Paper chase | A CoC 7e single player adventure

Paper chase | A CoC 7e single player adventure

The Old Ones were, the Old Ones are, and the Old Ones shall be. Not in the spaces we know, but between them.

TYPE

One-Shot

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
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Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
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$22.00

/ Session

Details

Once / Tuesday - 12:00 PM UTC

Feb 17

Session Duration / 2–3 hours

0 / 1 Seats Filled

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This game will begin once 1 player has joined
About the adventure

You have been contacted by Thomas Kimball of Michigan. It seems his house has been burglarized and some of his uncle’s favorite books have been stolen. The mystery is a little unusual, as the uncle inexplicably disappeared without trace a year ago. Mr. Kimball would like you to find out who stole the books, return them if possible, and discover the whereabouts of his uncle and whether he is still alive.

Game style

Combat Lite

Roleplay Heavy

Meet the Game Master

4.9

(24)

3 years on StartPlaying

81 games hosted

Highly rated for: Knows the Rules, Creativity, Storytelling

Average response time: 1 hour

Response rate: 100%

About me

I can run any system under the sun. Joining any campaign includes free one-shots every Sunday and a 10% discount on commissions. A forever GM with over a decade of running games under my belt. I started out with a cyclopedia and a dream, in a part of the world where being a "Geek" was considered childish, set out to teach people how to play as a way to get them out of the "nerd closet" and help them make geeky friends. for some one who has been awkward and had difficulty making friends, seeing people come together around my table, let their hair down, and make some real lasting friendships, I was hooked. I've taught friends, family and complete ever since. Code of conduct: 1. This is an all inclusive hobby, I have a Zero tolerance policy when it comes to racism, sexism or any prejudice of any kind. 2. Be on time for the game. If you can't, mention beforehand. 3. Communicate everything, including what's going on with your life (if it becomes relevant to the game). It will be kept between the player and GM. 4. If there are less than 3 players, know the session will be canceled. 5. Don't be a rules lawyer. 6. Don't come online drunk or high. 7. Please give notice if you want/need to leave the game. 8. Be nice, polite, and respectful (or at least don't be a dick), we are all here to play and have a good time. Safety tools: We start with a session zero to discuss characters, lore, house rules, to answer questions and set lines and veils. players are encouraged to discuss these openly but always have the option to let me know in private. I endeavor to maintain a safe and friendly environment and have an open door policy, if you need to leave for any reason then you may do so without fear of judgement, all I ask is that you let me know why, when/if you are able. I try to leave 15 minutes at the end of every session to look back on the on the session and discuses feedback, this is of course optional but appreciated.

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Character creation

Creating your character

pre generated characters are available but making your own during the session is recommended for maximum immersion.

What to expect

Preparing for the session

All you need are free Roll20 and Discord accounts.

What Zak brings to the table

A safe judgement free environment to learn and play with an experienced and open minded GM, music (royalty free), sound effects for audio cues and a Discord server. I love to weave my players backstories into the main narrative and include them in the world building, I like an emphasis on choice and player agency in my games.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Zak creates a safe table

We start with a 10 minutes to discuss characters, lore, house rules, answer questions and set lines and veils. players are encouraged to discuss these openly but always have the option to let me know in private. I endeavor to maintain a safe and friendly environment and have an open door policy, if you need to leave for any reason then you may do so without fear of judgement, all I ask is that you let me know why, when/if you are able. I try to leave 15 minutes at the end of every session to look back on the on the session and discuses feedback, this is of course optional but appreciated. Code of conduct: 1. This is an all inclusive hobby, I have a Zero tolerance policy when it comes to racism, sexism or any prejudice of any kind. 2. Be on time for the game. If you can't, mention beforehand. 3. Please communicate, I can't fix a problem if I don't know it exists (I guarantee confidentiality). 4. If there are less than 3 players, know the session will be canceled (unless it's a Duet). 5. Don't be a rules lawyer. 6. Don't come online drunk or high. 7. Please give notice if you want/need to leave the game. 8. Be nice, polite, and respectful (or at least don't be a dick), we are all here to play and have a good time. the first time the code of conduct is broken earns a 24 hour time out with a clear explanation of the infraction, the second infraction earns a lifetime ban.

Content warnings

Safety tools used

Frequently asked questions