Fog upon Barovia | Beginner Friendly

Fog upon Barovia | Beginner Friendly

Ruin has come to Barovia. It is a festering abomination! Deliver the valley from the ravenous, clutching shadows of the Strahd von Zarovich!

TYPE

Campaign

LEVELS

2–15

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
4 NEEDED TO START
$20.00

/ Session

Details

Weekly / Monday - 5:00 PM UTC

Session Duration / 2.5–3 hours

Campaign Length / 25–30 Sessions

0 / 5 Seats Filled

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This game will begin once 4 players have joined
About the adventure

Step into the mists of Barovia, a land cloaked in eternal twilight and ruled by the ancient vampire lord, Strahd von Zarovich. Trapped within this cursed domain, you and your companions must uncover the dark secrets hidden in crumbling villages, haunted forests, and the towering spires of Castle Ravenloft. The people live in fear, their hope fading with each passing day—and only you stand between them and the undying evil that feeds on their despair. 🔮 Unravel cryptic prophecies that hint at your fate. 🏚️ Explore eerie villages, cursed ruins, and haunted lands. 🧙‍♂️ Encounter strange allies—some trustworthy, some not. 👹 Confront terrifying monsters lurking in mist and moonlight. ⚔️ Discover legendary relics that may turn the tide against Strahd. 🏰 Challenge the vampire lord in his foreboding Castle Ravenloft. Will you rise as heroes and break Strahd’s centuries-old curse, or become another soul lost to the shadows? Gothic horror, tense encounters, and moral dilemmas await in Curse of Strahd—a grim and atmospheric D&D 5e campaign for brave adventurers seeking a truly unforgettable tale. Face the darkness... if you dare.

Game style

Roleplay Heavy

Rule of Cool (RoC)

Meet the Game Master

4.9

(14)

LGBTQ+
Queer
Veteran
Neurodivergent
Multi-lingual

Less than a year on StartPlaying

26 games hosted

Highly rated for: Inclusive, Creativity, Voices

Average response time: 6 hours

Response rate: 100%

About me

Looking for an immersive, narrative-driven RPG experience? I’m a professional GM with over 15 years of experience running TTRPGs, spanning D&D 5e & 3.5e, Call of Cthulhu, Vampire: The Masquerade, Cyberpunk: Red, Blades in the Dark, and even my own custom system built on Fuzion, set in a rich fantasy-medieval world. If you are interested in any of these, but available campaigns and one-shots don't work for you - message me directly or use the Custom Booking option. I run games on Foundry VTT & Discord, enhanced with custom scenarios, dynamic music, and a dedicated journal to keep track of the world and your journey. If you’re looking for a consistent, high-quality game where storytelling and player agency shine—let’s roll the dice! My first encounter with TTRPG was playing DnD 3.5e at my local library when I was still in primary school. Since then, I have been regularly playing and DM'ing. I've used to professionally DM for teens and kids as young as 6 years old at summer camps, as well as at Fantasy Conventions for the Polish publisher of Call of Cthullu.

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Character creation

Creating your character

We will work on DnD 5e (2024 rules) and start on 2nd level (as it is easier for begginers - 1 level PC are very prone to dying). Character creation will happen on a session zero and character sheets will be integrated into the Foundry VTT. I'm going to help with everything you will need to create an adventurer of your dreams that works within the rules of DnD 5e.

What to expect

Preparing for the session

What you will need: ✔ A working microphone (a web cam is also nice, but not a necessity)* ✔ A stable internet connection ✔ PC or laptop (a combination of smartphone for discord and a good tablet for Foundry should also work)* ✔ An adventuring spirit *If you want to join with your partner or friend and play from the same room, you might share a mic and/or PC/Laptop How to prepare: ✔ Sign up to Discord and join my server (invitation will be sent after you joined the campaign) ✔ Get to know the rest of your crew ✔ Envision your adventurer - try to get an idea of who you want to play ✔ You might read some rules (not required - I can explain everything for you) Before the session: ✔ Configure your Discord to ensure everything is in order ✔ Ensure you have enough time and quiet place to play ✔ Get yourself any snacks or drinks (stay hydrated!)

What Gustaw brings to the table

A living, rich world populated with interesting NPCs, full of captivating stories and fantasy landscapes. I have prepared VTT Foundry for the session, with: 🎴Virtual handouts (images of items found during the session, places visited, NPCs and so on) 🧙 Possibility to add custom tokens for your characters and NPCs 🎲 Virtual dice 🗺️ Custom made tactical maps 📚 Integrated source books 🧩 Many more add-ons to provide us with swift and accessible gameplay Discord server with: 💬 Group channel for the crew to chat, organize and get to know each other 📞 Private channel for every player to discuss with me any topics you want 🎶A music bot to give us an atmospheric music A notion workspace to give you a place where you can: 📓 Share all of your notes and backstories 🧑‍🏫 Look on NPCs you have already met 📒 Check on quests you are handling or have carried out

Homebrew rules

All Homebrew Rules will be discussed at session zero. Usually I go with drinking a potion as a bonus action, secret death saves.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Gustaw creates a safe table

The most important safety tool for us will be a session zero, when we will discuss everything we want and don't want to happen during the campaign. RPG Consent Checklist will allow us to remember everything we establish and stick to it. I can explain all safety tools in detail during session zero. While both Player Characters and NPCs will have flaws, which might include prejudices like sexism, racism, homophobia (broad anti-LGBTQ+ views) or religious fanaticism, those harmful preconceptions are not allowed at the table and players who exhibit them will be excluded from playing. If you want your adventurer to share some of those negative ideas (for example - so they can overcome them in an impactful story arc) you must first discuss it with me and the whole group, to ensure everybody will feel comfortable. Members of the crew are meant to work together as a team. Any disputes or antagonism between players' characters should be consensual and mild, so they won't derail the campaign nor bleed into the real world. Tabletop role-playing games are meant to be a fun way to express yourself and spend some quality time. Those rules and tools exist not to limit you as a player, but to guarantee that everyone is having a great time.

Content warnings

Safety tools used

Frequently asked questions