Your Friendly Neighborhood Lich

Your Friendly Neighborhood Lich

Someone in the world-city is offering eternal life to the guildless. You must uncover the truth and protect your guild from those that go unrecorded.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Advanced

AGE

18+
3 NEEDED TO START
$20.00

/ Session

Details

Weekly / Friday - 11:00 PM UTC

Session Duration / 3–4 hours

Campaign Length / 30+ Sessions

0 / 5 Seats Filled

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About the adventure

Something is brewing in the city still recovering from war. Strange new plants sprout from destroyed buildings, supply shipments are going missing - if they are ever fulfilled, even your local guild leader has had to toil by shoveling debris at your side when the guildless refuse to show up for work. Protect your loved ones, your guild, and your city in this adventure set in the world-city Ravnica. Make new contacts, meet old friends, seduce the enemy or break in to city records; anything is fair game and protected by your organization. Just don’t get caught until the mission is over, or you just may be thrown to the wolves.

Game style

Puzzle / Mystery Focused

Roleplay Heavy

Rule of Cool (RoC)

Sandbox / Open World

Game themes

Meet the Game Master
LGBTQ+
Queer
Multi-lingual

1 year on StartPlaying

3 games hosted

About me

I first began playing DND early in college. We didn't have the written rules and it was a spur of the moment game! Since then I've come to deeply believe that it's important for we as humans to be able to honestly and unashamedly play - especially for adults. I feel like it's good for the mind and a great way to deepen or begin new friendships.

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Character creation

Creating your character

Character creation will happen during session 0. This campaign is geared towards being in the mystery and intrigue genres - some parts of your character may need to be secret from other players and some information will be known. Your species/race, and class will likely be known to all players during session 0. Your guild, backstory, and NPCs will likely be secret to other players initially. Some player characters may know more about your character than others. You will share this secret information with me in a private chat and I will decide what information may be known to others. For example: if two players have characters that are siblings, share a guild, or have past experiences together - than they may know some secrets. Even rivals may know a secret about one another. If I see in our private chats that some characters may have an interesting relationship, I may try to guide character creation in that direction should the idea interest the players in question. Players can propose relationships as well. Character creation is particularly important for this particular campaign, and we will discuss more during session 0.

What to expect

Preparing for the session

It is recommended that players have a microphone, an account and basic understanding of roll20.net, a discord account, an understanding of the base game rules, and an understanding of a few character options they are most likely going to choose to play. This setting features 10 guilds, which are factions of citizens who perform a set of functions for the city. It is a very tribal-geared setting with some of these factions working together or against each other, and as such it is important to have a vague idea of what each guild's function is. Players should be able to describe a majority of the guilds in at least two sentences.

What Gavin Scruggs brings to the table

I will bring all of the content included in Guildmaster's Guide to Ravnica, and the core rulebooks. I will be bringing custom enemies, items, maps, and custom tokens based on art supplied by players.

Homebrew rules

Leveling up: Players get experience points every session for completing certain goals or by using roleplay aspects of their character. Players can only get 4 points per session, and you need your level plus 4 for moving up each level. Players may make a case for each other to earn these points as well as for themselves at the end of each session, though the GM may also award points. Players get experience points for: Learning about the conspiracy, REDACTED, or REDACTED’s followers Did you express a unique feature of your class, race, or background? Did you express a connection to your guild in a meaningful way? Did your alignment complicate your life in an interesting way? Did you show greater character depth? Did you keep a secret in a creative way?

Equipment needed to play

Computer

Internet

Microphone

Safety

How Gavin Scruggs creates a safe table

Session 0 will consist of discussing safety tools and discussing how we will deal with problems we have in the moment. We will draft together a list of lines and veils, but if there are any topics which are too sensitive to discuss openly or that apply more to myself in particular - then I will be keeping a separate and private list of that information. Names will not be attached to any of this information. We will not discuss why each person needs their line or veil, but we might need to clarify further. Open door policy: you may come and go as you like. We will have a brief discussion on how long a break may be and how your PC should be handled on a case by case basis. Your character will achieve a happy end without any further input should you desire to stop playing entirely - and they will make minimal or no appearances in the future. Breaks: By default, we will have a 15 minute break in the middle of the session. Should we agree to explore more sensitive content, we will take additional breaks. Aftercare, debriefing, stars and wishes: At the end of each session, or at the end of an emotional scenario - we will take a moment to reflect on the good, the bad, and the ugly. Even if we resolved an issue early on in the session, we will revisit it to discuss new insights. The leveling up system is partly geared towards highlighting the nice part of the session, but a lack of conversation in this part of the session is also a useful way for us all to realize that something might have gone wrong even if it wasn't obvious or if there was no clear cause.

Content warnings

Safety tools used

Frequently asked questions