Bureau of Chronological Affairs | Multiverse Daggerheart 🏳️‍⚧️
Travel though time & space to unlock the mysteries of the BCA in order to stop the Doomsday Clock - before its too late.
$25.00
/ Session
Details
Weekly / Friday - 2:00 AM UTC
Session Duration / 2–3 hours
Campaign Length / 10+ Sessions
0 / 5 Seats Filled
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About the adventure
Time isn’t a line – it’s a maze. Every choice twists the corridors, every decision reshapes the path. Deep within that labyrinth, the Bureau of Chronological Affairs [the BCA] once worked tirelessly to keep the timestream flowing, lock away dark timelines, and hold back the coming of DOOM’S DAY. At least... they did. Until they vanished. Now, you awaken in an endless, fluorescent office with no memory of how you got here – just a windbreaker, a lanyard, and a mostly blank BCA handbook. Congratulations, agent. You’ve just been deputized. It’s up to you to follow the clues, navigate the shifting halls of TIME/SPACE, and uncover what really happened to the BCA... before the DOOM’S DAY clock hits 30. Touchstones: – Loki – Control – Severance – Doctor Who – Prince of Persia: Sands of Time – XCOM – Into the Spider Verse – Triangle Agency – Everything Everywhere All at Once – Liminal Horror: The Bureau Bureau of Chronological Affairs is a campaign frame by DNGNCLUB https://dngnclub.itch.io/bureau-of-chronological-affairs
Game style
Puzzle / Mystery Focused
Rule of Cool (RoC)
Theater of the Mind
Meet the Game Master
4 years on StartPlaying
83 games hosted
Highly rated for: Creativity, Inclusive, Teacher
About me
Trans 🏳️‍⚧️ - nonbinary - neurodivergent Fan of Dimension 20, Acquisitions Incorporated, The Adventure Zone, and Critical Role. Currently the GM for Lantern Light Adventures. Hope to provide LGBTQ+ friendly tables to play all kinds of games!
View Profile →Character creation
Creating your character
Since TIME/SPACE connects to every corner of the multiversal spectrum, there are no limits on ancestry or class options. Agents may choose freely from any available archetype - or go beyond, reskinning existing options to better fit their character concept. The line between technology and magic is often blurred, and the temporal displacement of Agents allows for strange and unexpected combinations within a single team. We will make characters during our session 0. Feel free to bring a character from a different campaign and adapt them to Daggerheart, or come in fresh!
What to expect
Preparing for the session
I use Discord to manage coordinating and communicating about games. I use Foundry as a virtual table top, but most of the actual gameplay will be done via Theater of the Mind. For voice and video call, I use zoom, and will send a link before the session begins. Microphones are required, but cameras are not!
What Mal 🏳️‍⚧️ (archangelic) brings to the table
I am an improv-forward GM, and hope to bring storytelling that matters and strong settings. I try to provide background music and ambiance to set the tone!
Homebrew rules
This campaign frame uses homebrew rules. The Heartbreaker Ruleset is a streamlined version of the Daggerheart SRD that has been stripped down to it bare bones and melded to fit the genre of the campaign.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Mal 🏳️‍⚧️ (archangelic) creates a safe table
I will send a lines and veils document to fill out before and during session 0, which will serve as a living document. XNO cards are available in any way that can be communicated!
Content warnings
Safety tools used