D&D 5E — Lost Mine of Phandelver: Hard Mode

D&D 5E — Lost Mine of Phandelver: Hard Mode

A reimagined Lost Mine of Phandelver for experienced players—harder encounters, clever enemies, and familiar ground turned lethal.

TYPE

Campaign

LEVELS

4–9

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
3 NEEDED TO START
$15.00

/ Session

Details

Weekly / Tuesday - 11:00 PM UTC

Session Duration / 2.75–3.25 hours

Campaign Length / 10–14 Sessions

0 / 6 Seats Filled

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This game will begin once 3 players have joined
About the adventure

You only get one first time with Lost Mine of Phandelver—or so they say. This campaign is built for players who already know the adventure and want to experience it again with new twists, reworked encounters, and much higher stakes. Familiar locations and story beats remain, but nothing is as safe or predictable as you remember. The story still begins in and around the frontier town of Phandalin, where a simple escort job spirals into something far more dangerous. Goblin ambushes are smarter, criminal factions are more organized, and the forces working behind the scenes are prepared for capable adventurers. Expect enemies that plan ahead, retreat, and adapt to your tactics. This game is designed for experienced D&D 5E players who enjoy tactical combat, problem-solving, and consequences that matter. We’ll start at level 4 instead of level 1, and survival will require teamwork, creativity, and careful decision-making. Familiarity with the original module is recommended but not required. If you think you know Lost Mine of Phandelver, this is your chance to prove it. Victory isn’t guaranteed—and nostalgia won’t save you.

Game style

Rule of Cool (RoC)

Tactical / Crunchy

Sandbox / Open World

Meet the Game Master

5.0

(121)

Artist
Game Designer

4 years on StartPlaying

828 games hosted

Highly rated for: Creativity, Rule of Cool, Inclusive

Average response time: 11 hours

Response rate: 100%

About me

Hello! As you can tell by the number of games I have hosted, that I am not new to GMing and in fact have been doing it for 6 years now. Being a GM is an awesome experience where I get to shape a narrative with a group of people in a fun and exciting way. For me personally, creating a welcoming environment for new players and veterans alike, where they start as strangers, and then enjoy each other's company while telling a story together, is unmatched.

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Character creation

Creating your character

Characters should be created on Dndbeyond. I will have content sharing enabled, so you will have lots of options. Use the campaign link and create your character there or join with one you've already made. Characters should be level 4 and built using standard array or point buy for ability scores. HP should use the default setting of "fixed." All official content is ok. This includes UA, CR, and Custom Lineage from TCoE. Unofficial content is ok with DM Approval. Everyone can starts with all normal starting equipment and/or gold, plus 1 "gear token." There will be opportunities to earn more gear tokens later. You can spend them at character creation or save them for later. Gear tokens can be spent in the following ways: 1 gear token - 400gp 1 gear token- uncommon item (magical or nonmagical) or pet/steed within reason 2 gear tokens - rare item (magical or non magical) 2 gear tokens - feat of your choice (with DM approval) Please send a character image to use for your token. Characters level up using the milestone system. Any character that joins the game later will start at whatever level the rest of the party is at. I plan to finalize characters before the start of session 1. I can definitely help with character creation for anyone who needs it!

What to expect

Preparing for the session

I plan to run this game on Foundry. Players don't need an account. We will be using Discord for voice chat so it is required that players have a mic. If players built a character on D&DBeyond, it is highly recommended that they download the Beyond20 extension. Players do not need prior experience or knowledge of the rules, but it is recommended to have some knowledge and experience. -Build character on D&DBeyond -Install Beyond20 plugin. -Join campaign discord and have working mic

What Franky Von brings to the table

We are playing online, so I will provide digital game components like maps, tokens, etc. If players wish, they can provide an image for me to use for their character portrait and character token. If a player doesn't provide this, I can provide one.

Equipment needed to play

Internet

Microphone

Computer

Safety

How Franky Von creates a safe table

We will have a session zero that will go over everyone's expectations and desires for the campaign. We'll touch on what to expect as well as things to avoid. If for any reason a player needs to step away or remove themselves, we will be utilizing the safety measures of Open Door and X, N, & O Cards. Open Door is simply to empower the player to step away and rejoin (or leave if necessary) whenever they need to for any reason, no questions asked. X, N, & O Cards function as an indicators to me (the GM) when subject matter arises which causes discomfort to the point it disrupts your experience, you can utilized X, N, & O in the following ways: X: Place an X in the chat to let me know you are uncomfortable with the current content, often resulting in a change, rewind, or skip of the aforementioned content. N: Placing an N in the chat lets me know that you feel the content is heading towards an X card, often resulting in a change or a “fade to back”. O: An O in the chat is a check-in card, where I will stop and check with the entire group to ensure that everyone is comfortable continuing with the content.

Content warnings

Safety tools used

Frequently asked questions