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New York by Night| Sabbat | New Players Welcome!

New York by Night| Sabbat | New Players Welcome!

NYC, 2002: Camarilla holds Manhattan. Your Sabbat pack haunts the outer boroughs—spy, bleed, and reclaim the city.

TYPE

Campaign

SYSTEM

Vampire: The Masquerade 20th Anniversary Edition

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
FULL
$20.00

/ Session

Details

Weekly / Saturday - 3:00 PM UTC

Apr 18 / Session 15

Session Duration / 2–3 hours

5 / 5 Seats Filled

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Schedule

Sat, Apr 18 | 3:00 PM – Session 15

Sat, Apr 25 | 3:00 PM – Session 16

Sat, May 02 | 3:00 PM – Session 17

Sat, May 09 | 3:00 PM – Session 18

Sat, May 16 | 3:00 PM – Session 19

Sat, May 23 | 3:00 PM – Session 20

Meet your party members

5/5

About the adventure

Manhattan has been “cleaned.” The Camarilla flew its banners back over the island, declared victory, and told the city the war is over. But New York doesn’t forget its dead—especially not the ones who still walk. In the outer boroughs (Brooklyn, Queens, the Bronx, Staten Island), the Sabbat remains: scattered packs, burned havens, missing priests, and half-broken rites held together by hatred and hunger. The Camarilla’s hold is strong on paper, but thin in practice—patrols, informants, and ambitious vampires scrambling to secure neighborhoods that don’t want them. You play a Sabbat pack operating in the shadows after the loss of Manhattan. Your nights revolve around survival and subversion: Covert ops & infiltration: false flags, staged surrenders, planted evidence, pretending to be Anarchs or “reformed” Camarilla assets Rebuilding the Sword: recruiting, re-binding loyalty, restoring Vaulderie and pack identity without drawing a blood hunt War’s aftermath: settling scores, hunting traitors, dealing with rival packs and unstable leadership The real threat: hunters, media heat, mortal gangs, and the ever-tightening Masquerade—plus the Camarilla’s counterintelligence The campaign’s core question: do you spark a second crusade… or become something quieter, sharper, and harder to kill? Expect gritty street-level horror, sect ideology, pack loyalty tests, and hard choices where “winning” often means deciding what you’re willing to become. Mood & themes: urban night-war, paranoia, cult-bond family, fanaticism vs. pragmatism, personal horror under pressure. Style: character-driven, missions with consequences, stealth and politics punctuated by sudden violence.

Game style

Roleplay Heavy

Rules as Written (RaW)

Theater of the Mind

Meet the Game Master
Streamer
Podcaster
Neurodivergent
Teacher/Educator
Game Designer
Multi-lingual

5 years on StartPlaying

701 games hosted

Highly rated for: Storytelling, Creativity, Knows the Rules

Average response time: 16 hours

Response rate: 100%

About me

I specialize in atmospheric, story-rich RPGs where tension builds naturally, characters matter, and the world feels vividly alive. My games are designed for players who want immersion, meaningful choices, and stories that stay with them after the session ends. I particularly love horror, mystery, and dark fantasy, and I work hard to make those experiences both intense and welcoming. That means strong scene-setting, memorable NPCs, approachable guidance through complex systems, and a table culture that takes safety and inclusiveness seriously. Whether you are a veteran player or trying a new system for the first time, I aim to make the experience seamless, engaging, and player-driven. You will have room to explore, influence events, and build the kind of moments that feel earned rather than scripted. If you are looking for a polished online game with real atmosphere and real agency, you are in the right place. 🎲 Grab Your Seat Today and Let’s Create Something Amazing Together! Find me on YouTube https://www.youtube.com/channel/UC3NLvax-01FJ5MTQoMdZ_hA And Twitch: https://www.twitch.tv/mythmachin3

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Character creation

Creating your character

A part of Session 0 is spent on fleshing out concepts players bring to the table, including background stories, connection with humans, etc. How did they grow up? Who was mom and dad? Siblings? Work? What are your character's guiding values and tragic personality flaws? Your PC will: 1. Have a clear motivation. 2. Be able to collaborate effectively with other party members. 3. Have a foil within the group: someone will complement your weaknesses or serve as a friendly rival. 4. Have a well-defined personality weakness. Use the 7 deadly sins for inspiration. 5. Have a well-defined backstory. Background Story Requirements: 1. Your story must align with the setting. 2. Your character's backstory should not exceed their current level of power. 3. Be concise, no longer than one page.

The current party

Before settling on a character, create 3 concepts for a character. We will choose the one that fits the setting and Pack the best. To help you brainstorm the concepts, consider the below parameters. The concept only has to be a single sentence long! Your PC will: 1. Have a clear motivation. 2. Be able to collaborate effectively with other party members. 3. Have a foil within the group: someone will complement your weaknesses or serve as a friendly rival. 4. Have a well-defined personality weakness. Use the 7 deadly sins for inspiration. 5. Have a well-defined backstory. Background Story Requirements: 1. Your story must align with the setting. 2. Your character's backstory should not exceed their current level of power. 3. Be concise, no longer than one page. 4. Include 1 potential rival and 1 potential ally that are relevant to your character's

What to expect

Preparing for the session

Bring a microphone! Webcams are optional. Players are NOT required to know the rules or create characters ahead of time. No software needed. Players should definitely join the Discord!

What Mikael Hellstrom brings to the table

* Immersive acting for NPCs * Epic soundtrack * Virtual Tabletop * Virtual maps * Character sheets * Tokens * Rulebooks * Stories * Virtual dice

Equipment needed to play

Computer

Microphone

Internet

Safety

How Mikael Hellstrom creates a safe table

The list of content warnings are examples of what may come up in play. We will, of course, calibrate this list according to player wishes. The players decide what degree of historical accuracy the campaign involves in terms of feudalism, theocracy, and so on. I send out a veils and lines document to players before Session 0. We go through this comprehensively during Session 0. The document is a living one, and players should always feel free and encouraged to refine and recalibrate it during the campaign.

Content warnings

Safety tools used

Frequently asked questions