Spelljammer; a fun adventure in space!
Sail the cosmos to battle the force that threatens the universe and discover what plagues the galaxy.
$5.00
/ Session
Details
Weekly / Tuesday - 12:30 AM UTC
Session Duration / 2–4 hours
Campaign Length / 11–12 Sessions
0 / 5 Seats Filled
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About the adventure
It's Spelljammer! Dnd in Space! Explore the cosmos and blast your enemies with your spells, weapons AND starships called Spelljammers! This is for more experienced players of DnD 5e as it includes a few mechanics extra to the base game such as space travel and moving in zero-G! In this campaign, your world is attacked and its up to you to sail the stars, battle a galactic empire and space pirates to save the galaxy! I want to run this game fast, fun and unafraid to be goofy at times. Its a campaign of around 12 sessions and its aimed to be a light hearted good time.
Game style
Roleplay Heavy
Rule of Cool (RoC)
Combat Heavy
Game themes
Meet the Game Master
Less than a year on StartPlaying
About me
I have 12 years of GM experience. I do different voices, role play NPCs and I can do any module or homebrew for Dungeons and Dragons and the same for Cyberpunk Red. I never shy away from bending the rules here and there for expedience's sake and to keep the fun going. I encourage creative role play. You want to slip a grenade in someone's pocket? It does 6d6 damage, but you know what? It was so clever and fun that- yeah- your target becomes a lump. You want to barter a shopkeeper's magic item or else you'll tell her husband about her secret money stash? Please do. I plan to run weekly sessions through Roll20. I will get maps necessary to ensure the fun and modules needed to enjoy the game the most. Curse of Strad? Sure. A mission from Keys from the Golden Vault? Absolutely. A homebrew campaign in Ravenloft, Theros or Ravnica? Got the books right here. Tales of the Red: Hope Reborn? Gotcha covered. My attendance policy is this: I pride myself with amazing attendance, I will be there every session. If half the players can't make it, I'll ask if we should cancel. If less than half can make it, then I will cancel. If one player misses the game, I don't believe it's fair to cut everyone else out, too. This policy is flexible though. 3-6 players is the amount of players I'm comfortable accommodating. Games tend to be 3-4 hours long, going longer or shorter sometimes depending on where we're at in the story. Wanna high energy DM? Gimme a shot. One Shot games are acceptable.
View Profile →Character creation
Creating your character
We will start with a session 0 to discuss the mechanics associated with Spelljammer, some of the lore and your characters. Characters start at level 5 and all the races from the Spelljammer books are available for use. If you don't know these races and would like to know more about them before character creation, I recommend looking up the book Astral Adventurer's Guide and I would be happy to provide the information you want. The characters can be created in Roll20 to be used in the game.
Pick any class and race from the player's handbook or from Spelljammer! 3rd party races and classes are not allowed for balancing issues.
What to expect
Preparing for the session
I recommend getting an account on Roll20 and to join a discord server for the voice chats, secret messages to the dm and info about the game.
What Glorious Doof brings to the table
I do voices and roll with goofy actions your characters do in the game. I can utilize ambient music if the players like. If the player wants to think outside the box and I think the idea they have is a great one, I will bend the rules a bit to make it a possibility or let it happen. If a player places a clever trap in a spot where it would make sense for example, I might have the enemies go an alternate route to trip said trap.
Homebrew rules
The homebrew rules I come up with are optional such as weapon upgrades and enchantment upgrades. There are also cards I can pass out when a player rolls a 20 for a check that offer bonuses that can be used at any time. The group can choose to use these homebrew rules if they would like.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Glorious Doof creates a safe table
There will a session 0 with dos and don'ts that will be discussed with all players. Lines will be drawn to exclude themes and a list will be made to be agreed upon by myself and other players abide by. They will be listed, but besides violence, Spelljammer is very light hearted.
Content warnings
Safety tools used