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Emerald Spire
In the treacherous wilderness, an ancient, crystalline tower known only as the Emerald Spire pierces the sky. Discover the secrets at its core!
$25.00
/ Session
Details
Weekly / Thursday - 9:30 PM UTC
Session Duration / 2–5 hours
Campaign Length / 5–25 Sessions
0 / 6 Seats Filled
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About the adventure
This is a high-lethality, high-reward game that embraces the tension of classic dungeon crawling while adding modern narrative depth. Resource management, clever planning, and smart retreats matter just as much as sharp swords. Combat is dangerous and purposeful—victory comes from preparation and ingenuity, not button-mashing bravado. That said, this isn’t a meat grinder for its own sake: every trap, faction, and monster has a reason to exist, and the dungeon reacts to your successes and failures. The Emerald Spire is not a linear experience. You choose how deep to go, which factions to ally with or antagonize, and when to press your luck—or flee with what you’ve earned. Short, focused delves allow for flexible scheduling and a rotating cast of characters, making this ideal for players who enjoy episodic play with long-term consequences. Rumors, rival adventuring parties, and shifting dungeon politics ensure that no two groups experience the Spire the same way. This game is perfect for players who love exploration, tactical problem-solving, and the thrill of surviving against the odds. Newer players will learn the core pillars of fantasy roleplaying—exploration, combat, and teamwork—while veterans will appreciate the depth, challenge, and iconic design of a true megadungeon. If you enjoy uncovering secrets layer by layer, earning your victories, and telling war stories about the time you almost died three levels down, the Emerald Spire is calling.
Game style
Dungeon Crawl
Rule of Cool (RoC)
Combat Heavy
Roleplay Lite
Game themes
Meet the Game Master
1 year on StartPlaying
4 games hosted
Highly rated for: Creativity, Inclusive, Knows the Rules
Average response time: 23 hours
Response rate: 100%
About me
Greetings, gallant gamers! I am Professor DM, a seasoned sage and studious spell-scholar who has spent centuries scribbling secrets in sprawling scrolls. At my mystical, map-laden table, you’ll find carefully crafted campaigns, clever challenges, and curious conundrums conjured to captivate courageous companions. I specialize in whirling wizardry, perilous puzzles, and story-soaked settings where every choice shapes the saga. With patient pedagogy and professorial panache, I guide brave bands through bold battles, bizarre beasts, and bewitching lore drawn from the deepest, dustiest corners of my arcane archives. Step forward, steady your spirit, and seize your seat—together, we shall spin a spectacular saga worthy of song and legend.
View Profile →Character creation
Creating your character
Players will be on-boarded to the Foundry VTT server. To prepare, players can create 20 point-buy character at level 1. Choose a campaign feat from The Emerald Spire Player's Guide.
What to expect
Preparing for the session
Discord Foundry VTT Google Drive
What Professor DM brings to the table
I will bring maps and tokens, music and voices, as well as knowledge of the system and Foundry.
Homebrew rules
Hero Points (Advanced Player's Guide)
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Professor DM creates a safe table
Session 0 to explain expectations and create characters. XNO
Content warnings
Safety tools used