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[ odnd ] A Fortress for Elemental Evil: a megadungeon campaign
Play in a classic megadungeon campaign using the very first Dungeons and Dragons rules release
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EXPERIENCE
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$19.74
/ Session
Details
Weekly / Friday - 12:00 PM UTC
Session Duration / 3–4 hours
Campaign Length / Up to 52 Sessions
0 / 5 Seats Filled
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About the adventure
🝰🜄🜁🜂🜃🜓 Years ago, the forces of Good and Law rallied together to defeat the armies mustering under the powers of the Temple of Elemental Evil. The Temple beckoned too large and too deep, and could not survive the retaliation. But it takes more than an army to defeat an idea, and in the festering ruins of the Temple, a new cult rose to pick up where the last left off. But again they were taken down, this time by a crew of dedicated individuals. And so it has been every time the cult resurfaces. But there has always been another temple. Lost to memory, miles away in the crater of a stagnant volcano, the Temple of All-Consumption remains strong. Perhaps you are here for gold, perhaps fame and glory. You will find all of these things and more in A FORTRESS FOR ELEMENTAL EVIL. 🝰🜄🜁🜂🜃🜓 Even in D&D play culture, it seems that this dungeon was lost to time too! Part of the "Return to the Temple of Elemental Evil" campaign written for D&D3E by none other than Monte Cook, the Crater Ridge Mines were the very first megadungeon I ran ── and now I'm back with twenty years more experience and a ruleset with a full half century pedigree. OD&D is having a renaissance within OSR gaming of late. It's excellent both as a play experience and as an artefact of gaming culture from the time of its inception. 🝰🜄🜁🜂🜃🜓
Game style
Dungeon Crawl
Theater of the Mind
Rules as Written (RaW)
Combat Heavy
Puzzle / Mystery Focused
Game themes
Meet the Game Master
4 years on StartPlaying
2 games hosted
About me
Hello friends and enemies── As no doubt you've seen, I'm Sean F. Smith. I'm an editor and a games designer, and today I'll be your games master. I got into TRPGs when I was in primary school ── my best friend Edd Watling brought in The Warlock of Firetop Mountain and we would read it around the picnic tables at break. Invariably we'd die to the vampire; since then I've learned that if you even meet the vampire, you've gone the wrong way... I've been in more formal TRPGs since 2000 and I've a wide range of experience in hundreds of systems. I'm a particular fan of horror games, noir, and the OSR, and have run those genres for the public at conventions internationally. I was employed as one of the house GMs at an immersive games café in London, running the home campaign, standalone games, and covering private hires. If I own it, I will run it for you!
View Profile →Character creation
Creating your character
We'll create characters at the start of sessions ── you can play either a HERO (with 8000xp) or a ROOKIE (with 0xp but a magic item). Like Strider or Frodo, respectively. Player options from the 1974 little brown books: three classes, four races.
What to expect
Preparing for the session
You won't need to prepare anything for the game itself. For technology, you'll need a Discord account (for organisation and conversation between games).
What Sean F. Smith / he, him brings to the table
I run a straightforward game: the only screen you'll need is the videocall. I don't use ambient music for online games and I do lean into voices to distinguish between characters and to sell the tone. You're welcome to roll physical dice at home or we'll have a bot channel on Discord if you'd rather roll digitally. I run very close to Rules as Writen, but any game as light as this has a significant amount of in-the-moment rulings to be expected. You won't need to have taken a feat to fight on stairs. I am primarily a horror GM, so I tend to describe violence in a direct and graphic way, leaning more towards cinematic moments and visceral motifs than tactical positioning. For an example of how I run games, this video shows me running a MöRK BORG adventure called Kennels of Karnage on stream for Plus One Exp ── https://www.youtube.com/live/80zBn2Q9iEA?si=kJCU7YObI_IuoVq0&t=176 I'm the one who looks like me.
Homebrew rules
Any experience in running odnd is one in sharing the load with houserules. As standard, I run variations on + being at death's door when on 0HP──vs any future hit, save or die + treasure load──comfortably carry 100 coins × AC (eg. 300 coins with plate) + expanded spell lists exist in universe
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Sean F. Smith / he, him creates a safe table
I run tables with an open door ── you can always step away without explanation. All I ask is that you let us know if you're not going to come back. We'll keep an accurate list of players' Lines and Veils: I'll share it directly with you for any necessary personal discussions. All of the content notices below can be taken from our game if needed (except the evil cult part).
Content warnings
Safety tools used