Journeys Beyond the Six
In the city of Toussaint the Iron Wolf Guild calls for new recruits, will you answer the call to eradicate this immense evil that ravages the world?
$25.00
/ Session
Details
Weekly / Sunday - 6:00 AM UTC
Session Duration / 3–4 hours
0 / 6 Seats Filled
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About the adventure
The Six Great Evils travel across the land, leaving destruction and death in their wake. Everyone wants to stop them but few have survived. Cities disappear, thousands die, and yet they continue. Join the Iron Wolves Mercenary Guild and Fixer Kree as you work to repair that which is broken for a fair price. Leading you to interact and deal with those that need something done for coin, whether it is saving lives, righting wrongs, or protecting those that need it, you get to shape the world with your actions starting small and creating ripples that could effect the world!
Game style
Roleplay Heavy
Rule of Cool (RoC)
Rules as Written (RaW)
Theater of the Mind
Combat Heavy
Dungeon Crawl
Roleplay Lite
Combat Lite
Game themes
Meet the Game Master
Less than a year on StartPlaying
Highly rated for: Creativity, Storytelling, World Builder
About me
Hello! My name is Jeremy and I have been a GM for well over 10 years. I started with 3.5/Pathfinder, moved to 5e, and now use the 2024 rules (they really need to give it an edition or something). Anyways, I love making homebrew campaigns as well as flavoring things in unique ways to suite the player as well as various NPCs. I love teaching new players as well as playing with those that have been playing forever. I am a fan of using skills, abilities and spells in a way outside of the box as it leads to new and interesting things! If you like D&D and love to stretch your creativity muscles, I'm your man!
View Profile →Character creation
Creating your character
We will include a free session 0 where we will go over character creation through D&D Beyond. All Character Sheets will be handled in there so that I can access and see them at any time while giving players the same access. Stats will be given at the beginning of Session 0. All material will come from the 2024 official books.
What to expect
Preparing for the session
To play we will be using a combination of three things, D&D Beyond for the books and character sheets, Roll20 for the maps and such, and lastly Discord for communication. Voice through discord is required while cameras are recommended but not required. All links to the Roll 20 campaign setting and Discord will be sent prior to Session 0. At the beginning of Session 0 the D&D Beyond campaign will be sent out for character sheets to be added.
What Jeremy brings to the table
I am a bit of a mix on how I handle things. I stick with rules but am flexible in everything I do. I consider rule of cool to be important to support creativity but if it is to much I will say no or limit it to that specific time as a fluke. When it comes to combat I do more theatre of mind but I will sometimes use either "quick maps" (such as quickly throwing a basic map together) or use prepped maps (such as making a dungeon map. When it comes to combat, tactics are important, be smart and use your surroundings to your advantage while working together to the create the best chance of survival. And the most important rule, "Not everything requires violence!" I do reward my players for solving problems without the use of violence! (though sometimes you just got to wipe out that mindflayer hive!) If you look at the tags for content warning, this will also be discussed in session 0, do understand, for certain things they will be hinted at and others will be downright visible. The world is alive and things happen and unfortunately not all things are good things. If you have any questions or would like to communicate to see the extent of a particular tag please reach out and I will give some better and more detailed explanations.
Homebrew rules
I have a lot of homebrew rules that to me and past players just make sense, many of them are typically brought up if the situation is encountered but I will outline a few to make things easy. If you spend a full action drinking a potion you get the maximum value of the heal from it, while if you drink it as a bonus action you roll for the values like normal. For coup-de-grais rules state you will do maximum damage as a crit, if this does not cause the enemy to die, then combat starts. At any time the players can change this to a guaranteed kill, but this means I can now use it this way as well. I am not as big of a fan of the meets it, beats it rule for armor class so if the attack meets the AC of the target, then the attack does half damage. For Critical Hits, I double ALL damage, as in take your damage roll and multiply the total amount with any modifiers. You can both Critically succeed and Critically fail on any check that rolls a D20 but you will never break the laws of physics. I do not care if your rolled a Natural 20 you still can not just jump across that 200ft wide ravine, though you may go further than most and die spectacularly. If you critically fail, you roll a second D20, if that is also a critical fail it becomes a disastrous (AKA Epic) fail. What this means is you got from a normal critical fail where you may miss a attack and drop your sword to accidentally hurting yourselves and others, sometimes in hilarious ways. Remember these are just some and others will be discovered as you play IF they come up.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Jeremy creates a safe table
When problems arise I ask that a player reach out to me via private message so that I can be the one to broach the subject so as not to call out the individual who is no longer feeling safe. This includes if I did something as well. My goal is a safe and fun environment and if I am doing something myself to disrupt that I want to know so I can adjust accordingly. This will be covered in Session 0 as well as how to contact me directly.
Content warnings
Safety tools used