For Clan! For Glory! Explore Grimnir. Raiders of the Serpent Sea

For Clan! For Glory! Explore Grimnir. Raiders of the Serpent Sea

Viking inspired epic campaign! Play raiders of various clans sailing on dangerous seas and uniting to face an apocalyptic, world changing, fate. Skol!

TYPE

Campaign

LEVELS

1–18

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
5 NEEDED TO START
$15.00

/ Session

Details

Weekly / Monday - 3:00 AM UTC

Session Duration / 3–4 hours

Campaign Length / 45–65 Sessions

0 / 6 Seats Filled

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About the adventure

Set in the violent and volatile world of Grimnir. This realm is born from the ashes of a destroyed world. Long ago, survivors, known as the Vanir, fled a devastating war with terrifying giants called the Yoten. They conjured a new realm from the blood and bone of a fallen disgraced god. This action sealed the Yoten away but left Grimnir infused with primal, untamed magic. Grimnir is a place of extremes: storm-tossed seas, forbidding forests, and towering beasts from myth: giant trolls, woolly rhinos and draugr. This dark, grim fantasy setting has constant danger and the world itself feels foreboding and hostile. Your heroes aren't just adventurers; they are destined to play a pivotal role in this campaign. The choices they make, from minor decisions to grand alliances, will have major repercussions and drastically influence whether Grimnir can survive—and if so, what kind of world does it become? Players will weave their chosen epic backgrounds directly into the story and be a part of the central plot. Your characters are protagonists from the start, and their personal sagas are tied to the fate of the world. Looking for a campaign that is high-fantasy, full of dark wonder, and gives you the chance to genuinely shape the destiny of the world while living out your Viking fantasies? Raiders of the Serpent Sea is a perfect fit. Open to beginners and veterans alike. Choose from new races, subclasses and backgrounds that weave your character into the main campaign.

Game style

Combat Heavy

Roleplay Heavy

Rule of Cool (RoC)

Meet the Game Master

5.0

(3)

Less than a year on StartPlaying

Highly rated for: Creativity, World Builder, Teacher

Average response time: Under 1 hour

Response rate: 100%

About me

I've been enjoying role-playing games for over 30 years. I started my love of RPGs with the red box basic D&D set that was released in the 80's; I still have the dice. I played a fighter hired by royalty to explore and cleanse a dungeon. This whole scenario was created by my brother. I became hooked however I didn't get to play D&D again until several years later. A friend invited me to join his Ravenloft campaign, I leaped at the opportunity. Over the years that gaming group lost and gained people. We have played different systems as well, from AD&D 2nd. to Rifts, to World of Darkness and D&D 3rd/3.5 and a few indie games as well. I've played D&D from that Basic Red Box set then AD&D 2nd ed. all the way through to 2014 5th ed. Yes, I even played 4th. My first experience truly Dming was when I ran a homebrew campaign set in the Forgotten Realms under the 3.5 rules. Currently I play 2014 5th edition D&D, Pathfinder 1e, and Starfinder 1e. I have run campaigns for all three systems. These three d20 based games are the ones that I have the most familiarity with and feel very comfortable teaching to others. The games/campaigns I have DMed are exclusively online using Roll20 with players across the country in every US time zone. The best part about DMing is creating stories and memories with others. A little bit more about me is that I am a proud father and husband. I love spending time with my family. I have recently gotten into board gaming. My preference of board games coincides with my RPG hobby as most of the board games I own are big box story driven role-playing games such as ISS Vanguard, Harakiri: Blades of Honor, and Nova Aetas to name a few. I enjoy spending time with my family. Occasionally I play a video game or two, mostly RPGs, shocker! In my free time, when I have it, I enjoy painting miniatures for my board games. But mostly I love playing D&D. I really enjoy creating a story with others and seeing where it goes. I love it when a player has an "out-of-the-box" idea and I tend to bend the rules a little to make it work. Grab your dice, have a seat at the table and let's have some fun!

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Character creation

Creating your character

Characters will all start at level one. A discussion about characters will take place during our session zero to lay down the basics. Character creation can possibly be started during session zero as well. Stats will be rolled within the VTT and will be as such: Roll 4d6 drop the lowest, five times. Take the previously discarded 5d6 and roll once more. Use highest three for last ability score and take remaining two dice and add one die each to any ability score you'd like once each. We'll be using D&D 5e 2014 rules. Character sheets that are linked to the campaign are available through Roll20. The things you need access to are basic 2014 rules provided on DNDBeyond or Player's Handbook and Raiders of the Serpent Sea players guide (a copy will be made available for your reference).

What to expect

Preparing for the session

In order to prepare have the following free accounts ready: Roll20 and Discord. DNDBeyond is optional although recommended.

What Cody brings to the table

What will I bring to the table? A fair and balanced game. No one PC is the hero. Everyone is the hero. The spotlight is shared. Work together and you will all be just fine. My main goal is to build a story with you full of memorable moments. Do you think outside the box? Great! Have an insane idea? Go for it! I follow rule of cool and will assign whatever checks I deem appropriate for whatever it is you want to try and do. You are the character you want to play. Are you new to RPGs? I would relish at the opportunity to teach you the basics as well as provide hints and tips so that you gain confidence in your playing. I do poor impressions, decent impressions and some sound effects. I am learning to incorporate ambient music and more sound effects at the table. My combat varies from cannon fodder encounters to lull you into thinking you are all powerful to intense near TPKs to make you "Run Away! Run Away!" so in the future you will check yourselves before you wreck yourselves. This game is your story. I am simply your guide. Grab your dice and let's have some fun.

Homebrew rules

Homebrew rules: No PvP or disruptive play. We're all adults after all. RPGs are not "winnable." If you are here to "win" at this game perhaps my table is not for you. I prefer to have players "roll" for ability scores. Potion drinking is a bonus action, potion feeding is a standard action. Critical Hits will be max damage for weapon plus an additional die. (Example: Longsword will do 8+bonuses+1d8 damage) Death Saves: Secret Roll between player and DM Bringing a PC back to life will be a ritual performed by three players who all contribute through various ability checks. Only two players are allowed to do the same skill check in the same circumstance. The guidance spell must be announced and cast before any skill check is performed. The help action can either grant advantage or a bonus equal to the helping players total bonus. (Example: two players want to investigate a book shelf to look for clues, player one offers to perform the help action and has a +5 total bonus on their investigate skill, player two can either roll with advantage or add five to their ability check roll, player must announce choice before rolling) Other homebrew rules can be added as needed.

Equipment needed to play

Internet

Computer

Microphone

Pen & Paper

Safety

How Cody creates a safe table

During session zero the Luxton Technique Discussion will take place so that any red flags or triggers can be discussed. X, N, and O cards can be done digitally through the VTT either in general chat or whispered message to DM. Additionally, displaying X above head on webcam can be used. An open door policy will be put in place so that any player that needs to step away from the table for any reason may do so. A break at roughly the midpoint through session time will also be provided. Lastly, we will wrap up the session with a debriefing to discuss the session/game, character's feelings, player's feelings as well as any additional content that needs to be discussed.

Content warnings

Safety tools used

Frequently asked questions