Horror on the Orient Express

Image by LoveMaps

Horror on the Orient Express

Three identical men found dead in the same room of the Chelsea Arms Hotel. Each of them stabbed through the heart.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Intermediate

AGE

18+
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READY TO START
Free

Details

Weekly / Monday - 12:30 AM UTC

Session Duration / 3 hours

Campaign Length / 1–999 Sessions

5 / 6 Seats Filled

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Meet your party members

5/6

About the adventure

Horror on the Orient Express is a journey into the exquisite and the uncanny, where elegance and nightmare share the same narrow corridors. This campaign is a tapestry of mystery woven through folklore, psychological tension folded into opulence, and danger that never announces itself until it’s far too late. Here, the horror doesn’t leap from the shadows; it grows slowly and beautifully, blooming like frost across glass before you realize you’ve been touched by something you cannot explain. Your investigators board the world’s most luxurious train expecting refinement and respite, only to find themselves entangled in secrets wrapped in ritual, obsession, and dream-logic. The Orient Express becomes its own character—magnetic, restless, and hungry—guiding you toward revelations that bend the border between waking reality and the realms beneath it. Each stop along the line peels back another layer of the truth, and each truth cuts a little deeper. This game is for players who savor atmosphere, tension, and long-form storytelling. It asks you to lean into investigation, character choices, and the soft, creeping dread of discovering too much. I am seeking dedicated players who show up on time and ready to dive in; attendance is valued above everything else, not out of rigidity, but because the story depends on its storytellers. When everyone is present, the horror feels alive, and the unraveling of mysteries becomes a shared, unforgettable descent. If you’ve ever wanted to step inside a beautiful nightmare—one that whispers long before it screams—then take your seat. The train is about to depart, and reality will not follow you aboard.

Game style

Rules as Written (RaW)

Theater of the Mind

Roleplay Heavy

Game themes

Cosmic Horror
Horror
Historical
Meet the Game Master

4.0

(4)

5 years on StartPlaying

2 games hosted

Highly rated for: Creativity, Visual Aid, Sets the Mood

About me

I've been hosting on foundry for about 3 years. I have been a Keeper in Call of Cthulhu for nearly a decade now. I am experienced in both Pulp and Regular.

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Character creation

Creating your character

We will be using https://www.dholeshouse.org/ and then importing them into foundry.

What to expect

Preparing for the session

I will be using Sqyre to host Foundry. You will be required to create an account there. *****. This game is estimated to start around the first week of February. The day and and time can be discussed. *****

What David brings to the table

What I Bring to the Table I run with a full digital arsenal designed to make the story richer, the world sharper, and the experience unforgettable. I bring a dedicated Foundry VTT server, tuned for smooth play and fully stocked with dynamic lighting, automation, and polished scenes. This keeps the action fluid and the pacing cinematic. I bring Syrinscape, weaving reactive soundscapes through every moment — the rattle of train tracks, the creak of old floorboards, the heartbeat-loud tension before a roll that matters. I bring Archivist AI, a system for live game logging, session notes, player arcs, and narrative continuity. It tracks the quiet details so the table never loses the thread of a character’s past or foreshadows their future. I bring LoveMaps, providing high-definition maps, handouts, and token sets crafted for atmosphere. Locations feel lived-in, haunted, or dangerous exactly when they should.

Homebrew rules

We will go over this in session 0

Equipment needed to play

Internet

Computer

Microphone

Safety

How David creates a safe table

Session 0

Content warnings

Safety tools used

Frequently asked questions