Image by Wallace Henry
When Pudding Goes Bad | Lvl 1 5e One-Shot | Just Dessert
Prep a holiday banquet, they said. Hang decorations, set tables, they said. It'll be fun, they said. Except the pudding has other plans.
$15.00
/ Session
Details
Once / Saturday - 3:00 PM UTC
Dec 6
Session Duration / 3–3.5 hours
0 / 5 Seats Filled
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About the adventure
It's the biggest feast of the year where a who's who of your town comes to celebrate. All you need to do to wrangle an invite is help with the set up. Hang garlands, set the table with fancy china, help corral some loose carriage horses. Do a good job and you'll earn 25 gold pieces each, plus a seat at the table and a chance to sample the famous Winterfest dessert table. But when Chef Elias's new recipe is more than it seems, it's up to you to save Winterfest! Time to separate the cream from the custard. This is a festive, comedic one-shot of slapstick holiday chaos with tactical combat against gooey enemies. Think Home Alone meets D&D. Perfect for: New players looking for accessible, light-hearted D&D. Anyone who wants festive holiday fun. Players who love comedy, creative problem-solving, and tactical combat that doesn't take itself too seriously.
Game style
Rule of Cool (RoC)
Roleplay Heavy
Combat Lite
Game themes
Meet the Game Master
About me
20+ years running campaigns where player choices have real consequences. Former war correspondent covering the Middle East—I bring that same attention to faction politics, cultural detail, and morally complex conflicts to the table. New to StartPlaying but currently running a 50+ session Dark Sun campaign with intricate political intrigue and a world that remembers everything your party does. NPCs aren't quest vendors—they have agendas, allies, and they remember when you screw them over. I run games for players of all experience levels in an inclusive, welcoming environment. If you're new, I'll teach you the rules without slowing down the story. If you're experienced, I'll give you opponents who think tactically and retreat when they're losing. My games work best for players who want: - Faction politics where your reputation matters - NPCs with actual motivations beyond "give quest, get reward" - Combat where tactics matter more than dice rolls - Choices that ripple across sessions, not just within them - Gray morality—even the good ones do bad things sometimes. I run official modules and original campaigns in settings ranging from Dark Sun to High Fantasy to magical sci-fi. Let's talk about what kind of story you want to tell. Message me with your experience level, ideal campaign type, and availability. First session 50% off while I build reviews on this platform.
View Profile →Character creation
Creating your character
Characters start at Level 1 and may advance to Level 2 during play if time allows. Character Creation: - Stats: Standard Array (15, 14, 13, 12, 10, 8) or Point Buy (27 points) - HP: Max at Level 1 - Allowed Sources: Player's Handbook 2024 and all official WotC sourcebooks (I share content via D&D Beyond) - Restrictions: None—any character works! This is a job for hired help, not specialized heroes - Pre-Generated Characters Available: Yes! I have holiday-themed pregens ready (helpful townsfolk, aspiring adventurers looking for work). Just ask when you book. Character Deadline: Please have your character created on D&D Beyond 24 hours before the session, or arrive 15 minutes early for character creation help.
What to expect
Preparing for the session
What You'll Need: - Working microphone (Discord voice required) - Chrome browser (for Foundry VTT) - Free D&D Beyond account (for character creation) - Free Discord account (for voice chat) Optional but Encouraged: - Webcam (helps build holiday cheer at the table!) - Sense of humor and willingness to embrace chaos What I'll Send You Upon Booking: - Discord Server Invite: The Flagon & Fumble Tavern (Link upon signup) - Select the "One-Shots" role when you join - D&D Beyond Campaign Link: Access to all my shared sourcebooks for character creation - Foundry VTT Link: Sent 30 minutes before session start (runs in your browser—no download needed) No Experience? Absolutely Perfect. This adventure is specifically designed as a first-time D&D experience. You'll learn skill checks, combat, and roleplay organically through increasingly ridiculous situations.
What Christopher brings to the table
Strengths: 💪🏻 Decades of experience playing and running D&D games 💪🏻 Reliable long-term games. My other campaign has been running since 2020 and I think I've cancelled maybe 3 sessions on my part. 💪🏻 Flexibility and communication. I work hard to be responsive to players' wants and needs so we all have a great time and tell an epic story. 💪🏻 Tactical combat: I understand the rules well, but don't let them fence in player (or my own!) creativity. 💪🏻 Storytelling: I follow the rules but sometimes Rule of Cool is how myths and legends are made. Technical Notes: ⚙️ I tend to run a highly automated Foundry game to speed combat. I can adjust the dials on this if you desire. 🤖 I record our sessions and use an AI to summarize and create session notes. 🎨 I often use AI to create art and other assets for the game. I will point this out if this is important to you. 🖥️ You will have access to my private Discord Server with dedicated campaign channels and open channels to chat with other players in your group 🖥️ As mentioned, we'll use Foundry and tokens to simulate the table experience. 📚 All sourcebooks will be shared via dndbeyond.com 🎶 I will use music and visuals to enhance the ambience.
Homebrew rules
I run Rules as Written (2024 PHB) with a few tweaks to keep the game moving and reward creative play. Combat Adjustments - Potion as Bonus Action: Drinking a potion yourself is a Bonus Action. Administering a potion to someone else (including unconscious allies) remains an Action. - Flanking (Optional Advantage): If two allies are on opposite sides of an enemy, melee attacks against that enemy have Advantage. Enemies can flank you too. Environmental Interactions - Describe to Succeed: If you describe a creative solution to an environmental hazard and it makes sense, I'll let you attempt it—even if there's no explicit rule. We'll figure out the roll together. - Falling with Style: If you fall and have some way to mitigate it (Feather Fall, grabbing a ledge, etc.), I'll give you a chance to react before you hit the ground. Narrative Touches - Rule of Cool: If your idea is dramatically appropriate and makes the table cheer, I'll find a way to let you try it. The dice still decide, but the DC might be friendlier. - Death Saves Are Private: I roll your death saves behind the screen. You don't know if your ally is stable or one roll from gone. This keeps tension high without changing the mechanics. What I Don't Use - No critical fumbles (rolling a 1 just misses; your sword doesn't fly across the room) - No encumbrance tracking for this one-shot (assume you packed smart) - No spell component tracking for common components (if it doesn't have a GP cost, you have it) Questions? If you have a specific build or ability you're unsure about, ask in Discord before the session. I'd rather clarify ahead of time than pause the game to look something up.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Christopher creates a safe table
Your safety and comfort are my top priorities! **Safety Tools We'll Use:** ✅ **Session 0 Discussion:** Before we start, we'll discuss boundaries, comfort levels, and what everyone wants from the game. ✅ **X/N/O Cards:** I use digital safety cards where you can signal: - X = Stop this immediately - N = I'm not comfortable, let's change direction - O = This is awesome, more of this please! ✅ **Open Door Policy:** You can step away from the game at any time, no questions asked. Need a break? Just say so! ✅ **Regular Breaks:** We'll take a 10-minute break every 90 minutes to stretch and refresh. **Inclusive Table:** All players are welcome at my table regardless of experience level, background, identity, or playstyle.
Content warnings
Safety tools used