• THE DELIAN TOMB + BROADHURST • DRAW STEEL • Learn To Play •
Join to play the awesome, the heroic, the tactical, the cinematic fantasy DRAW STEEL TTRPG!! NO EXPERIENCE NEEDED! I promise it'll be all of the above
$15.00
/ Session
Details
Weekly / Tuesday - 6:00 PM UTC
Session Duration / 3 hours
Campaign Length / 10–15 Sessions
2 / 6 Seats Filled
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About the adventure
DRAW STEEL — A Heroic, Cinematic, Tactical Fantasy TTRPG Steel sings when drawn, and every hero’s story begins with a single strike. DRAW STEEL is a tabletop roleplaying game of heroic fantasy where courage, tactics, and cinematic storytelling collide. Designed for players who want their battles to feel epic and their choices to truly matter, this game invites you to step into a living legend where every blade carries destiny. At its heart, DRAW STEEL blends two things players love most: the thrill of cinematic storytelling and the challenge of tactical combat. Every fight is more than a test of numbers—it’s a stage where heroes rise, villains fall, and the world itself trembles. You don’t just roll dice; you unleash sweeping maneuvers, forge alliances, and make bold choices that echo long after the battle ends. The game’s rules are designed to be fast to learn, deep to master. Heroes wield weapons, magic, and cunning in equal measure, facing challenges that demand both strategy and roleplay. Will you strike with precision to bring down a powerful foe, or risk everything on a desperate gamble that could turn the tide? Every turn is a moment of tension, every decision a chance to carve your mark into legend. But DRAW STEEL is not only about combat. It is a world of broken kingdoms and rising heroes, where stories of love, sacrifice, betrayal, and triumph unfold. Between battles, players shape their characters’ destinies—choosing paths of honor, vengeance, ambition, or redemption. You are not just a fighter on a battlefield—you are a living legend in the making. Above all, DRAW STEEL is about heroism in the face of impossible odds. It’s about standing tall when the world falls apart, about drawing your blade even when hope is gone. It’s about you—your courage, your story, your legend. THE DELIAN TOMB This is the classic starter adventure from Matt Colville’s Running the Game series, expanded and updated for MCDM’s new fantasy RPG Draw Steel! Playing the Delian Tomb you will meet the people of Broadhurst and will be asked to delve into the Tomb to save the blacksmith's daughter from the hands of a goblin gang! There is an open sandbox part in which you are free to roam around, talk to the many NPCs of Broadhurst and explore nearby locations, and there is the Tomb itself which is more of a dungeon crawl. Similarly, when we are in combat, it's going to be tactical, fast pace, action oriented. When we are not in combat it's time to tell the story of your hero through some casual yet in depth RP. Voice acting is encouraged but not expected. I look forward to seeing you step onto the battlefield! Let's DRAW STEEL!
Game style
Dungeon Crawl
Puzzle / Mystery Focused
Roleplay Lite
Sandbox / Open World
Tactical / Crunchy
Meet the Game Master
4 years on StartPlaying
580 games hosted
Highly rated for: Creativity, Knows the Rules, Teacher
Average response time: 22 hours
Response rate: 100%
About me
Welcome, Gents, Ladies, Adventurers, Heroes-to-Be! Ahoy, brave souls! Pull up a chair, sharpen your wits, and maybe your swords, because you’re about to step into worlds where steel clashes, magic burns, and choices echo through legend. I’m your GM, and my go-to system is DRAW STEEL — fast, cinematic, and heroic, perfect for players who want epic adventures without drowning in rules. Why You’ll Love My Games: Cinematic Action: Battles feel alive, every strike counts, and heroic moments leap off the page (or Discord, or Roll20, wherever we meet). Tactical Fun: Strategy matters, but clever thinking beats number-crunching every time. Accessible & Exciting: New to roleplaying? No problem. DRAW STEEL gets you into the action immediately. Veteran? Prepare to see your favorite adventures in a bold, fresh way. My Style: I mix story, strategy, and stakes with a dash of humor — yes, even while your party narrowly survives the latest goblin ambush. Think heroic cinematic fantasy meets old-school excitement: dragons, dungeons, and dramatic choices that make every player feel like a star. I care about party cohesion, teamwork, and moments that make everyone at the table (or screen) laugh, cheer, or groan in disbelief. Whether you’re a first-time adventurer or a seasoned hero who’s walked the Sword Coast a thousand times, my tables are welcoming, fast-paced, and designed for maximum fun. You’ll spend less time learning rules and more time living your hero’s story — daring feats, clever tricks, and epic moments included. So, polish your boots, check your potions, and prepare your wits — the dice are ready, the story is waiting, and your legend is about to begin. Add me on Discord: gmbear, and let’s draw steel together.
