Running the Game (DMing D&D for Beginners and Intermediate)

Running the Game (DMing D&D for Beginners and Intermediate)

Learn more skills for running your own games by playing with a DM who says the quiet part out loud, reveals what is hidden, and explains why they wher

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
3 NEEDED TO START
$25.00

/ Session

Details

Weekly / Wednesday - 11:30 PM UTC

Session Duration / 2–2.5 hours

Campaign Length / 10–100 Sessions

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

A Class for Beginner and Veteran DMs Talk and Workshop On Table Play and Roll20 Curious about being a GM but nervous or overwhelmed? Do your friends want to play but no one wants to run the game? Have you ran games for years and are looking to take your game up a notch! Then you are in the right place. I am DMFaenor and I have been running games for over 30 years over multiple game systems! I have a deep love for TTRPGs, and I want to share my knowledge ad skills with the community so we can all have a better game! Come learn my tricks for rules-medium play, player-supporting, world-building and homebrewing, run fast and deadly combats, make your NPCs live and breathe, elevate your descriptions and narrations, and make your players have an emotional desire to kill your villains! DIg into TTRPG philosophy, literary tricks, film/script tactics, player psychology, rules-crunching, and player agency. Learn to deal with min-maxing, metagaming, spotlight hogging, and argumentative players. Learn to understand your table and players, to tailor content to them, to set-expectations and boundaries at session 0, and how to handle emotional moments like failure/character death/ RL tragedies in your group, and generally how to have a supportive and friendly table! The class will focus on Roll20 and D&D 5e, but the principles will translate to other systems and platforms. First we will talk about some basic do's and don'ts, and go over a list of things I try to keep in mind while running or prepping to run, then we will play through part of a homebrewed scenario while I share all the thoughts I keep from my players (as well as field any questions that come up during demo play). We will talk a little and then demo/play so you can see the principles and skills being applied instead of just talking theory! If all of this sounds like what you are interested in then please join or message me!

Game themes

Meet the Game Master

5.0

(55)

Streamer
Neurodivergent
Artist
Cosplayer
Voice Actor
Game Designer

4 years on StartPlaying

1042 games hosted

Highly rated for: Creativity, Storytelling, Teacher

Average response time: 24+ hours

Response rate: 100%

About me

Imagine The air is cold, stale, and dry. You entered to half-buried hill of old stones following clues scrounged from the lair of cultists, paired with research the wizard spent weeks on...weeks of boredom in the sleepy town. Now, you finally get to stretch your limbs and do what you do best! Ahead of your group the darkness billows like a gauzy curtain. Rock dust grits beneath your boots as the party creeps into a broken chamber. The small sounds you make echo back to you seconds later, distorted, and the ceiling is lost above you in shadow. You can feel the crushing weight of stone above. The fighter carries a torch which gutters in a sudden wind. Sounds creep from the surrounding dark; the dry rasp of scales on stone. The sorcerer's eyes go white as it watches from above through the eyes if it's familiar. The sound of the rogue's footsteps fade as they slip away from the torch's light, knowing that an attack is imminent. Inhuman throats hiss all around the party, whispering coughs punctuating the roiling darkness. At the edges of the torch light the gloom takes shape. Scaled creatures in filthy robes hiss as they charge into the circle of the party's light...What do *you* do?! Decades of Passion and Experience are your Game Engine Play campaigns that are a combination of player-generated and GM-inspired. Be immersed in rich description, action, problem-solving, and meaningful choice! Enjoy tense combat in a combination of grid tactics and narrative description. Dive into sandbox-style play, build your character’s name, resources, and power while unraveling mysteries and secrets. Then use those secrets to alter the direction of the world story, impacting hundreds or thousands with your decisions. Interact with new game mechanics, magic items, and creatures. Personalize your character and tie their abilities to the history of the world. Enjoy tailored gameplay based on character background, abilities, and player playstyle. Delve into grounded and human settings, with events happening beyond your character's actions, and NPCs who have agendas of their own. Experience detailed, evocative worlds, and explore them with a fun table of players and flexible GM who has something to offer every playstyle! Different Playstyles I run several tables and each table has a different game style. New players are absolutely welcome! I enjoy bringing new players in. It may actually be one of my favorite things. New players always bring a fresh perspective, a curiosity about the game, a willingness to flow with others, fresh creativity, and bravery when it comes to trying new things. Tuesday and Thursday afternoons are my best tables for new players. Some of my tables are more challenging than others, some campaigns or groups leaning more toward grittyness, hardcore gameplay, and deep detail. Regardless, the groups that form around my game tables are all gracious and patient...because this is what we feel it takes to make a great game! Old-School, Narrative, and Homebrew I combine elements from many editions of the game, alter rules for each table and world to match the theme, and in many ways tailor the game to my table. If you are looking for a strict interpretation of 5e rules, looking to play the mechanics, min/max, run game-breaking builds, etc, and are put off by homebrew and rule changes I may not be the DM for you. However, if you are into the spirit of co-creation, like characters that are unique to the table, and want both narrative and granular play then feel free to join us and observe a session!

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Character creation

Creating your character

We will make characters on R0ll20 during the session. Go ahead and think over some characters ideas for 1st level characters, pen them down on paper or D&DBeyond if you like so you can work with Beyond20!

The current party

Party make-up doesn't matter so much. It would be useful to pick a class or build that will lean the gameplay toward mechanics and elements you wish to learn more about.

What to expect

Preparing for the session

Everyone will need a mic and headphones. I will be using camera for some portions but no else needs to. Go ahead and make accounts for Roll20 and Discord if you do not already have them.

What DMFaenor brings to the table

I will likely record the chat portion of the session and make it available on youtube for attendee reference after the fact. We will take a table vote on this once we start

Homebrew rules

-Healing potions as a bonus action -players and DM start with Inspiration, which can be used to reroll and single roll or used ahead of time to gain advantage. When the players use theirs the DM gets another!

Equipment needed to play

Microphone

Headphones

Computer

Internet

Safety

How DMFaenor creates a safe table

We will talk a little about content warnings and safety tools when we talk about session 0.

Content warnings

Safety tools used

Frequently asked questions