The Howl That Will not End

The Howl That Will not End

Pentex tightens its grip, spirits scream, and a dying Caern calls for wolves who refuse to be silenced.

TYPE

Campaign

SYSTEM

World of Darkness
Werewolf: The Apocalypse 20th Anniversary Edition

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$15.00

/ Session

Details

Weekly / Wednesday - 3:30 AM UTC

Session Duration / 2–2.5 hours

0 / 5 Seats Filled

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

This game will begin once 3 players have joined
About the adventure

The Howl That Will Not End is a story about fighting a war everyone says is already lost. The world you inherit is sick. Rivers remember poison. Cities hum with spiritual rot. Corporations speak the language of salvation while feeding the Wyrm one quarterly profit at a time. The Garou Nation is fractured, exhausted, and bleeding, yet Gaia still calls. Quietly. Desperately. You are part of a pack drawn to a threatened Caern on the edge of a modern industrial sprawl. Once sacred, now encircled by glass towers, extraction sites, and Pentex “green initiatives,” it is a place where the spirit world strains against the flesh. The Gauntlet thins. Spirits grow erratic. Something beneath the city is feeding. This chronicle is not about saving the world in one heroic blow. It is about holding ground, protecting what still breathes, and choosing what kind of monsters you are willing to become in the process. Victories will be small and costly. Losses will linger. Every action leaves scars on the land, the Umbra, and on you. Pentex will not always confront you with claws and guns. It will drown you in bureaucracy, public relations, and consequences that ripple outward to Kinfolk and innocents. The Wyrm will tempt, corrupt, and adapt, wearing new masks when old ones fail. Even the Garou will test you, demanding obedience to traditions that may no longer serve survival. You will rage. You will doubt. You will decide whether the Litany is a shield or a chain. This game focuses on pack dynamics, moral weight, spiritual horror, and defiant hope. You are not here because victory is assured. You are here because silence is surrender. The Apocalypse may be inevitable. Your howl is not.

Game style

Sandbox / Open World

Combat Heavy

Roleplay Heavy

Meet the Game Master

1 year on StartPlaying

83 games hosted

Highly rated for: Creativity, Knows the Rules, Teacher

Average response time: 7 hours

Response rate: 100%

About me

Welcome, storytellers, schemers, and seekers of strange worlds! I’m a GM with 7+ years of experience crafting immersive, character-driven stories across a wide variety of systems and settings. Whether you’re here for grimdark horror, noir intrigue, cosmic dread, or a chaotic romp through a world of wild adventure, I’ve got you covered. My greatest joy as a Game Master is creating a space where players feel empowered to shape the world and make bold, unforgettable choices. I’m deeply familiar with the World of Darkness in all its beautiful, brooding glory: Vampire, Mage, Hunter, Demon, Mummy, and more. From twisted political games in the night-haunted cities to the haunting path of the Fallen, I know the splats, the lore, and the mechanics inside and out. But that’s just the beginning. I also run: • Dungeons & Dragons (5e & 3.5) • Pathfinder (1e & 2e) • Mutants & Masterminds • Masks: A New Generation • Blades in the Dark • Call of Cthulhu • …and a wide range of other indie and mainstream systems. If you’re curious about a system not listed, just ask. Odds are, I’ve played it, run it, or I’m game to dive in and make it happen. Tone-wise, I have a strong love for dark, moody, and atmospheric stories, gothic horror, grim futures, supernatural conspiracies, but I’m just as comfortable with light-hearted adventures, heists, pulp action, or comedic fantasy. I’m flexible and love collaborating with players to hit the tone you want. Mechanically, I believe in the Rule of Cool. If the dice are grinding momentum to a halt, I’ll bend things to keep the story flowing. That said, I respect the system and know when to let mechanics shine. I’m patient, open to questions, and always happy to guide newer players or offer narrative tools to veterans looking to go deeper. My tables are collaborative, inclusive, and story-first. I’m big on session zero, safety tools, and making sure everyone’s voice matters, whether you’re a first-time player or a decades-long veteran. So if you’re looking for a GM who can: • Weave intricate plots with high stakes and rich lore • Pivot seamlessly between horror, humor, and heroism • Support your character’s personal journey while keeping the table engaged • And offer a professional, reliable, and player-focused experience. Then let’s tell a damn good story together.

