Emerald Spire

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Emerald Spire

In the treacherous wilderness, an ancient, crystalline tower known only as the Emerald Spire pierces the sky. Discover the secrets at its core!

TYPE

Campaign

LEVELS

1–11

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 NEEDED TO START
$25.00

/ Session

Details

Weekly / Thursday - 9:30 PM UTC

Session Duration / 2–5 hours

Campaign Length / 5–25 Sessions

0 / 6 Seats Filled

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This game will begin once 2 players have joined
About the adventure

This is a high-lethality, high-reward game that embraces the tension of classic dungeon crawling while adding modern narrative depth. Resource management, clever planning, and smart retreats matter just as much as sharp swords. Combat is dangerous and purposeful—victory comes from preparation and ingenuity, not button-mashing bravado. That said, this isn’t a meat grinder for its own sake: every trap, faction, and monster has a reason to exist, and the dungeon reacts to your successes and failures. The Emerald Spire is not a linear experience. You choose how deep to go, which factions to ally with or antagonize, and when to press your luck—or flee with what you’ve earned. Short, focused delves allow for flexible scheduling and a rotating cast of characters, making this ideal for players who enjoy episodic play with long-term consequences. Rumors, rival adventuring parties, and shifting dungeon politics ensure that no two groups experience the Spire the same way. This game is perfect for players who love exploration, tactical problem-solving, and the thrill of surviving against the odds. Newer players will learn the core pillars of fantasy roleplaying—exploration, combat, and teamwork—while veterans will appreciate the depth, challenge, and iconic design of a true megadungeon. If you enjoy uncovering secrets layer by layer, earning your victories, and telling war stories about the time you almost died three levels down, the Emerald Spire is calling.

Game style

Dungeon Crawl

Rule of Cool (RoC)

Combat Heavy

Roleplay Lite

Meet the Game Master
Disabled
Teacher/Educator

1 year on StartPlaying

4 games hosted

Highly rated for: Creativity, Inclusive, Knows the Rules

Average response time: 23 hours

Response rate: 100%

About me

Greetings, gallant gamers! I am Professor DM, a seasoned sage and studious spell-scholar who has spent centuries scribbling secrets in sprawling scrolls. At my mystical, map-laden table, you’ll find carefully crafted campaigns, clever challenges, and curious conundrums conjured to captivate courageous companions. I specialize in whirling wizardry, perilous puzzles, and story-soaked settings where every choice shapes the saga. With patient pedagogy and professorial panache, I guide brave bands through bold battles, bizarre beasts, and bewitching lore drawn from the deepest, dustiest corners of my arcane archives. Step forward, steady your spirit, and seize your seat—together, we shall spin a spectacular saga worthy of song and legend.

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Character creation

Creating your character

Players will be on-boarded to the Foundry VTT server. To prepare, players can create 20 point-buy character at level 1. Choose a campaign feat from The Emerald Spire Player's Guide.

What to expect

Preparing for the session

Discord Foundry VTT Google Drive

What Professor DM brings to the table

I will bring maps and tokens, music and voices, as well as knowledge of the system and Foundry.

Homebrew rules

Hero Points (Advanced Player's Guide)

Equipment needed to play

Internet

Computer

Microphone

Safety

How Professor DM creates a safe table

Session 0 to explain expectations and create characters. XNO

Content warnings

Safety tools used

Frequently asked questions