Lost in Time: A Time-Fractured D&D Campaign

Lost in Time: A Time-Fractured D&D Campaign

A mission to save the future fails, leaving you lost centuries in the past. To return home, you must face fractured eras and impossible choices.

TYPE

Campaign

LEVELS

3

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$25.00

/ Session

Details

Weekly / Thursday - 9:00 PM UTC

Session Duration / 2.5–3 hours

0 / 6 Seats Filled

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About the adventure

Lost in Time is a story-driven D&D 5E campaign centered on time travel, fractured histories, and the consequences of changing the past. The characters are recruited for a critical mission to prevent a future catastrophe—but a catastrophic failure throws them centuries into the past, stranding them in a medieval world that sees them as dangerous anomalies. With their guide gone and their technology lost, survival becomes the first challenge. As the campaign unfolds, players will travel across multiple eras—ancient, medieval, modern, and futuristic—each shaped by different rules, cultures, and dangers. Time is not a convenient tool but an unstable force: history resists being changed, and every intervention carries unforeseen consequences. Choices echo forward and backward, reshaping the world in subtle and dramatic ways. This is a roleplay-heavy campaign that emphasizes character agency, moral dilemmas, and long-term consequences over simple dungeon crawling. Combat is meaningful and cinematic, but decisions—who to trust, what to change, and when to walk away—matter just as much as tactics. The tone blends epic fantasy with science fiction and existential mystery. Lost in Time is ideal for players who enjoy immersive storytelling, character-driven plots, and campaigns where actions have weight. Familiarity with D&D 5E is helpful but not required; curiosity, creativity, and a willingness to engage with complex choices are far more important.

Game style

Combat Lite

Hexcrawl / Exploration

Puzzle / Mystery Focused

Realm Building

Roleplay Heavy

Rule of Cool (RoC)

Sandbox / Open World

Meet the Game Master

5.0

(4)

Hispanic/Latinx
Artist
Teacher/Educator
Game Designer
Multi-lingual

Less than a year on StartPlaying

Highly rated for: Creativity, Sets the Mood, Rule of Cool

About me

Hi! I’m Luis — a Communication professor, lifelong storyteller, and worldbuilder with more than 20 years of experience running tabletop RPGs. My sessions are cinematic, character-driven, emotionally rich, and visually immersive. I blend: Epic storytelling inspired by fantasy and sci-fi films High-energy anime vibes (One Piece, FFVII Remake, Demon Slayer) Strong narrative structure (setup → tension → payoff) Humor, drama, and worldbuilding with real depth As an educator, I’m patient, organized, and great at guiding new players without overwhelming them. My goal is simple: to make every session feel like the players are inside a movie, and to provide them with an enjoyable, emotional, fun, and challenging experience. 🎬 What I Offer in Every Session ✔ Immersive Cinematic storytelling ✔ Use of Music and Custom visuals for every game ✔ Smooth onboarding for beginners ✔ Flexible tone ✔ Strong pacing ✔ Tailor-made adventures

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Character creation

Creating your character

We will have a first session of character creation. You are welcome to bring your ideas and preconceived characters. There, we can discuss which books we can use. If you have PDFs of DnD 5ed third-party sources, you can share them with me, and we can talk about them. The Dungeons and Dragons classes and your story must be thought out and adapted for a contemporary, modern era.

What to expect

Preparing for the session

You'll need a Discord, a D&D Beyond, and an Owlbear Rodeo account.

What Luis brings to the table

As your GM, I provide a cinematic, story-driven experience where player choices actively shape the world, the timeline, and the tone of the campaign. This game is designed to feel immersive and consequential, not scripted or railroaded. Your decisions matter—sometimes immediately, sometimes decades or centuries later. I use character voices, expressive NPCs, and ambient music to enhance immersion and establish mood, especially during key scenes, emotional moments, and tense encounters. Combat is cinematic and meaningful rather than constant; when it happens, it is tied to narrative stakes and character choices, not random encounters. My GM style prioritizes roleplay, atmosphere, and narrative logic. I generally favor Rules as Intended over strict Rules as Written, and I fully embrace the Rule of Cool when it serves the story, character creativity, or dramatic impact—especially in a campaign as experimental as this one. That said, consistency and fairness are important, and rulings are applied evenly. Players can expect a collaborative table where creativity, curiosity, and engagement are rewarded. This campaign is best suited for players who enjoy storytelling, moral dilemmas, and long-term consequences, and who are comfortable making meaningful choices without always knowing the “right” answer.

Homebrew rules

Money has no weight. Critical Hits deal double damage and trigger a special effect (e.g., weaken the enemy, open an ally’s attack, create cinematic impact). Critical Failures cause a mild drawback (e.g., lose your reaction, disadvantage on your next attack, or a narrative mishap). Resurrection always leaves a permanent mark—physical, emotional, or mystical—reflecting the soul’s brush with death. Time Resists Change: Major events may not be easily altered. Actions can succeed, fail, or create unintended consequences. No Safe Time Travel: Returning to an era may reveal changes—small or large—caused by previous actions. Temporal Strain: Time travel and paradoxes can cause narrative or mechanical side effects at the GM’s discretion. Future Knowledge Has a Cost: Acting on information from other timelines may grant advantages, but also invite complications. Rule of Cool (with Consequences): Cinematic ideas are encouraged, but bold actions may create new problems.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Luis creates a safe table

I prioritize emotional safety and clear boundaries in every game. Before the campaign begins, I send a Lines & Veils document where players can privately note themes they want limited or excluded. During Session 0, we discuss expectations, preferred tones, comfort levels, and any topics that should be avoided. I establish table norms for respectful play, spotlight balance, and handling conflict. During sessions, players who feel uncomfortable can say so. This can be typed in chat, sent privately through message, or signaled verbally or on video—whatever is most comfortable for the group. I check in at the start and end of every session to make sure everyone feels engaged and safe. If I notice a player becoming quiet, uneasy, or withdrawn, I reach out privately after the game to check in and adjust the story or tone as needed. My goal is to create an environment where every player feels respected, heard, and able to enjoy the experience fully. Your comfort and well-being are always part of the design of the adventure.

Content warnings

Safety tools used

Frequently asked questions