From Prep to Play - GM’s Night Off

From Prep to Play - GM’s Night Off

A sanctuary for Forever GMs - trade prep notes for character sheets, laughter flows, and every tangent becomes legend. Free session 0!

TYPE

Campaign

LEVELS

1

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$10.00

/ Session

Details

Bi-weekly / Friday - 8:30 AM UTC

Session Duration / 4–5 hours

0 / 5 Seats Filled

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About the adventure

STARTS END OF JANUARY 2026 and FREE SESSION 0 Tired of crafting worlds, wrangling players, and juggling plot threads like a circus performer with too many flaming swords? This game is for you – the Forever GM. Step out from behind the screen and into the spotlight, where you can finally roll dice without worrying about encounter balance or lore continuity. Dive into a tale of secrets, surprises, and unexpected twists. It’s designed to get your creative juices flowing and remind you what it feels like to be surprised again. Whether you’re solving riddles, bantering with eccentric NPCs, or triggering traps you’d never put in your own dungeon, expect the kind of ridiculousness only a table full of GMs can conjure. No judgment. No continuity. No pressure. Just a bunch of worldbuilders cutting loose and rolling with the punches. Come join the fun, swap war stories, and revel in the chaos from the other side of the screen. You’ve earned it. Every tangent has a tale. Let’s see where yours leads.

Game style

Roleplay Heavy

Sandbox / Open World

Meet the Game Master
Neurodivergent

Less than a year on StartPlaying

3 games hosted

Highly rated for: Creativity, World Builder, Voices

About me

I’m a forever GM, and I’ve made peace with that fate. My tables are cinematic, character driven, and full of mythic energy. I design modular stories that adapt to player choices, and I’m happiest when the group veers off the expected path and forces the narrative to bend in interesting ways. Plot twists powered by distraction are a feature, not a flaw, and every tangent is an opportunity for something memorable. What I bring to the table is a mix of emotional depth, humour, and collaborative chaos. I love watching players surprise themselves, each other, and me. I love the moments that make people laugh, the scenes that hit harder than expected, and the stories that linger long after the session ends. I’ve been rolling dice long enough to remember when the Red Box was new, TSR was wobbling, and the Satanic Panic was still nipping at the heels of every kid with a character sheet. My first character died in a spectacularly foolish rope bridge incident at a Catholic school camp, and that moment set the tone for a lifetime of storytelling powered by curiosity, chaos, and questionable decisions. Over the years I’ve played and run everything from FATE to SWADE to Vampire: The Masquerade, but I’ve always gravitated toward systems that reward creativity, collaboration, and a bit of narrative mischief. I’m neurodivergent, though I didn’t know that for most of my life. TTRPGs became a way to navigate a world that didn’t always make sense, a place where structure, imagination, and connection lived side by side. Now that I understand myself better, I lean into the strengths that gaming helped me build. If you’re here to roleplay your heart out, crack jokes, chase tangents, or quietly explore your character’s arc, you’re welcome. Let’s build something strange, heartfelt, and unforgettable together and see what tales the dice want to tell.

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Character creation

Creating your character

You’ve spent ages building worlds, balancing encounters, and pretending not to be emotionally attached to your NPCs. Now it’s your turn to play. So let’s make it easy. Create your character on D&D Beyond:: • Use Point Buy for ability scores (we’re keeping things fair and spicy). • Start at Level 1, all fresh-faced and ready to cause problems. • You can use any content you personally have access to. Go wild. Setting up for a multiclass? Absolutely. Exploring that subclass you’ve never had the chance to try? Perfect. If it’s in your collection, it’s fair game. • Build something you’d never let your players get away with. You’ve earned it. Once you’ve built your masterpiece: 1. Go to your character’s sheet on D&D Beyond. 2. Click “Share” in the top right. 3. Set the character to Public. 4. Copy the link and send it my way. I’ll import it directly into FoundryVTT using Mr Primate’s DDB Importer, so you can jump straight into the action without fiddling with stat blocks.

What to expect

Preparing for the session

This game runs through FoundryVTT, so you’ll need a stable internet connection and a desktop or laptop browser (Chrome or Firefox preferred). No need to install anything, just click the link I’ll provide before the session and you’re in. If you’ve never used Foundry before, I’ve made a short video walkthrough of my setup so you know what to expect. It’s not required viewing, but it’ll help you hit the ground running. (Link will be shared closer to game time.) We’ll use Discord for voice chat, with the occasional video moment if the mood strikes. No pressure to turn on your camera! This is a judgment-free zone for Forever GMs to kick back and play. Just make sure your mic works and you’re in a quiet enough space to cackle freely when your plan inevitably backfires. Session notes will be handled by Archivist AI, a tool that quietly tracks the game’s events so you don’t have to. It’s like a scribe who never interrupts. Just a heads-up: your in-game actions and dialogue may be summarized for posterity. If you’d prefer not to be included in the notes, let me know before we start. And don’t forget to follow the character creation instructions, you’ll be building your character in D&D Beyond using Point Buy, starting at Level 1, and sharing the public link so I can import it directly into FoundryVTT.

What Andrew (Roll for Tangents) brings to the table

This isn’t your usual game and I’m not your usual GM. I’m here to give you a break from the screen‑side grind and remind you why you fell in love with D&D in the first place. Expect a session that dances between drama and absurdity, mystery and mischief, with a cast of NPCs that feel like they escaped from a storybook written by a caffeinated goblin. I run games like a jester juggling flaming swords… part chaos, part choreography. One moment you’ll be unraveling arcane secrets in a dusty library, the next you’ll be arguing with a talking door about the philosophical implications of cheese. I love tight narrative arcs—but I also love when players derail them with a well‑timed pun or an ill‑advised seduction attempt. Tone shifts are part of the fun. You’ll get: - A rich, story‑driven mystery with a twist. Even if you’ve played similar adventures before, don’t worry. I treat published content as a guide, not gospel. It might be what you expect… or it might not. Who knows? - Eccentric NPCs voiced with enthusiastic attempts, sometimes aided by a voice changer for extra flair. - Ambient music to help set the mood, whether it’s eerie silence or tavern chaos. - A safe, judgment‑free space to play boldly, fail gloriously, and laugh loudly. This is designed for Forever GMs to kick back, roll dice, and revel in the ridiculous. You bring the character; I’ll bring the chaos.

Homebrew rules

Homebrew Rules for just a dash of chaos: • Death Saves are private (between you and me). When you're down, your fate is your own. No peeking, no metagaming, just quiet dread. • Maxwell’s Manual of Malicious Maladies is in play. Critical hits and dropping to 0 HP may come with delightfully horrible consequences. You’ve been warned. These tweaks keep the tension high and the drama… delicious.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Andrew (Roll for Tangents) creates a safe table

This game is built on trust, creativity, and the freedom to play boldly. To support that, I use a few tools to help keep everyone safe and comfortable: - Safety Tools module in FoundryVTT will be active during the game. You’ll get a quick walkthrough in the orientation video so you know how to use it if needed. - A short Lines and Veils document will be shared before the session. It’s a simple way to set boundaries and make sure we’re all on the same page. - We’ll take a 10–15 minute break halfway through to stretch, hydrate, and reset. No one should have to choose between immersion and bladder integrity. This is a judgment-free zone for Forever GMs to relax and enjoy the ride. If something feels off, you’ll have tools and space to speak up. No questions asked, no explanations required.

Content warnings

Safety tools used

Frequently asked questions