Race to the Last Beacon
A dying star reveals a map to a lost citadel holding the Codex of Creation. Empires race to claim it—but who will be the first to the finish line?
$15.00
/ Session
Details
Bi-weekly / Friday - 10:00 PM UTC
Session Duration / 3–4 hours
Campaign Length / 10+ Sessions
1 / 5 Seats Filled
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About the adventure
In a universe where ships sail the stars and the void between worlds hums with ancient power, a dying sun has whispered a secret to all of Wildspace—a hidden citadel adrift in the dark, said to hold the Codex of Creation, a relic that can rewrite the very fabric of reality. Empires, pirate lords, and cosmic cults all scramble to claim it. But for one mismatched crew of adventurers, the journey will mean more than treasure—it may decide the fate of existence itself. The Last Beacon is a high-fantasy spacefaring adventure set within the Spelljammer universe that combines swashbuckling exploration with cosmic mystery and character-driven storytelling. You’ll chart courses through astral storms, negotiate with alien empires, and battle horrors that drift between the stars. Every session will mix discovery, danger, and the strange beauty of the infinite. For players who love grand exploration, weird magic, and heartfelt heroism, this game needs your company. Whether you’re new to Spelljammer or a veteran of the Astral Sea, you’ll find a story full of mystery, myth, and moments that test who your heroes truly are when the stars themselves begin to fade.
Game style
Hexcrawl / Exploration
Roleplay Heavy
Rule of Cool (RoC)
Combat Heavy
Game themes
Meet the Game Master
About me
My name is Dylan, I'm 27 years old, and ive been playing TTRPGs for the past ten years. I've always loved DMing. I've been a forever DM since I've started playing because it was the only way to get friends to try it with me. I'm laid back, I like focusing on the Fun of the game, getting into character, telling a story with the groups I play with, and above all, I just wanna have a goofy time with good people.
View Profile →Character creation
Creating your character
we will all make characters together in roll20 during session 0. stats will be rolled. Your starting level will be 3, and no slecial books are needed.
What to expect
Preparing for the session
I use discord and roll20 for my games. So add me on Discord @JumbaWubba and make sure you have a Roll20 account i csn send the link to. Other then that, just bring yourself and your creativity!
What Dylan brings to the table
I prefer to embrace the rule of cool above SOME things. For the most part i will stick to rules as written, but if you express how you want to use a spell, weapon, or ability in a way thats fun, crestive, smart or sometimes, dumb, chances are i may let you do it do long as it doesnt hinderyour party and everyones ok with it. I provide a safe enviroment and a space thats fun and welcoming to ALL players of all skill levels. I do run combat. This campaign specifically will be having a lot of high intensity combat in some places, lots of opportunity to roleplay and interact with the world around you, and of course, have fun! You csn expect me to be fair, be fun, and allow your creativity to flow, with maybe some gentle guidelines and suggestion along the way. I love to use a lot of Ambient music and voices to try and make my workds feel alive. I want to create a world you csn be lostcin, and juwt fir a moment think to yourself "wow im actually here".
Homebrew rules
Here is a couple homebrew rules i use. Crits: for crits, if you land a hit, you deal max damage with all modifiers x2. I use this because too often i see players (as well as myself) crit a monster, get SO excited about it, then on my 2d8 toll, i get a 1 and a 3. To me? A crit should have weight and feel powerful. So thats the reason. Homebrew Rule 1: Flanking Flanking gives you a +2 to hit a flanked creature instead of Advantage. Death Saves: Death Saves are between the DM and the dying player. They are hidden from the rest of the party. Inspiration: you are given 1 Inspiration per player when the campaign begins, and 1 Inspiration each session UP TO twice the amount of players before being capped.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Dylan creates a safe table
Your safety and comfort at the table are my top priorities. I want everyone to feel welcome, respected, and able to enjoy the game without stress. Session 0: Before the campaign begins, we’ll hold a Session 0 to go over expectations, tone, table etiquette, and safety tools. This is also where we’ll make sure everyone’s character ideas fit the world and each other. Lines & Veils: I’ll provide a digital document where players can note their personal red lines (hard no’s) and veils (fade-to-black subjects). These are confidential, and I’ll adjust the game to respect them. X, N, & O Cards: We’ll use a digital system (or chat messages, if preferred) for safety signals during play: X = Stop immediately, content is not okay. N = I’m not comfortable, please change direction. O = I’m good, keep going. At the end of each session, we’ll do a short check-in to make sure everyone’s leaving the table in a good place. If a scene was heavy, I’ll make space for debriefing or lighter roleplay before we wrap. My goal is to make Race to the last Beacon an inclusive, collaborative, and safe space where players can explore, take risks, and shine as heroes without worrying about their comfort being compromised.
Content warnings
Safety tools used