Kingmaker Adventure Path for Shadowdark

Kingmaker Adventure Path for Shadowdark

Explore and claim the Stolen Lands using the Shadowdark rules. Map, fight, and build a realm where every choice and risk shapes your fate.

TYPE

Campaign

LEVELS

1–10

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
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3 NEEDED TO START
$20.00

/ Session

Details

Weekly / Saturday - 2:00 PM UTC

Session Duration / 3–4 hours

0 / 10 Seats Filled

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About the adventure

The River Kingdoms are open for claiming, and the Stolen Lands need explorers who are willing to face danger directly. A charter has been issued to clear the region of threats, map its terrain, and establish new settlements. This campaign will use Shadowdark rules for fast, decisive play, and the Shadowfinder supplement to translate Kingmaker into a streamlined, old-school experience focused on exploration, resource management, and meaningful choices. Players will build a foothold in hostile territory, confront factions with competing goals, and uncover the history buried beneath the Stolen Lands. Every decision influences the growth of your domain, the stability of your allies, and the survival of your party. With Shadowdark’s simple and lethal system, success depends on good judgment, caution, and teamwork. Your actions will determine whether a new kingdom rises or your expedition ends in failure.

Game style

Hexcrawl / Exploration

West Marches

Meet the Game Master

2 years on StartPlaying

8 games hosted

Highly rated for: World Builder, Storytelling, Teacher

About me

Hey all, my name is Dean but I typically go by Technobable online. I am new to the Startplaying site but not to running games online. I started playing tabletop RPG’s in the early 80’s when I was 10, became a GM by 14 out of necessity and have been GM’ing ever since. I have played and GM’ed many systems over the years and enjoy learning new systems as they come out. I typically put a lot of time and effort into my games with a good mix of cultivated story, improv and spontaneity thrown in. I dislike railroads so I tend to give my players a large amount of agency on where they go and what they do. All I ask is that your characters to be team players to some extent so the game flows well and we don’t have problematic players trying to steal the energy from the game. I typically do not have that issue as I tend to remove those trouble players earlier than later for the enjoyment of the rest of the group.

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Character creation

Creating your character

Characters made during a free session zero.

What to expect

Preparing for the session

Discussed during session zero.

What Technobable brings to the table

Discussed during session zero.

Homebrew rules

Discussed during session zero.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Technobable creates a safe table

Discussed during session zero.

Content warnings

Safety tools used

Frequently asked questions