The Price of Conviction - A Hunter: The Reckoning Campaign
What is the true cost of conviction? When does the Hunt stop being about saving humanity and start being about destroying yourself?
$20.00
/ Session
Details
Weekly / Saturday - 1:00 AM UTC
Session Duration / 3–3.5 hours
Campaign Length / 8+ Sessions
0 / 5 Seats Filled
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About the adventure
The world looks ordinary—neon lights flicker over late-night diners, buses rumble through crowded streets, families argue over dinner tables. But beneath the surface, something rotten stirs. The dead walk unnoticed among the living, predators stalk in human skin, and only a handful of people can see the truth. You are one of them. When the veil is torn away, you are imbued with powers that mark you as a Hunter. But conviction comes at a cost. Every monster you face leaves scars not only on your body, but on your mind, your family, and the fragile life you thought you knew. The Hunt is not just about survival—it is about sacrifice. How much are you willing to give up to stand against the darkness? This campaign explores the toll of the Hunt across five acts: the shock of first sight, the erosion of trust, the unravelling of sanity, the corruption of legacy, and finally, the reckoning itself. You will confront the creatures of the night you have only heard about in stories or films. Each battle forces you to weigh humanity against conviction, and every choice pushes you closer to the edge. The Price of Conviction is a story of ordinary people thrust into extraordinary horror. It is about the lies you tell to protect those you love, the nights you spend haunted by visions, and the moment you realize the Hunt has claimed more than just monsters—it has claimed pieces of you. In the end, the question is not whether you can win. The question is whether the cost of conviction is too high.
Game style
Puzzle / Mystery Focused
Roleplay Heavy
Sandbox / Open World
Theater of the Mind
Game themes
Meet the Game Master
Less than a year on StartPlaying
2 games hosted
Highly rated for: Creativity, Rule of Cool, Storytelling
About me
Hi, I'm Ed and I've been running TTRPGs for over 40 years. I got my start in South Africa with the red-boxed D&D set, guided by my dad—my first GM—and never looked back. From fantasy adventures to sci-fi cops and mech pilots, I’ve always been drawn to immersive storytelling and worldbuilding. Shadowrun became my lifelong RPG love: elves, dragons, cyberware, and magic in a gritty near-future Earth. That discovery led me to conventions, community, and decades of GMing for friends, family, and strangers. I’ve always leaned toward sandbox-style play, where rules serve the story—not the other way around. During Covid, I ran Kult 4th Edition for the Mud & Blood podcast (now Toa Tabletop) and streamed for 3 Skulls Publishing. I later helped demo Free League's Twilight 2000 4th Edition’s work-in-progress rules—the first GM to do so publicly. I now co-host the Stories with Dice podcast, where you can hear my GM style in action. I run most genres, with a preference for gritty, grounded narratives. Whether it’s superheroes, horror, or old-school classics, I aim to make every game immersive, inclusive, and fun. If you’ve got a story to tell, I’d love to help bring it to life.
View Profile →Character creation
Creating your character
We will create characters in our session 0, which we will do together as a group. Feel free to come to the table with an idea of the type of character you would like to play though. The game is set in the modern day, and the idea is for your characters to be everyday people, doing everyday jobs with everyday problems.
What to expect
Preparing for the session
I use Foundry VTT through The Forge Foundry hosting site. You will need to sign up to this for free here. https://forge-vtt.com/signup Please also sign up to my Discord. You will be assigned a TG (Transvaalers Games Player) Role and have access to your game and the community. Feel free to chat with my other in person and other gamers here too. https://discord.gg/YJuURNsVYZ I use Zoom to chat and see each other- if you are using a webcam (not necessary but I find it helps with the experience, so please can you download the free version here. https://zoom.us/signup You can also join up using your browser if you don't want to sign up for Zoom. I will share the link to Zoom and Foundry in my Discord nearer the time (usually about 30 minutes before the start of the game). Thanks for signing up to the game and if you have any questions feel free to get in touch before the game. Cheers, Ed
What Transvaaler (Ed) brings to the table
You do not need anything but a sense of adventure, everything else will be provided. You will have access to the full information on Foundry VTT (including full sets of rules and all supplements thanks to the years I have been running with my home groups). The most important part of the game is the players, the whole reason behind this is to have a good time and to tell a good story. Without the players, there would be no story, no interactions and mostly no fun. I very much love telling a good story and this takes precedence over the rules, which are more of a guideline to tell these stories. If you are a rules lawyer I'm afraid my game is not for you, but your input in my games is always welcome as long as its not disruptive to the other players or the story. I have a lot of game systems rattling around in my head so sometimes I miss a rule or 3. I love open sandbox games, creating a place to let the player live and explore that world. This challenges me on the fly and its where I get the most enjoyment. I love to see what players do and what decisions they make (and how I will incorporate this into the story) I'm enthusiastic, which makes up for my lack of voice acting (it always ends up sounding wrong, so feel free to mock me haha) and love riffing off of players decisions and backgrounds on the fly. I want my games to be immersive, inclusive and above all fun. I never take for granted the power of stepping out of our world into another to escape bills, family, work and other real life commitments. if its not fun for everyone then I've not done my job as a GM.
Homebrew rules
My general view on homebrew rules is one of making them up as we go. You never know when a player comes up with a better explanation or rule that sits better with the table. We can discuss this as they come up and implement them as we go. Every gaming group is different and I am flexible in this regards.
Equipment needed to play
Computer or Mobile Device
Headphones
Internet
Microphone
Webcam
Platforms used
Safety
How Transvaaler (Ed) creates a safe table
For clarity - my general rules are to use common sense during play relying on clear communication from players and an X card with the lines and veils to be discussed in session 0. Also feel free to walk away at any time, I'm also happy as I'm sure others will be for a quick comfort break or to refill a cup of tea or coffee. If you have any hard stops you wanted to keep between us rather than discuss in session 0 feel free to get in touch. This worked amazingly when I ran a Kult game for a podcast, as not all players want to discuss their very personal concerns with a group of people they have not met. As a rule of thumb I tend to stay away from any excessive subject matters relating to anything kid related and sexual violence. In a worlds where this happens, this can all happen "off screen" and doesn't need to be described in any way. Unless otherwise stated, most of my games aimed at a mature audience and there are mature themes explored in most of my games
Content warnings
Safety tools used