Death By 1,000 Cuts
Your pack must unravel the mystery behind a series of ritual murders, confront supernatural threats, and decide what kind of werewolves you truly are.
TYPE
SYSTEM
LANGUAGE
EXPERIENCE
AGE
$15.00
/ Session
Details
Weekly / Sunday - 12:00 AM UTC
Session Duration / 2.5–3.5 hours
Campaign Length / 3–10 Sessions
1 / 5 Seats Filled
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About the adventure
Werewolf: The Apocalypse draws players into the World of Darkness, a realm where supernatural forces and human ambition intersect. The game centers on the Garou—werewolves tasked with protecting the world from spiritual decay while struggling with their own primal instincts. Stories unfold in both wild woodlands and haunted urban landscapes, emphasizing the tension between nature and civilization. The narrative is intimate and local, focusing on small communities and the individuals within them. Players experience conflicts that highlight not only the battle against monsters but also the emotional aftermath and personal costs that result. The supernatural is ever-present, but so are deeply human themes such as ambition, obsession, and the consequences of victory. Garou characters must navigate physical threats and spiritual dilemmas, constantly challenged in their sense of identity and morality. Using people as tools—and the dangers of unchecked ambition are recurring themes. The setting encourages players to view each story as a tapestry of interconnected choices and relationships. Whether investigating a corrupted sacred site, confronting a possessed foe, or dealing with fallout among friends and family, players explore the complexity of being both monster and protector in a world on the brink of apocalypse. Ultimately, Werewolf: The Apocalypse is about resourcefulness, adaptation, and finding meaning in a world where victory can come at a terrible cost. The game’s flexible storytelling structure allows each group to shape their own chronicle, emphasizing community, consequence, and the ongoing tension between hope and despair.
Game style
Puzzle / Mystery Focused
Rule of Cool (RoC)
Rules as Written (RaW)
Theater of the Mind
Roleplay Heavy
Meet the Game Master
4 years on StartPlaying
8 games hosted
Highly rated for: Creativity, Inclusive, World Builder
Average response time: 13 hours
Response rate: 100%
About me
I began playing TTRPGs in 2019. I always wanted to play as a kid, but none of my friends played. It wasn't until I came across an online game, LA by Night, on YouTube that I realized TTRPGs could be played online. Game over. I dived into the World of Darkness. I played in a game and decided I wanted to run my own game. Since 2019, I've run four chronicles that've lasted over a year, and two chronicles that've run for over three years. I have also run multiple 10-session campaigns.
View Profile →Character creation
Creating your character
Character creation will occur during Session Zero with the assistance of the ST. All 11 tribes are available to play. The players will begin as young Garou in an established pack. The players will develop, conceptualize, and create their werewolves with goals and flaws. If help is needed, the group can assist with ideas.
What to expect
Preparing for the session
What You Need: Webcam Stable internet connection Discord Download the Demo of Fantasy Grounds Unity.
What Wade brings to the table
I will provide a Discord channel for our sessions, maps, NPC images, & Fantasy Grounds customized for Werewolf: The Apocalypse 5th ed.
Homebrew rules
None
Equipment needed to play
Internet
Computer
Microphone
Webcam
Platforms used
Safety
How Wade creates a safe table
Players will be provided a link to the Digital RPG Consent Checklist, and it will be discussed during Session Zero.
Content warnings
Safety tools used