View Profile →Character creation
Creating your character
In DRAW STEEL, stepping into your hero’s shoes is exciting, cinematic, and simple. To make it easy for new players, I provide 9 pregenerated characters, one for each class, so you can jump straight into the action. These classes include: Tactician – Master of battlefield control and strategy. Fury – A whirlwind of devastating attacks. Conduit – A channeler of arcane or elemental power. Null – A mysterious figure who manipulates fate and probability. Censor – A disciplined enforcer of laws or cosmic balance. Elementalist – A wielder of the raw powers of nature. Shadow – Stealthy, cunning, and deadly from the darkness. Trubador – A charismatic hero whose words and music inspire allies or confound foes. Talent – A versatile adventurer capable of adapting to any situation. These pregenerated heroes are ready to play, with abilities, weapons, and backstory hooks already built in, so you can focus on tactical battles, cinematic storytelling, and heroic choices from the very first session. If you prefer to create your own unique character, I highly recommend the FORGE STEEL application. This user-friendly tool makes character creation fast, intuitive, and fun—even for new players. You can choose your class, customize abilities, design your weapons, and craft a backstory that fits the heroic fantasy world of DRAW STEEL. The app also automatically handles all calculations for combat and abilities, so you can focus entirely on playing and roleplaying your hero. Whether you select a pregenerated character or build your own in FORGE STEEL, you’ll have everything you need to shine at the table. Each hero is designed to feel cinematic in combat and impactful in the story, so no matter who you choose, you’ll be stepping into a legendary adventure where every choice matters and every strike counts. During Session Zero, we’ll go over your character together, answer questions, and make sure you feel confident in your abilities and role. For those creating their own hero, we can also provide guidance and tips on maximizing your class’s strengths, choosing abilities that fit your playstyle, and integrating your backstory into the story arc. With ready-to-play heroes and the flexibility of FORGE STEEL, DRAW STEEL ensures both new and experienced players can jump in with confidence, creativity, and a sense of cinematic heroism. Your legend is waiting—you just need to choose your hero and draw steel.
What to expect
Preparing for the session
Preparation Getting ready to play is easy! Here’s what you’ll need before your first session: • Create a free Discord account to chat with the group, share character ideas, and join the game sessions. • Create a free Roll20 account to access maps, character sheets, and the virtual tabletop. • Have a stationary computer or laptop for the best experience. • Use a good quality microphone so everyone can hear each other clearly and enjoy immersive roleplay. • Create a character using the FORGE STEEL application and find or create art for your hero. That’s it! If you already use Discord and Roll20, you’re all set. Once you’re ready, you can jump straight into the adventure, and forge your legend!
What GM BRAH brings to the table
What You’ll Get at the Table The "DELIAN TOMB" is more than just a campaign — it’s an adventure that can change the way you play. When you join the table, here’s what awaits: • A GM with a lifetime of experience, guiding the story, keeping the adventure flowing, and creating moments you won’t forget. • Cinematic storytelling that draws you into the scene, with rich descriptions, dramatic tension, and unexpected twists. • Character voices and vivid NPCs that bring the world to life — every villager, merchant, and mysterious stranger feels real. • Immersive music and ambient soundscapes that make combat, exploration, and suspenseful moments feel alive. • Dynamic, tactical encounters that reward creativity, clever thinking, and teamwork, while keeping the pace exciting and engaging. • A flexible approach to gameplay: inventive ideas are encouraged through the Rule of Cool, while Rules as Written keep play fair and consistent. • A growth-focused experience: playing here isn’t just about your character. Your decisions, creativity, and roleplaying skills will evolve, and many players leave each session feeling inspired, confident, and ready for future adventures. Whether you’re stepping into your first campaign or your tenth, the Forge of Heroes offers memorable stories, epic moments, and a table experience that you’ll carry with you long after the dice stop rolling. Step in ready to play, and leave changed as both a hero and a player.
Homebrew rules
DRAW STEEL – House Rules CRITICAL MOMENTUM • When you roll a critical hit, you gain +1 Hero Token immediately. Additionally, when you score a critical hit, you may repeat the same ability you just used. If that ability required spending a Heroic Resource, you do not spend it again—the repeat use is free. • SNEAKING & HIDING When a hero attempts to hide, monsters use a Passive Search instead of rolling. This Passive Search is checked at the moment the hero hides. If a hero has total cover, they are automatically hidden. A hero with total cover remains hidden until an enemy actively searches for them or circumstances clearly reveal them. • RULE OF THE COOL If something is clever, cinematic, or awesome and fits the moment, Rule of the Cool may apply at the GM’s discretion.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How GM BRAH creates a safe table
Epic battles and cinematic stories are only fun if everyone at the table feels safe, respected, and comfortable. That’s why safety isn’t just a rule in my games—it’s a foundation. Clear Expectations from the Start Before the first dice roll, we’ll go over what kind of story we’re telling together. I’ll set the tone for heroic, cinematic tactical fantasy, and you’ll have the chance to share what excites you and what you’d prefer to avoid. Lines, Veils, and Open Communication I use simple but powerful tools like Lines and Veils to make sure boundaries are clear. Lines are hard limits—content that won’t appear in the game at all. Veils are elements that might exist in the world, but fade to black instead of playing out in detail. These tools allow us to embrace the epic and dramatic while avoiding content that makes anyone uncomfortable. Session Zero & Check-Ins Every campaign begins with a Session Zero: a chance to create characters together, align on tone, and establish group expectations. During play, I check in regularly—sometimes quietly, sometimes openly—to make sure everyone is still having fun. If something feels off, you can say so at any time. X-Card & Safety Signals At the table, I include a simple safety signal (like the X-Card, a message in chat, or just saying “pause”) that anyone can use at any moment. No explanation required, no judgment—just an immediate adjustment so play can continue in a safe direction. Respect Above All Most importantly, respect guides every session. Players are encouraged to support each other, give everyone time in the spotlight, and collaborate rather than compete. My role is to ensure no one feels excluded, pressured, or dismissed. Epic, Not Harmful DRAW STEEL is about heroism in the face of impossible odds. The battles are dangerous, the villains dramatic, and the stakes high—but the players themselves are always safe. The goal is tension without harm, challenge without discomfort, and drama without trauma. By combining these tools, I create a table where you can take risks in the story without worry in real life. Where you can fight epic battles, betray villains, clash with destiny—and know the space around you is supportive, respectful, and safe. When you sit down to play DRAW STEEL, you can focus fully on what matters most: your choices, your tactics, and your story. Because safety isn’t the end of fun—it’s what makes the most unforgettable adventures possible.
Content warnings
Safety tools used