Stolen Fate, all books, lvl 11-20, FA, weekly, 1st session free!
Epic adventure for high level characters! Collect ultra powerful Harrow cards to keep them out of the wrong hands, or use them to your own ends!
$18.00
/ Session
Details
Weekly / Sunday - 12:00 AM UTC
Session Duration / 2.5–3.5 hours
Campaign Length / 50+ Sessions
1 / 5 Seats Filled
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About the adventure
This is a great AP for anyone interested in playing powerful and experienced adventurers in a suitably world-shaking campaign. The party will start in the city of Absolom, but the adventure will span the continent. The main themes include divination, artifact hunting, and fate vs free will. There are a huge variety of environments and enemies, and so a wide variety of characters is acceptable for this; all classes and most ancestries are suitable here. The Harrow cards are apparently no joke: each one is immensely powerful in its own right, so the party will enjoy various power spikes as the game progresses outside of the usual level-ups. Expect plenty of violence, expect plenty of roleplay, and expect the unexpected! Some features of this module are out-of-date due to the remaster. I will be updating/replacing things as needed to the best of my ability. Here's the official brief description for the AP: Not even destiny itself is safe when powerful forces seek to seize control of the future, and now it falls to a band of heroes selected by the power of a magical Harrow deck to step in and ensure that fate is not stolen from the world! Already noteworthy in their own right, this new band of adventurers finds themselves quickly swept up in a race to gather and control the scattered cards of a powerful, mysterious artifact tied to the destinies of all who live on Golarion. It's a race that must be won, for to lose means all possible futures fade save for one—a stolen fate meant to bring power to a very select few and leave the rest of reality in ruin! If there's any questions about this listing, feel free to hit me up on Discord at: magnesiumlifeform
Game style
Roleplay Heavy
Game themes
Meet the Game Master
Less than a year on StartPlaying
Highly rated for: Creativity, Teacher, Inclusive
Average response time: 6 hours
Response rate: 100%
About me
It's me! That's right, the creature lurking in your walls! I'm MG and I'm an avid TTRPG player and have many years of DM experience, on and off, mostly with DnD and Pathfinder 2e. I know the PF2E rules quite well and have used Roll20 extensively, but recently I've switched to Foundry. My games are run in English and I welcome any and all adult players, from brand new players to system veterans. I live in Asia and work during the day so my timezone is not as compatible with much of the English-speaking world. My games may be difficult to attend for NA/EU players on a normal daytime schedule, but more convenient for Australians, or other expats. Hit me up on discord! magnesiumlifeform
View Profile →Character creation
Creating your character
Players will need to prepare a level 11 character with all standard bells and whistles, plus FA. I'll collect opinions during session 0 to see if we would like to have a They are free to do this before session 0 or during it, but ideally I would like everyone to at least have a character concept in mind, including race and class, before the session 0. The player's guide suggests NOT choosing an aquatic ancestry/themed character due to a lack of such environments. For more information, check out the free player's guide: https://downloads.paizo.com/StolenFatePlayersGuide.pdf Most uncommon character options should be fine, but any rare options should be run by me first. Some rare-labeled options may be permitted, but limited to one party member (so that they feel suitably rare). For instance, I'll allow one Exemplar class/archetype in the party. Pending group approval, we may use Pathbuilder for character creation and management, as it is very convenient and easy to use. If we don't want to go that route, we'll just create characters in Foundry. As this is a long campaign, I ask that all players design characters like individuals that would reasonably exist in the world of Golarion. Think less in terms of gimmicks. Examples of gimmicks: a dwarf who always refers to himself in third person, or a rogue who whispers to her dagger like a lover, a cleric who is a shameless alcoholic, etc. This stuff is fine, of course, but don't let it be THE defining feature of a character. Try to think in terms of disposition, motivations, beliefs, and even character flaws. Especially character flaws! You want a flexible character that can grow not only in level but in personality as the campaign goes on. To me, this kind of thinking during character creation will often lead to the best results in roleplay.
What to expect
Preparing for the session
Please have a working mic, headphones/headset (instead of speakers to prevent echoing), stable internet connection, and other basics you would have for any other online TTRPG session. We'll be using Foundry VTT, I'll be providing a link to the game beforehand that can be accessed with most common internet browsers, and I'll also hand out discord invites as well. Pathbuilder for character creation and management is recommended but not required. Players MUST have a discord account. Players shouldn't require a Foundry account.
What MGLife brings to the table
The Foundry module includes all assets, from tokens to maps to loot and journal entries, and various other features including sound effects, animations, and possibly music for some scenes. However, I may make significant changes as the campaign progresses to best suit the players, either for balance or preference, and other changes may be required to update legacy content to the current Remaster. I am also a creative soul, and I may make changes to NPCs or story elements if I feel I can improve the quality of the experience for all of us. If you've played Stolen Fate before, keep an eye out for my personal touches! I generally run a Rules as Written game, but I am willing to make exceptions at times, particularly when I feel that the rules as is would defy logic or be unfairly punishing. I will also detail a few homebrew rules that I believe will provide more enjoyment, and additional rules can be decided on as a group during or after our Session 0. I'm not much good at voices, but by the gods I will try!! I love to try and breathe life into my NPCs as much as possible.
Homebrew rules
VARIANT RULES: Free Archetype enabled HOMEBREW: HERO POINTS: I hate them!! Now that I've gotten that out of the way, don't worry, I will not take them from you. In fact, I shall give them all to you, the collective you, the players. Players will start with 1 hero point at the start of every session as per normal, but then there will be an additional pool of points (depends on the player count) that players can distribute to each other by voting. This is a lot less biased and arbitrary than having the GM hand them out like cookies for 'good roleplay' or whatever vague nonsense. INCAPACITATION TRAIT: Very contentious rule in PF2E. I've modified it to be a little less severe and give spellcasters a break. Incapacitation trait no longer changes a success into a critical success. MOUNTED COMBAT: There are some missing interactions in PF2E in regards to mounted combat, I will do my best to fill in for this stuff. For example, if a mounted rider is tripped in my game, they will become dismounted in most cases, instead of prone on horseback. I can talk more on this if we wind up with a mounted PC. SKILL FEATS: Occasionally, I may permit an action that would normally require a specific skill feat, because I feel that many of the skill feats (maybe even most of them) are extremely situational, and never get chosen anyways. This will typically be on a case by case basis. This non-exhaustive list can be altered, added to, or discussed in greater detail during session 0.
Equipment needed to play
Internet
Computer
Microphone
Headphones
Platforms used
Safety
How MGLife creates a safe table
The most important step to ensuring a fun and safe game is that all players in my games must be adults in body and mind. If I feel at any point that you are not, I will ask you to leave. That aside, my go-to method for player safety is to keep an open line of communication at all times during the game, as well as before and after. Should there be any concerns about the content of the game or even other players, I ask that players send me a private message (through discord or Foundry) and from there I can start an immediate 5 minute break and speak to that player, either privately in voice or in private messages. I'll also encourage players to bring up any themes they may find upsetting during our Session 0 so we can discuss it.
Content warnings
Safety tools used
