Grim Hollow: Resolution [Based on the Ghostfire Gaming Setting]

Grim Hollow: Resolution [Based on the Ghostfire Gaming Setting]

Enter into the world of Grim Hollow and face the shadows that lurk within. Find the old powers it hides or lose everything in the process.

TYPE

Campaign

LEVELS

5

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$20.00

/ Session

Details

Weekly / Thursday - 10:00 AM UTC

Session Duration / 2.5–3.5 hours

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

The Land of Etharis is one fraught with pain. The gods are dead, darkness runs rampant, and help is few and far between. People are caught up in their own paranoia and unease, and no one trusts each other anymore. Travel between cities can be deadly, and that's if you stick to the roads. Hope is in low supply. But you can make things different. You can bring a spark of light to the shadows. It might not be enough to banish them. It might not be enough to change things. But if you can just bring a candle to one person's doorstep... It might just be worth it. Based in the Grim Hollow 3rd party supplement.

Game style

Combat Heavy

Meet the Game Master
LGBTQ+
Queer
Disabled
Neurodivergent

3 years on StartPlaying

560 games hosted

Highly rated for: Inclusive, Creativity, Storytelling

Average response time: 2 hours

Response rate: 100%

About me

Hello, my name is Pixels and I'm thrilled to provide a wonderful gaming experience for you. I've been gm-ing for nearly a decade, and am versed in a number of systems including Dungeons and Dragons 5th edition, Pathfinder 1st and 2nd editions, Starfinder 1st edition, Open Legend, Call of Cthulhu, Monster of the Week and Shadowrun. I tend to be a Rule of Cool gm, using Rules as Written as a base to allow for player creativity and problem solving. Not everything is allowed, but there's often a way to bend a rule to make for an amazing outcome. I look forward to telling a story with you!

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Character creation

Creating your character

Characters will be created during session 0, though having some idea of what you want to play beforehand would be greatly appreciated. Characters will be created in roll20.

What to expect

Preparing for the session

Players will need a mic and a discord account, though they will not need a webcam. Reading the rules beforehand would be appreciated. Players will also need a token for their character, or a placeholder will be provided.

What 8bitpixelheart brings to the table

I will give players access to my compendium, as well as providing generic placeholder tokens for anyone that needs one.

Homebrew rules

------------------------------------------------------------------------------ Character Creation ------------------------------------------------------------------------------ 1. Use this Array: 18, 16, 14, 12, 12, 10 2. Tasha’s Rules allowed 3. Bonus Level 1 feat, but if you get a level 1 feat from another feature you do not get a bonus feat. 4. No spelljammer backgrounds. 5. When calculating your hp, roll with advantage and reroll 1s and 2s or take average. 6. Homebrew is allowed, but requires permission. 7. Tome of Heroes (ToH) and Midgard Heroes Handbook (MHH) spells will be changed, ask before taking them. 8. Ignore multiclass requirements when multiclassing. 9. Pick 1 skill that’s important to your character to gain expertise in. 10. Roll for gold and take standard equipment. ------------------------------------------------------------------------------ Magic Items ------------------------------------------------------------------------------ 1. If the party doesn’t have identify, they can spend an hour with an item to figure out what it does. This will not reveal curses. 2. We are no longer using attunement cap. As long as you have the time and carrying capacity you can attune to a magic item. 3. It takes a dc 10 flat check and an hour to attune to an item. You must wait 24 hours to try again. ------------------------------------------------------------------------------ Inspiration ------------------------------------------------------------------------------ 1. Inspiration stacks until you use it. 2. You can use it to reroll any die you or an ally rolls 3. You cannot use it on enemies 4. Each session you gain a d6 inspiration that you can use on yours or an ally’s rolls. ------------------------------------------------------------------------------ Language ------------------------------------------------------------------------------ 1. You get a number of bonus languages equal to 1 + your intelligence modifier ------------------------------------------------------------------------------ Investigation ------------------------------------------------------------------------------ 1. When performing a task with multiple solutions, you can roll Investigation to get GM advice. I determine the DC, and for every 5 points your check passes the DC by you can ask me a question and get a useful answer. If you can’t think of a question, then I’ll give you a useful fact to the best of my abilities. ------------------------------------------------------------------------------ Downtime Training ------------------------------------------------------------------------------ 1. A character can spend a number of weeks equal to 10 - their INT mod to learn a new language, skill or tool 2. A character can spend a number of weeks equal to 20 - their INT mod to learn a new talent. 3. A character can spend a number of weeks equal to 30 - their INT mod to learn a new feat. 4. Training costs 25gp a week. ---------------

Equipment needed to play

Computer

Headphones

Internet

Microphone

Safety

How 8bitpixelheart creates a safe table

Safety tools will be present at all times at the bottom right hand corner of the roll20, in a set of pink cards. This deck contains stop, pause, and continue cards that can be used anonymously at the player's discretion.

Content warnings

Safety tools used

Frequently asked questions