? 😁 Oh, and an important note: PCs are expected to die by the end of the campaign. That's just how things go in the Heart. No one survives down there forever. Will you make your death a good one?

Equipment needed to play

Internet

Computer

Microphone

Safety

How Jasmine creates a safe table

The same spreadsheet used for character sheets will also have a page for lines and veils, and players can and should make use of stoplights and X-cards either verbally or in text chat if an upsetting topic or plot development comes up. If you aren't able to bring up an X-card at the time for whatever reason, you can also throw one between sessions in text chat and we can talk about doing a retcon for the story going forward. I'll leave a short time at the end of each session for post-session chats, which will include stars and wishes (as well as selecting advances and new beats). We'll discuss these safety tools in the first session, and go over them again if new players join the campaign later.

Content warnings

Safety tools used

Frequently asked questions