The Carnival of a Lifetime! The Wild Beyond the Witchlight!
Join a group of bards as they create a show to one up the God of Music. Get the band back together.
$5.00
/ Session
Details
Weekly / Sunday - 1:00 PM UTC
Apr 19 / Session 6
Session Duration / 2–4 hours
Campaign Length / 17–19 Sessions
2 / 5 Seats Filled
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Schedule
About the adventure
Travel across the multiverse and space and time to gather the necessary people to show up the God of Music. Put on a performance with shicannery and goofy antics to put that guy in his place and make the universe shine in the glory that is you. After a stint of misadventures (and possibly a brief incarceration in a particularly judgmental Fey prison), the party is released back into the world with nothing—no gold, no reputation, and very few good decisions left. That’s when it happens. A divine revelation. Loud. Unsubtle. Absolute. They are on a mission from the gods. The reason? The Witchlight Carnival—once the beating heart of joy, wonder, and Fey magic—is on the brink of collapse. Its magic is failing, its performers are gone, and if it shuts down, the consequences won’t just be local—the Feywild itself will start to unravel. There’s only one way to save it. Reunite the band. Not just any band—the legendary performers who once made the carnival the greatest show in any plane. Each one is essential. Each one is missing. And every single one has a problem. To complete their mission, the party must track them all down, convince (or trick) them into coming back, and survive the consequences of every burned bridge along the way. Because they’re not the only ones moving.
Game style
Combat Lite
Puzzle / Mystery Focused
Rule of Cool (RoC)
Game themes
Meet the Game Master
Less than a year on StartPlaying
27 games hosted
Highly rated for: Creativity, Storytelling, Knows the Rules
Average response time: 24+ hours
Response rate: 100%
About me
I have 12 years of GM experience. I do different voices, role play NPCs and I can do any module or homebrew for Dungeons and Dragons and the same for Cyberpunk Red. I never shy away from bending the rules here and there for expedience's sake and to keep the fun going. I encourage creative role play. You want to slip a grenade in someone's pocket? It does 6d6 damage, but you know what? It was so clever and fun that- yeah- your target becomes a lump. You want to barter a shopkeeper's magic item or else you'll tell her husband about her secret money stash? Please do. I plan to run weekly sessions through Roll20. I will get maps necessary to ensure the fun and modules needed to enjoy the game the most. Curse of Strad? Sure. A mission from Keys from the Golden Vault? Absolutely. A homebrew campaign in Ravenloft, Theros or Ravnica? Got the books right here. Tales of the Red: Hope Reborn? Gotcha covered. My attendance policy is this: I pride myself with amazing attendance, I will be there every session. If half the players can't make it, I'll ask if we should cancel. If less than half can make it, then I will cancel. If one player misses the game, I don't believe it's fair to cut everyone else out, too. This policy is flexible though. 3-6 players is the amount of players I'm comfortable accommodating. Games tend to be 3-4 hours long, going longer or shorter sometimes depending on where we're at in the story. Wanna high energy DM? Gimme a shot. One Shot games are acceptable.
View Profile →Character creation
Creating your character
All races and backgrounds from the Players Hand Book are acceptable and so are the 2 races from The Wild Beyond the Witchlight. If you want more details on what it has, I have a pdf I'll be happy to give to you before the session 0. When creating characters, keep in mind to give them personality traits, ideals, bonds and flaws.
Select any race and class from the players handbook and The Wilds Beyond the Witchlight book. There are resources online, but if you want a pdf or another reference, let me know.
What to expect
Preparing for the session
Game is played on Roll20 https://app.roll20.net/join/20626774/v13Hqg Discord https://discord.gg/PMnA5ETr
What Glorious Doof brings to the table
I like to do character voices and I can implement music if the players want it. I like to remix combat where interacting with the environment and positioning make a big difference, so players can be more creative in the fights. I also use the Rule of Cool, if you cleverly plan, I have no problem giving you that well deserved victory.
Homebrew rules
I have homebrew items, spells and weapons to give out. If you roll a natural 20, I have "cards" to give that you can use a bonus at anytime during the session- cards such as "add a d4 to any check" or "add d4 to your damage"
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Glorious Doof creates a safe table
I do a session 0 before every session and I'll ask if there's any lines players aren't comfortable with. If something happened that made you uncomfortable, we can discuss methods of communication with that session 0.
Content warnings
Safety tools used