The Lurking and the Lost

The Lurking and the Lost

Sunlight struggles to reach the dark places of the forests and hills of Pennsylvania. Ancient whispers lead some to glory...and some to doom

TYPE

Campaign

SYSTEM

Old Gods of Appalachia

LEVELS

1–4

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
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3 NEEDED TO START
$18.00

/ Session

Details

Bi-weekly / Saturday - 12:00 AM UTC

Session Duration / 3–4 hours

0 / 7 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Welcome to Lamplighters Rest, PA, 1928, a small town with a lot of secrets. Each episode is stand-alone, but builds on the events previous sessions. Players come and go as their schedules dictate. Play in one session or play every time! ***THE FIRST SESSION WILL BE FRIDAY, JAN. 30th, 2026*** And...before you go any further, to paraphrase Steve Shell, one of the creators of OGoA - Old Gods of Appalachia is a horror tabletop role-playing game and as such may contain material not suitable for all players. So, player discretion is advised. The town of Lamplighters Rest jest seems to draw haints and boogens to it. There's a mysterious yellow light seen in the woods sometimes. Folks say it's the ghost of The Lamplighter, but no one seems to know who that was, really. There's that long, low, mound out the other way that everyone says has got someone buried in it, but folks cain't seem to agree if it's a bandit what met a bad end, a warrior from the olden days, or maybe a poor settler lady who died of consumption. They's normal stuff that's still weird... the charcoal-burners camp out past the edge of town, 'cause in a coal-mining town them's still folks what cain't afford coal. And there's that feller John who comes through town every once in a while, who always seems to have some news of this thing or that 'un that leads to some folks going out and doing something about something. One things for sure -- if you're one of them restless types, you don't have to go far for something to do. Lamplighters Rest maybe small, maybe remote, and it may be quiet... but it sure ain't dull. -------------------------------------------------- PLEASE NOTE: The platform we play on is listed as 'Zoom'; we actually use Streamyard, which is similar from the user point of view but doesn't require you to install any software or create an account.

Game style

West Marches

Theater of the Mind

Roleplay Heavy

Rule of Cool (RoC)

Combat Lite

Meet the Game Master

5.0

(6)

Streamer
Podcaster
Published Writer
Teacher/Educator
Voice Actor
Game Designer

Less than a year on StartPlaying

Highly rated for: Storytelling, Creativity, Sets the Mood

About me

I was lucky enough to start gaming in the White Box D&D days (before, actually -- ask me how I got started sometime. It's a cool story!) so I have been a GM (mostly) and a Player (sometimes) on and off for 50 years. I've been a professional storyteller, writer, improv comic, and actor and I bring all of those skills to my table. I'm most interested in creating genuine emotions with my players; "co-operative storytelling" is one of the hallmarks of any table at which I'm GM. I believe that amazing memorable experiences are more important than experience points. Tables that I GM at are safe and welcoming spaces for anyone who is respectful of the other players. Because I sometimes deal with adult themes, we'll use a variety of safety tools. Which ones specifically are determined by the needs of the players and the genre we're undertaking. I've GMed at GenCon for Lurking Fears and I'm part of the Monte Cook Games Asset Team.

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Character creation

Creating your character

We're going to use the character creation system in " Old Gods of Appalachia: The Roleplaying Game" I'm happy to coach new players through the process of character creation prior to your first session. You want to come to your first game with a fully created Tier 1 character. A grasp of the game mechanics is less essential, since we can talk you through that, and there are some 'cheat sheets' everyone has access to. There's a terrific, free, on-line tool for creating characters for games which use the Cypher System engine (like OGoA) and it works pretty well for OGoA.

The current party

You are welcome to play as many or as few sessions as you like. The campaign centers around the town of Lamplighters Rest and each session will end there (or close enough), that if you miss the next session we just assume you've gone home -- and if you weren't there at the previous session, the rest of the folks are close enough that you can find them.

What to expect

Preparing for the session

You don't really need to do much to prepare. We play using Streamyard, so there's no need to download special software or set up an account anywhere. All you'll need is a robust internet connection, computer or laptop, a microphone (most laptops have them built-in these days), and camera. In many cases, you can hook your phone to your computer and use it as your camera. Because of the amount of bandwidth that video consumes, and because the screen size is so small, I don't recommend trying to play from your phone unless you absolutely have to. PLEASE NOTE: because we are trying to re-create the feel of sitting around the same table, you are required to have your camera on during most of the session (we understand if you need to step away from your desk or someone walks into the room). A familiarity with the Old Gods of Appalachia podcast/universe is useful but not necessary, as is a familiarity with the OGoA TTRP rules or the Cypher System. Players receive a brief background sheet on the town of Lamplighters Rest, it's surrounding area, and notable personalities.

What Alex brings to the table

This is largely 'theater of the mind' style of play, with me supplying a wide variety of atmospheric (and sometimes disturbing) sounds and images -- as well as character voices. You can expect thoughtful and plentiful story hooks to capture your imagination, a subversion of tropes, and the use of recognizable archetypes that give the world both a familiar and an epic feeling. Look for seasonal stories, and a mix of realistic and fantastical challenges. elements, and adventures. OGoA-RPG and the Cypher engine very much embrace the 'rule of cool', allowing players to do extraordinary things when called upon to do so without the need to break or bend the rules. Look for a well-balanced session that shines a spotlight on every PC and gives each one their 'moment'. Look for situations that need to be resolved without violence, and look for dangers that arise organically from the setting and not from random encounters. Look for each session to be a satisfying standalone gaming experience. Look for each session to be connected to the over-arcing plot of the world.

Homebrew rules

We stick pretty much to the printed OGoA core book, without any of the supplements.

Equipment needed to play

Internet

Computer

Microphone

Physical Dice

Webcam

Safety

How Alex creates a safe table

Each player gets a personal Session 0 via video-chat before they join the table. This is both to assist in creating your character and for you to have a chance to communicate any needs, goals, desires, or limitations privately. I collect MCG Consent in Gaming forms from each player, and we use X, N, & O 'cards' via private chat channel. Each session concludes with Stars & Wishes and we do an on-line debrief via Discord between sessions.

Content warnings

Safety tools used

Frequently asked questions