Eberron - The Shattered Prophecy - Sandbox Campaign

Eberron - The Shattered Prophecy - Sandbox Campaign

A living world of magic, intrigue, pulp adventure, and ancient mysteries—your choices shape the future of Eberron.

TYPE

Campaign

LEVELS

1–10

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$15.00

/ Session

Details

Weekly / Monday - 1:00 AM UTC

Session Duration / 3–3.5 hours

Campaign Length / 30–50 Sessions

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Eberron is a world where magic fuels industry, nations balance on the edge of war, and the Draconic Prophecy whispers through every street, ruin, and lightning rail. In Shards of the Shattered Prophecy, the fragments of an ancient omen are breaking loose across Khorvaire, manifesting as strange events, lost artifacts, and creatures touched by something far older than the Last War. Your party stands at the center of it—whether by chance, bloodline, or destiny. This campaign is an open-world sandbox: roam the towers of Sharn, delve into the ruins of Xen’drik, ride the lightning rails, negotiate with dragonmarked houses, explore the Mournland, or chase legends deep into the jungles of Q’barra. Your choices shape political alliances, uncover mysteries, and determine which factions rise… or fall. The tone mixes pulp action, noir mystery, and high-magic exploration. Every character origin—from warforged veteran to Lyrandar scion—matters. The world reacts to your actions, new threats emerge from player decisions, and the Prophecy adapts to the paths you choose. If you crave a dynamic world filled with intrigue, discovery, heroics, and magical technology, Eberron awaits. Together in session 0, we will define the play style you prefer, and the kind of stories you want to experience in this campaign, then I create the campaign within the Eberron setting using Daggerheart system to deliver a breathtaking story that would forge your legend. Here is the base concept for the live Session group: - Patron/Organization: Morgrave University - Party: Morgrave Researchers or Morgrave Expeditioners (The university has a bunch of people they send all over. They regularly go to Xen'Drik for example) - Goal: Discover relics/artifacts that belonged to an ancient archmage or a famous figure of the Giant Civilization. **DISCOUNT ON GAME (5$/session) IF YOU BRING A FRIEND OR JOIN MULTIPLE GAMES.**

Game style

Sandbox / Open World

Rule of Cool (RoC)

Theater of the Mind

Meet the Game Master

5.0

(9)

Multi-lingual

Less than a year on StartPlaying

11 games hosted

Highly rated for: Creativity, Knows the Rules, Rule of Cool

Average response time: 1 hour

Response rate: 100%

About me

Hello! I'm DM Mat, a game master with over 35 years of experience behind the screen. I started with Advanced Dungeons & Dragons and have played through every era up to D&D 5e 2024. Over the decades I’ve run countless stories across many worlds — from grim mysteries to wild planar adventures to hilarious improv-driven chaos. I really enjoy a wide cast of pro DMs, but Chris Perkins and Acquisitions Incorporated stand out to me: energetic, improvisational, character-driven, and always adapted to the tone of the table. Sessions can be serious, heroic, comedic, dark, or a mix — whatever brings out the most fun for the group. I run one-shots, long campaigns, play-by-post games, sandbox explorations, West Marches, and reimagined official modules like Curse of Strahd, Storm King’s Thunder, Tomb of Annihilation, Descent into Avernus, Rise of the Runelords, Kingmaker, and Age of Worms. I also love Eberron, Planescape, Faerûn, and fully homebrew worlds. I mostly run games in French or English as suits the current party. In my games, both newcomers and seasoned heroes are equally welcome. I can also run games for your group or a private event — just inquire, we acquire. Above all, my tables are respectful, collaborative, and focused on shared enjoyment. If you love exploration, memorable characters, surprising twists, and a relaxed but immersive atmosphere, I’d be happy to welcome you to the adventure.

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Character creation

Creating your character

Game Format: Live (FoundryVTT) or Play-By-Post (Discord) You may create your character using Demiplane Nexus (book access available). Once complete, I’ll import it into FoundryVTT, which will be our primary character sheet during play. For Play-By-Post games, character creation happens asynchronously and collaboratively before play begins. For live games, we may also create characters together during Session 1 if the group prefers. System & Starting Level: System: Daggerheart Starting Level: Level 1 Players are encouraged to share 2–3 character ideas, collaborate on bonds and shared history, and connect their characters to the campaign’s themes. We’ll cover tone, expectations, and safety tools either in a Session 0 or at the start of the first session, then jump straight into the adventure.

What to expect

Preparing for the session

You will need a Discord account for between session communications, and for Voice in session. For Play-by-post, you will not need to access Foundry VTT and it is possible to play only with a mobile phone on Discord. Else you need a computer that can run Foundry VTT. If you have a Demiplane - Nexus account, then I can share you the Daggerheart book should you need it.

What DM Mat brings to the table

This campaign is mostly Theater of the Mind, with imagery to open your imagination. Some grid might be used for clarity when appropriate. I sometimes use music and ambiant sounds, but from my experience, many players just turn it off on their side as it is often a distraction. I usually don't play with webcam, if all the group prefer to play with webcam, we can turn it on for online sessions. ## For PLAY-BY-POST ⏱ Pacing: 1 long DM post each day, and a shorter message in the morning to reply to any @ pings. Additional replies/posts are subject to my availability throughout the day. 🎲 Virtual Table Top: Play-by-post games are run through Discord and I use different apps to help the immersion and dice-rolling.

Homebrew rules

This game will incorporate some special rules to make it more in tune with the tone of the setting.

Equipment needed to play

Internet

Computer

Microphone

Safety

How DM Mat creates a safe table

In session 1 (0) we will go over the safety tools we use and explain how to use each one. We will go throught Lines and Veils for everyone, then in each session, breaks, safety cards and Stars + Wishes will be used. Everyone deserves to feel safe and respected, no exception.

Content warnings

Safety tools used

Frequently asked questions