Realm of the Mad God
You find yourself in a chaotic realm that you must escape from. Will you overcome this challenge, or succumb to madness?
$17.50
/ Session
Details
Weekly / Wednesday - 10:30 PM UTC
Session Duration / 2.5–3.5 hours
Campaign Length / 30–35 Sessions
0 / 5 Seats Filled
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About the adventure
Your luck has forsaken you, for you have crossed paths with the God of madness. You may not know of him, but soon, you will know him well. Whether it be because of a game of cards, farting in his general direction, or even an odd look; he believes that you've wronged him. Whatever the case may be, you're now stuck here in his realm. Will you overcome this challenge, or succumb to madness? Realm of the Mad God is a homebrew campaign written by yours truly. It's a somewhat wacky and off the walls campaign, truly befitting the realm in which you find yourself in. This campaign is suitable for both veteran and new players alike. Expect moral quandaries, unique NPCs, and shenanigans aplenty. A standard run of this campaign will take about 30 sessions.
Game style
Combat Heavy
Roleplay Heavy
Organized Play
Game themes
Meet the Game Master
3 years on StartPlaying
Highly rated for: Inclusive, Creativity, Voices
About me
Greetings, salutations, and all other forms of saying hello! I'm known as Andrew, Midgard, Waffle God, and many other names I've picked up throughout my life. I've been playing DnD since early 2021 as a player, and a GM. I joined StartPlaying many moons ago to get away from the "forever DM" curse, so I understand what it's like to be on your end of things. My goal is to provide quality online games that'll entertain everyone at the table.
View Profile →Character creation
Creating your character
Characters will be created in the DnD Beyond campaign prior to the first session. I will be available to answer any questions you have and help you create your character if needed. We will be using 2014 5e DnD, starting level will be 3, and we'll be using standard point buy for stats. You may choose a feat to start with, and take the starting gear for your class (change-ups allowed per DM discretion). Characters will have their maximum HP value. However, feats will no longer grant Ability Score Increases (ASIs). Instead, levels 4, 8, and 12 will grant two +1 increases to any ability score of your choice. Levels 6 and 10 will also grant a +1 increase to any ability score of your choice. Whenever you reach a level where you would normally be granted an ASI (4, 8, 12, 16, 19, and 6, 14 for fighters) you will gain a feat. Homebrew, partnered, and 2024 content is not allowed without GM approval. Variant human race, custom lineage race, lucky feat, and the silvery barbs spell are banned.
What to expect
Preparing for the session
You will need to make a free account on discord, roll20, and DnD beyond. I will provide you with the appropriate links to my discord server, the roll20, and DnD beyond campaign once you join this adventure.
What Andrew, God of Waffles brings to the table
I bring a lot to the table. I like to do voices for my characters, and utilize ambient music to set the atmosphere. My plethora of content on DnD beyond is also available for your usage, and if you have an idea, I may even add it into my game as homebrew. I like to strike a balance in combat where encounters are fun, but still challenging enough to be exciting. Combat will typically occur on a map. That way you will be able to see the whole layout of the battlefield, and have tools to measure distance and area of effect spells.
Homebrew rules
The list of homebrew rules and balance changes I have made for my games may be found on this google doc linked below. Let me know if you have any questions! https://docs.google.com/document/d/1--gooPRtQSW5vGr_3ihEf_XQlyVYuk9pXxOvmuZqbtE/edit?usp=sharing
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Andrew, God of Waffles creates a safe table
We will discuss the safety tools and how to use them at the start of the first session.
Content warnings
Safety tools used