View Profile →
Character creation

Creating your character

Characters are created using Werewolf: the Apocalypse 20th Anniversary Edition rules, with an emphasis on story, connection, and consequence over optimization. You play a Garou fighting in the final, grinding days of the Apocalypse. Choose a Tribe, Auspice, and Breed that reflect not just your powers, but your beliefs, grudges, and fears. Consider why your character still answers Gaia’s call when so many have fallen silent. What have they already lost? What line will they not cross, no matter the cost? All characters must be part of a single pack at the start of play. You may be newly formed wolves drawn together by the Caern’s distress, or survivors reforged after a devastating failure. Build ties between characters during creation. Shared battles, old debts, rivalries, or broken oaths are encouraged. You should not be strangers. Each character should define at least one connection to the mortal world through Kinfolk, territory, or responsibility. Pentex does not only harm spirits. It harms people, and those consequences matter. These ties may be threatened, exploited, or transformed over the course of the chronicle. Rage, Gnosis, and Willpower are not just resources. They are pressures. Play characters who struggle with control, faith, and endurance. Flaws are welcome and will be engaged meaningfully. Frenzy is a risk, not a joke. Totems, Gifts, and Renown should support the pack’s role as persistent resistance, not lone heroes. Characters are expected to grow through hardship, sacrifice, and difficult choices rather than easy victories. This is not a game about perfect warriors. It is about wolves who refuse to stop fighting. Build someone who can survive the war… or die making the Wyrm remember them.

What to expect

Preparing for the session

This is a narrative driven chronicle focused on resistance, consequence, and endurance. Come prepared to engage with story and character as much as mechanics. This is not a constant victory march, but a war of hard choices and lasting scars. You will need access to the Werewolf: the Apocalypse 20th Anniversary Edition rules and a completed character sheet. Familiarity with the setting helps, but deep system mastery is not required. Commitment to the themes matters more than rules expertise. Sessions will use Roll20 for sheets, dice, and visuals, and Discord for voice and communication. Please ensure your setup is ready before play. The game explores serious themes such as environmental destruction, corruption, and loss. Be ready to engage respectfully, support fellow players, and allow intense moments space to breathe. Pack cohesion is vital. Conflict can exist, but the pack must function. Share spotlight, collaborate, and help carry the story together. Come prepared to take risks, make difficult choices, and let the world push back. The howl continues only because someone keeps answering it.

What Silas the Endless brings to the table

I will provide a story-forward chronicle built around atmosphere, character choice, and consequence, with a strong focus on pack dynamics and the war against the Wyrm and Pentex. Expect a living setting with recurring NPCs, evolving threats, and a Caern that reacts to your successes and failures. As I am newer to running Werewolf: the Apocalypse 20th Anniversary Edition, I will be approaching the rules with care and openness. I will review mechanics as needed, reference the book during play when necessary, and prioritize consistency and fairness over speed. If a ruling is unclear, I may make a temporary call to keep the game moving and revisit it later. Player patience and good faith are appreciated, and rules discussions are always welcome outside of tense scenes. I will provide Roll20 support including character sheets, dice rolling, maps, and visual aids when useful. Discord will be used for voice, coordination, and between-session communication. I will also provide Session 0, Lines and Veils, breaks, and an Open Door policy to ensure a respectful and safe play environment. Narratively, I will provide clear hooks, meaningful choices, and consequences that matter. Victories will be earned, losses will have weight, and your actions will shape the future of the Caern and the region around it. I will work with players to spotlight their characters, integrate backstories, and ensure everyone has moments to shine. Above all, I will bring commitment, transparency, and a willingness to grow alongside the pack. This is a story we are building together, one howl at a time.

Equipment needed to play

Computer

Internet

Microphone

Safety

How Silas the Endless creates a safe table

Player safety and comfort are a priority in this chronicle. We will begin with a Session 0 to establish expectations, tone, boundaries, and communication norms. During this discussion, players will be able to set Lines and Veils to define content that should be excluded or handled off screen. An Open Door policy will be in place at all times. Players are free to step away from the game for any reason, no explanations required. Regular breaks will be included during sessions to help manage intensity and fatigue. If a scene becomes uncomfortable in the moment, players may signal this verbally or through agreed upon cues, and the scene will be adjusted, paused, or redirected without judgment. Concerns can also be raised privately after sessions. This game explores heavy themes such as corruption, loss, and violence, but never at the expense of player well being. Respect, consent, and trust at the table matter more than any scene. We are here to tell a powerful story together, safely and collaboratively.

Content warnings

Safety tools used

Frequently asked questions