The Animals of Gullet Cove

The Animals of Gullet Cove

In the coastal town of Gullet Cove, there is a growing population of Awakened Animals. A town of guilds and crimes, adventure awaits you!

TYPE

Campaign

LEVELS

1–12

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
3 NEEDED TO START
$20.00

/ Session

Details

Bi-weekly / Friday - 8:00 PM UTC

Session Duration / 3–3.5 hours

0 / 6 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Once there was a calico who belonged to an archdruid. Or a golden retriever who slept in a tree that was once a Staff of the Woodlands. Perhaps a tabby who lounged daily on a spell book, or a red panda blessed by a god. Whatever the circumstances, you are an Awakened Animal, like cats, dogs, alpacas, otters, albatross, and more, who have gone on an adventure for your own reasons. Adventures that have brought you to Gullet Cove, a place where Awakened Animals have gathered, being one of the few places that have adapted the town to allow the animals to live as full citizens. But like all towns, there are problems that only capable adventures can solve. A game that is more of a lighthearted fair and probably a large amount of pet based puns, a good way to be introduced to Dungeons and Dragons as a system, or just to play something different. There are several adventures in the campaign, so it may only be four weeks, or it could go on far longer depending on player interest.

Game style

Rule of Cool (RoC)

Rules as Written (RaW)

Theater of the Mind

Roleplay Heavy

Game themes

Meet the Game Master

5.0

(9)

3 years on StartPlaying

77 games hosted

Highly rated for: Creativity, Inclusive, Storytelling

Average response time: 13 hours

Response rate: 100%

About me

Dungeon and Dragons and TTRPGs have been a staple of my life since I was in the single digits. I've had experience in all sorts of systems, from good old DnD to Shadow Run to Dread. If its a game system, chances are I've played it at least once, but of course I have the systems I'm most familiar with. Fantasy, sci fi, something more realistic, and even the occasional horror, I hope to run a variety of games for people. I love creativity and I love the great stories that come out of several people's ideas mixing together. Rules and modules are guidelines, but what matters is everyone is having fun. While I prefer games that are more roleplay heavy, combats and puzzles are certainly fun as well.

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Character creation

Creating your character

There will be a free session zero that covers character creation in roll20. People are allowed to make their character in advanced if they so choose. We will be starting at level 1, and roll three sets for stats and choose the best set for the character you want. (If your luck is simply The Worst, or its easier, point buy is acceptable.)

What to expect

Preparing for the session

Players will need a mic, but not a webcam. A Discord and a roll20 account is a must. Nothing else will be required since roll20 will provide dice and a sheet to work on.

What Sabre G brings to the table

I will be providing players with access to my books in roll20 and how to edit in from books that are not in the roll20 compendium. I bring my experience and expertise with Dungeons and Dragons. If there is something you want to make of your character and not sure how to achieve it, I'm fairly good at figuring out how to do it. I have music for my games and voices will be attempted, but not guaranteed. My DM style is not super crunchy. While I try to make combat fun and engaging, but I'm not looking to make it super deadly. Rule of Cool is usually better than RAW. If someone can think of a clever idea to get out of combat and the rolls favor you, I'm willing to go along with it. I try to allow a lot of freedom with the story and the more backstory you give me, the more I try to figure out how to incorporate it. And if you don't really know how to do an indepth backstory, I'm more than happy to help you figure out the story you want to tell with your character in the present.

Homebrew rules

I have a list of homebrew rules on the Discord, but there's nothing major beyond what I call triage, an option when your character faces death. Let's be fair, you're paying me to play a game, and it would suck if your character dies one hour into a session and there's no revivify. Triage means the party goes on a long rest to stabilize your critical character and they will be revived, though with some semi-permanent effect that needs a side quest to fix it. Never the major thing for the character, we're not taking an ranger's hand, but we may make him deaf in one ear so hearing perception has disadvantage.

Equipment needed to play

Computer

Microphone

Safety

How Sabre G creates a safe table

This game is meant to be more lighthearted and will be looser on the rules in the name of fun. As such, while mechanically an awakened animal can 'die,' I know doesthedogdie.com exists for a reason, so animals will not die if anyone playing is not comfortable with that. Instead if a character dies, they go into the story equivalent of being sent to the farm.

Content warnings

Safety tools used

Frequently asked questions