Forgotten Realms: Elturel Reborn | D&D 2024 | Lvl 1 to 20+

Forgotten Realms: Elturel Reborn | D&D 2024 | Lvl 1 to 20+

Elturel has risen from Avernus, and you—one of its surviving heroes—must help rebuild the city and face the dangers left in its wake.

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$20.00

/ Session

Details

Bi-weekly / Saturday - 8:00 AM UTC

Session Duration / 2.5–3 hours

Campaign Length / 1–40 Sessions

0 / 6 Seats Filled

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About the adventure

Elturel has been dragged into Avernus and returned scarred, shaken, and forever changed. You play a survivor of that descent, someone who fought through the hellscape and now carries the weight of what happened. A year later, the city needs leaders, problem-solvers, and heroes willing to step forward as it struggles to reclaim stability and purpose. This campaign focuses on rebuilding a wounded city while navigating the political and supernatural consequences of its fall. You’ll secure resources, negotiate alliances, confront devils still hunting loose ends, and guide Elturel through dangers that lurk just beyond the light. Themes include resilience, community, and the long shadow of past choices. Gameplay combines character-driven storytelling with dynamic combat and meaningful quests. The tone is heroic but grounded: magic items are rare and impactful, choices matter, and consequences echo through the setting. The Bastion rules from the 2024 DMG allow the party to gradually rebuild a district of Elturel, giving you long-term goals tied directly to the city’s future. This campaign suits players who enjoy strong narrative arcs, memorable NPCs, tactical encounters, and the feeling that their actions genuinely shape the world. It assumes familiarity with D&D, but you don’t need to know Descent into Avernus or BG3, only that your character lived through the city's darkest hour and now has a reason to fight for its future.

Game style

Combat Heavy

Realm Building

Roleplay Lite

Rules as Written (RaW)

Sandbox / Open World

Tactical / Crunchy

Game themes

Meet the Game Master
Neurodivergent

Less than a year on StartPlaying

Highly rated for: Creativity, Teacher, Storytelling

Average response time: 1 hour

Response rate: 100%

About me

I first rolled a d20 in the 1980s with AD&D and have been devoted to tabletop storytelling ever since. No other medium captures the combination of imagination, collaboration, and discovery that TTRPGs create. The friendships formed around those tables and the memories that came from them have stayed with me for decades, and a big part of why I run games is the desire to pass that experience on to others. My strongest influences come from the Forgotten Realms and Dragonlance, along with the quiet power and depth of A Wizard of Earthsea, which remains my favorite fantasy story. I bring a lifelong love of these worlds to everything I do with tabletop roleplaying. I hold a degree in Creative Writing and have won several awards for my fiction, and I draw on that training whenever I build settings or shape narrative threads. I also have extensive experience in theater acting and production, which has helped me understand pacing, presence, and how to keep collaborative storytelling engaging for everyone at the table.

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Character creation

Creating your character

Before Session Zero, send a one-paragraph character concept along with your answers to the three backstory questions. Characters begin at Level 1 and use point buy. The core rulebooks, Heroes of Faerun, and Adventures in Faerun are the approved sources so the campaign stays balanced and focused on the post-Avernus themes. All characters are survivors of Elturel’s descent, and the campaign assumes a heroic outlook rather than evil alignments.

What to expect

Preparing for the session

Players should have active Roll20 and Discord accounts and a working mic. Before Session Zero, I will provide a consent checklist and confirm the safety tools we’ll use. Sending your character concept and backstory answers ahead of time is all that’s needed. No additional software is required.

What Immovable Rod brings to the table

I aim to provide a long-term, character-driven campaign with clear stakes and a strong sense of place. You can expect a structured arc from Level 1 upward, milestone leveling every few sessions, and a balance of exploration, social scenes, and set-piece encounters tied directly to Elturel’s recovery. Magic items are rare but meaningful, while scrolls and potions appear often enough to keep you supported without overwhelming the game. My long-standing passion for the Forgotten Realms shapes every session, grounding the story in its lore without ever requiring players to be experts themselves. At the table, I focus on memorable NPCs, dramatic choices, and tactical combat that feels tense but fair. I follow the rules as written but will use homebrew when the whole group agrees and it strengthens the story. I use distinct character voices and ambient audio when it enhances the mood without slowing things down. As part of the Bastion system, I maintain and update a dedicated map of your district throughout the campaign. As you secure resources, forge alliances, or complete major goals, the map changes—letting you watch Elturel rebuild and evolve based on your actions. Throughout the campaign, I spotlight each character’s history, especially their shared experience in Avernus and their personal investment in the city’s future. My goal is for every session to stay engaging in the moment and linger with you afterward, giving you something to look forward to week after week.

Homebrew rules

I keep homebrew light. The default is rules as written, and we only add new rules if the entire table agrees. Aside from that, the only standing option is that players may propose a homebrew during the campaign, and we adopt it unanimously. No fixed list of house rules is in place at the start.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Immovable Rod creates a safe table

Basically I keep things PG13 I provide a Lines and Veils document before Session Zero so everyone can review it privately and note anything they want adjusted. Session Zero includes a clear discussion of boundaries, topics to avoid, and the tone of the campaign. We’ll confirm our safety tools together and make sure everyone understands how to use them. For ongoing play, we use simple digital signals for X, N, and O so players can communicate quietly at any time. After each session, I do brief check-ins—either in Discord or by message—to make sure everyone is comfortable with how things are unfolding. The goal is a table where players feel safe, heard, and fully able to enjoy the story.

Content warnings

Safety tools used

Frequently asked questions