Vecna: Eve of Ruin | A Planescape Heroic Adventure
Vecna’s spell targets Sigil itself, sealing doors and unraveling planes. You must act before the Lady of Pain decides no one survives this.
$30.00
/ Session
Details
Weekly / Tuesday - 12:00 AM UTC
Session Duration / 1 hour
Campaign Length / 30–50 Sessions
0 / 5 Seats Filled
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About the adventure
Here’s the chant, berk: Vecna — yeah, that skull-faced spiv, the Whispered One himself — is back in the Cage’s darks, and he’s got some mad idea about rewriting the multiverse. Not just a few spells, mind — the whole bleeding thing. Rumors say the Eye and Hand are only pieces of what the sod’s prying into now. He’s after secrets so deep even the Powers pretend they don’t know them. Portals across Sigil are misfiring. Factions are tossing blame like hot coals. The Lady of Pain hasn’t flayed anyone publicly, but cutters swear they’ve seen her shadow linger. That alone ought to send any blood running for the nearest portal. Vecna’s magic is crawling through the planes like a parasite. Truth unravels. Memories slip. Entire realms forget their own laws. The Guvners are in a full panic, the Bleakers think it’s proof the multiverse has finally gone barmy, and the Dustmen are taking bets on which plane drops into the dead-book first. And here’s the real barmy part: some high-up graybeard thinks you can stop him. You and whatever bashers sign on to help you trek through the planes, dodge Powers, outwit fiends, and keep one step ahead of a god who knows every secret you’ve ever muttered in your sleep. If Vecna pulls off this “Eve of Ruin,” the planes won’t end — they’ll be rewritten. And you might not have a place in the new script, cutter.tlefront, save a legion, doom a fortress, or tilt some fiendish scheme off balance. That’s when you realize the War hasn’t gone strange — you have. And soon enough, you’ll be playing a part in a turn of events the fiends never saw coming. ** This is a Planescape re-imagined version of Vecna Eve of Ruin module ** Together in Session 0, we’ll set the tone, style, and kind of tales you want to chase in this campaign. Then I’ll forge your saga using the Daggerheart system, shaping an open-planar story worthy of legend — one stamped by your deeds and forever marked by Vecna's Hand. 'Keep an eye on the road and a hand on the wheel!' - Vecna, an unknown apprentice.
Game style
Theater of the Mind
Rule of Cool (RoC)
Game themes
Meet the Game Master
Less than a year on StartPlaying
About me
Hello! I'm DM Mat, a game master with over 35 years of experience behind the screen. I started with Advanced Dungeons & Dragons and have played through every era up to D&D 5e 2024. Over the decades I’ve run countless stories across many worlds — from grim mysteries to wild planar adventures to hilarious improv-driven chaos. I really enjoy a wide cast of pro DMs, but Chris Perkins and Acquisitions Incorporated stand out to me: energetic, improvisational, character-driven, and always adapted to the tone of the table. Sessions can be serious, heroic, comedic, dark, or a mix — whatever brings out the most fun for the group. I run one-shots, long campaigns, play-by-post games, sandbox explorations, West Marches, and reimagined official modules like Curse of Strahd, Storm King’s Thunder, Tomb of Annihilation, Descent into Avernus, Rise of the Runelords, Kingmaker, and Age of Worms. I also love Eberron, Planescape, Faerûn, and fully homebrew worlds. I mostly run games in French or English as suits the current party. In my games, both newcomers and seasoned heroes are equally welcome. I can also run games for your group or a private event — just inquire, we acquire. Above all, my tables are respectful, collaborative, and focused on shared enjoyment. If you love exploration, memorable characters, surprising twists, and a relaxed but immersive atmosphere, I’d be happy to welcome you to the adventure.
View Profile →Character creation
Creating your character
Character creation in a Play-By-Post game works a little differently than in a live game. Since we won’t have a traditional Session 0, we’ll build your character asynchronously and collaboratively before play begins. Here’s how the process works: Rules & Character Level We will be using the core Daggerheart rules, and characters begin at Level 1 for this storyline. You can create your character using Demiplane Nexus. I can share access to the book if needed. All players are encouraged discuss together character ideas and bonds, I will jump in and help so characters are interwoven with the campaign’s themes (Prophecy, planar forces, Dragonmarked Houses, ancient mysteries, etc.) Share 2–3 loose character ideas and we’ll help refine them Discuss your character’s ties to the world and to the other PCs Ask the group for bonds, shared backstory hooks, rivalries, or connections Let me know if you want your character tangled in the Prophecy or hunted by factions like the Aurum, the Chamber, or the Lords of Dust
What to expect
Preparing for the session
You will need a Discord account for between session communications, and for Voice in session. For Play-by-post, you will not need to access Foundry VTT and it is possible to play only with a mobile phone on Discord. If you have a Demiplane - Nexus account, then I can share you the Daggerheart book should you need it.
What DM Mat brings to the table
This campaign is mostly Theater of the Mind, with imagery to open your imagination. Some grid might be used for clarity when appropriate. I sometimes use music and ambiant sounds, but from my experience, many players just turn it off on their side as it is often a distraction. I usually don't play with webcam, if all the group prefer to play with webcam, we can turn it on for online sessions.
Homebrew rules
This game will incorporate some special rules to make it more in tune with the tone of the setting.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How DM Mat creates a safe table
In session 1 (0) we will go over the safety tools we use and explain how to use each one. We will go throught Lines and Veils for everyone, then in each session, breaks, safety cards and Stars + Wishes will be used. Everyone deserves to feel safe and respected, no exception.
Content warnings
Safety tools used