Image by Antonio José Manzanedo
Tyranny of Dragons
Dragon fire threatens to consume Faerûn! Do you dare oppose the Cult of the Dragon and resist the might of Tiamat, Queen of Dragons?
$25.00
/ Session
Details
Weekly / Tuesday - 12:00 PM UTC
Session Duration / 3–4 hours
Campaign Length / 45–70 Sessions
0 / 5 Seats Filled
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About the adventure
Welcome to Tyranny of Dragons; a sweeping, campaign-long adventure where your choices will determine the fate of Faerûn. This tale combines Hoard of the Dragon Queen and The Rise of Tiamat into a single epic narrative, beginning with humble heroes at 1st level and culminating in a world-shaking confrontation with the goddess of dragons herself. Across this journey, you’ll face cultists, ancient magic, scheming factions, and the destructive might of dragons as they carve their wrath across the Sword Coast. The campaign is designed for a party of four to six players who enjoy high stakes, character growth, and a story that earns its final battle. The tone of the game strikes a balance between heroic adventure, political intrigue, and moral choices. As the Cult of the Dragon conspires with the Red Wizards of Thay and other sinister forces to bring about a draconic apocalypse, the world begins to buckle under fear and fire. But heroes are not alone — if they’re clever, they can forge alliances with factions such as the Harpers, the Lord’s Alliance, or even the Zhentarim. These groups possess their own motives and rivalries, and swaying them to a single cause may be just as challenging as fighting dragons. The heart of the campaign lies not just in battle, but in how you change the world around you. This game is perfect for players who love roleplay-driven storytelling and seeing their actions impact the wider world. You’ll uncover conspiracies, parley with powerful NPCs, make uneasy alliances, and decide who your character becomes when the sky turns black with wings and smoke. I always put player enjoyment and roleplay first, so expect scenes that focus on character development, personal stakes, and choices that matter. Combat will be exciting and cinematic, but the conversations and decisions between battles might change everything. Whether you seek glory, redemption, wealth, or purpose, this story invites you to rise from common adventurers to legendary champions. As dragons circle overhead and ancient powers stir, one question echoes across Faerûn: Will you stand against the storm, or be swept away by it?
Game style
Combat Heavy
Roleplay Heavy
Rule of Cool (RoC)
Game themes
Meet the Game Master
About me
I've been playing DnD for 12 years, and DMing for the past 5years. I am extremely laid back and value the group's fun over adherence to the rules. I love writing and developing stories for my players to feel like the heroes of an adventure or the misfortunate adventurers that fate had thrust a grand plan on - whatever the players ask for out of their games.
View Profile →Character creation
Creating your character
Come with a character concept, I will organise a private session 0 with you so we can develop your character's background to fit seamlessly into the world and story! We will be rolling stats using my custom macro which re-rolls 1s and 2s giving you above average stats! You may use 2014 or 2024 rules and Roll20 or DnDBeyond when creating a character.
What to expect
Preparing for the session
A Discord and Roll20 account are required for this game. You will be invited to a private Discord server for the campaign where we will play sessions over voice, and roleplay (as much or as little as you would like) throughout the week via text channels.
What Lilly brings to the table
I run games using Roll20 Pro, which allows me to provide dynamically lit battle maps for immersive, tactical encounters. I also make use of API scripts to streamline combat, automate conditions, and keep sessions running smoothly. Players have access to a wide range of shared Roll20 compendium content for character creation and reference, making it easy to build and grow your character right on the platform. As a GM, I take a collaborative, story-first approach that thrives on improvisation and player creativity. I’m a strong believer in the Rule of Cool and “yes, and” if you have a wild idea, I’ll work with you to make it awesome. I run a persistent world where roleplay doesn’t stop at the end of the session. The server is open for roleplay 24/7, and I’m frequently available to step into NPC roles for text-based mini-sessions between main games. These smaller interactions often explore character-specific plotlines, give space for personal development, or uncover secrets in the world. My games blend high roleplay with meaningful consequences, immersive worldbuilding, and evolving political subplots for those who want to dig deeper. While I enjoy tactical combat, I’m not a rules lawyer; I prioritize flow and fun over strict adherence to RAW. Whether you want daring heroics, heartfelt character arcs, or tense moral decisions, my aim is to give you a stage to shine on.
Homebrew rules
- Drinking a potion is a bonus action; feeding a potion is an action - Free lvl 1 feat - Crictical hits = automatic max damage + rolled damage - Altered Death Rules: If a character drops to exactly 0 HP, they fall unconscious but are stable, no death saving throws required. If they continue to take damage while unconscious, that damage is tracked as negative HP rather than automatic death save failures. If the character's negative HP ever equals their maximum HP (e.g. a character with 32 max HP reaching -32), they die instantly. This gives unconscious characters more durability, effectively doubling their threshold before instant death
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Lilly creates a safe table
Player safety and comfort are top priorities at my table. During our private Session 0, I’ll ask each player to share their personal Lines and Veils, which I will then anonymously compile and post in the Discord’s rules channel so that everyone is informed and boundaries are respected without revealing anyone's identity. We’ll also discuss tone, expectations, preferred playstyles, and any triggers to avoid, ensuring everyone starts on the same page. Throughout gameplay, I use X, N, and O cards integrated into Roll20. These appear at the bottom right of the screen and can be clicked at any time if something needs to pause, shift, or continue. You’re also welcome to message me privately at any point if you'd prefer to remain completely anonymous when raising a concern. After intense scenes or emotional sessions, I check in with players either in voice or via direct message to provide aftercare and space to decompress. I strive to create an open, communicative, and consent-based environment where everyone feels heard, safe, and supported, whether you're facing dragons or deep character moments.
Content warnings
Safety tools used