The Lost City | Free Session 0
Beneath the dunes lies a lost city ensnared by an ageless evil. Will you learn the city's secrets and live to tell the tale?
$16.00
/ Session
Details
Weekly / Monday - 1:00 AM UTC
Session Duration / 3–3.5 hours
Campaign Length / 4–8 Sessions
0 / 5 Seats Filled
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About the adventure
Lost in the desert, the last great remnant of a once-prosperous civilization rises from the dunes. Within this ziggurat await untold riches and the sunken city of Cynidicea—along with unexpected challenges, deadly threats, and the fallen kingdom's desperate inhabitants. This dungeon delve with a dose of intrigue is the first adventure from Quests from the Infinite Staircase. Whether you're brand new to D&D or a seasoned veteran, this adventure starts at 1st level and ends at 4th level.
Game style
Dungeon Crawl
Rule of Cool (RoC)
Game themes
Meet the Game Master
About me
Hey y'all! I'm excited to GM amazing adventures with you! I've been loving RPGs ever since I was in high school, and I've been more active than ever in my D&D. Like many others, I'm a huge Critter. I'm also passionate about other RPG systems like Vampire: The Masquerade and Avtar Legends What you need to know about my games is that I always try to make sure my characters are having fun and to make sure that they are comfortable. I populate my games with diverse NPCs and love worldbuilding fantastic settings for everyone to play in. I also make sure to make sure my players have a healthy challenge. Other hobbies I have include hiking, traveling, creating RPG art, and listening to music. Bidet, friends!
View Profile →Character creation
Creating your character
Characters will be created during the session 0 at level 1. Ability scores will be determined using point buy or standard array. All dnd sourcebooks are allowed (2014 is strongly recommended), with the exception of setting-based books such as Eberron or Magic: The Gathering).
What to expect
Preparing for the session
A D&D Beyond account, a Roll20 account, and a Discord account are required and need to be set up before session 0. While it's recommended, players aren't required to read the rules ahead of time. I'm happy to explain things as we go and provide guidance on how the game works if needed. Having a microphone is required for voice communication during the game, but a webcam is optional. For character creation, I will provide everything needed, including assistance during our Session 0 and between sessions if they need help with any aspect of their character.
What Deryn brings to the table
I use Roll20 for virtual tabletop, which includes maps, tokens, and handouts to visualize the game world. Additionally, I have all the books on D&D Beyond, providing easy access to rules and content for my players. As a DM, I offer a rich roleplaying experience with a focus on storytelling and character development. I use music and sound effects to enhance the atmosphere and immerse players in the game world. I enjoy doing character voices and providing vivid descriptions to set the mood for each scene. While I generally stick to the rules, I'm willing to bend or break them if it enhances the fun and enjoyment of the players. I believe that the most important thing is that everyone has a good time, so I prioritize fun over strict adherence to the rules (Fun > Rules). Overall, I'm a laid-back and fun DM who is dedicated to crafting a compelling story with my players. I strive to create a collaborative and enjoyable experience for everyone at the table.
Homebrew rules
Potions can be drunk as a bonus action, but any potion that is administered to another creature takes a full action. If a healing potion is drunk as a full action, that creature gains the maximum amount of healing.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Deryn creates a safe table
For safety tools, I use the Monte Cook RPG Consent Checklist, which I will send to players once they've joined my Discord server. This checklist helps establish boundaries and ensures that everyone is comfortable with the content of the game. During the game, I ask players to type 'Red, Yellow, Green' in the Roll20 chat to indicate their current comfort level with the content. Red means stop, yellow means pause, and green means all good. I schedule a 10-minute break in the middle of each session to give everyone, including myself, a short rest and a chance to recharge. After each session, I conduct a short debriefing where players can discuss with me what they liked, what they didn't like, and what they're most excited about for the next session. This helps me tailor the game to better suit their preferences and ensure everyone is having a good time. During Session 0, I go over characters, backstories, triggers, tone, themes, and expectations. I also use this time to get a feel for what each person wants from the game and address any concerns they may have. This helps set the stage for a successful and enjoyable campaign for everyone involved.
Content warnings
Safety tools used