Some Dark Hollow
"In the mountains of Central Appalachia, blood runs as deep as these hollers and just as dark..."
TYPE
SYSTEM
LEVELS
LANGUAGE
EXPERIENCE
AGE
$17.00
/ Session
Details
Weekly / Saturday - 12:00 AM UTC
Session Duration / 3–4 hours
Campaign Length / 4+ Sessions
0 / 6 Seats Filled
Report Adventure
StartPlaying Money Back Guarantee
If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy
About the adventure
"In the mountains of Central Appalachia, blood runs as deep as these hollers and just as dark. Since before our kind wandered into these hills, hearts of unknowable hunger and madness have slumbered beneath them. These are the oldest mountains in the world. How dare we think we can break the skin of a god and dig out its heart without also calling blood and darkness?"
Game style
Roleplay Heavy
Tactical / Crunchy
Theater of the Mind
Game themes
Meet the Game Master
Less than a year on StartPlaying
5 games hosted
Highly rated for: Creativity, Storytelling, Inclusive
Average response time: 10 hours
Response rate: 100%
About me
Looking for immersive games, well-woven stories, and a guide through the manifold worlds of story hidden within your very own mind? Look no further wanderer… Hello All! I’m Josh! I’m a Midwest based DM, MC, GM, and general enjoyer of running TTRPG’s. I run the gamut from cozy combat-lite/combat-free games to lethal horror games. I love running for all levels of player curating games to challenge advanced players and curating experiences for those dipping their toes into a game system for the first time. I have been a gamemaster for 8 years! Much of that time has been spent bouncing between running long-term campaigns for primarily experienced players and running one-shots and limited-term campaigns for beginners. I believe that storytelling has the power to build community and forge a sense of togetherness. Storytelling is an act of collaboration, collectivism, and community-building, which is enriched by uniting through empathy, and curating a space where all stories are welcomed and given voice. Outside GM-ing, I spend much of my time as a playwright and theatre-maker. I use the skills from that aspect of my life to enrich gameplay including, graphics, projections, soundscapes, effects, character materials, and occasional costuming or physical props. Anything that serves to build a better story together! We all have stories to tell, and I cannot wait to hear yours. See you at the table!!
View Profile →Character creation
Creating your character
Build and Concept for character creation will be one-on-one (either video call or chat exchange: player preference) to develop 'character relationship to world'. Session 0 will be building 'character relationship to character' and establishing group dynamics. I'll be working from the core rulebook for the system and will happily walk you through the character creation process! [Character Creation and Session 0 Free!]
What to expect
Preparing for the session
Gameplay and Character Creation will happen over Discord! Once you join the server, you will be added to the channels for this game. After being added to the channel, you'll see information on how to schedule a Character Creation session and how to get settled into the discord as a new player.
What Josh brings to the table
I'll be bringing in some visual aids (scene cards, digital maps, etc.) and some sound effects or soundscapes to help create a sense of immersion in the story. Also, as far as rules go, I am always a 'rules flexible' DM. Rules should serve the story we're telling. Rules as written provide solid guardrails for story, however are not universally useful. If we find something needs adjustment either in character creation or in between sessions, we can adjust it!
Equipment needed to play
Internet
Microphone
Computer or Mobile Device
Webcam
Platforms used
Safety
How Josh creates a safe table
I'll be using the RPG Safety Checklist. I'll be transferring that into 'Lines and Veils' a set of language that explains where 'hard lines' of content that we will not touch on, and 'veiled' content which we will not narratively detail and will only ever keep on the periphery of gameplay if at all. From there in any instance where a scene may appear to head towards a 'veil' we will either avoid the content entirely or 'fade to black' on that narrative beat and move to the scene that follows. Content Warnings reflect hallmarks of horror in the setting, they are NOT a set list and can be flexible dependent on the results of the Safety Checklist. This is a horror game, so there WILL be some violent and generally uncomfortable content -- uncomfortable is distinct from unsafe. We use safety tools to set parameters that keep us safe while playing in the horror genre with the uncomfortability of fear.
Content warnings
Safety tools used