Task Force: Dreamguard
Psychic plants from another dimension inspire cults and bring forth monsters. Teen superheroes fight them under orders from shady men in black.
$15.00
/ Session
Details
Weekly / Tuesday - 1:00 AM UTC
Session Duration / 3 hours
0 / 5 Seats Filled
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About the adventure
Halcyon City is always a place of high comic book weirdness, and mine slants strongly to the arcane and the surreal. The city is home to countless psychics, mystics, shamans, telepaths, and dreamwalkers, and thousands of rifts into alternate realities. AEGIS is the government task force that keeps a lid on all this. They're efficient, prestigious, and probably necessary. But they're also aloof, imperious, and underhanded. Recently, a psychic plant called Bluebriar has spread through the city. Those exposed find that it awakens latent powers but also strips away mental defenses. A messianic cult preaches that the plant will bring in a utopia of mental unity. An apocalyptic cult is ready to burn the city down to drive it out. And unscrupulous individuals turn its potential to all manner of unsavory purposes. You are young superheroes, untried and untested, but powerful enough to make a difference. AEGIS has extended you training and funding to serve as a crisis response team for psychic phenomena. All they ask is that you follow orders. How hard could that be?
Game style
Roleplay Heavy
Combat Heavy
Theater of the Mind
Game themes
Meet the Game Master
4 years on StartPlaying
1 game hosted
Highly rated for: Knows the Rules, World Builder, Creativity
About me
Character creation
Creating your character
Character creation will be finalized during the first session, although I am happy to discuss concepts beforehand and giving me more information up front will let me cook more personalized content for that first session. Standard Masks character creation, as modified by the "Agents of AEGIS" playset. The following playbooks are recommended and pre-approved: Beacon, Bull, Delinquent, Janus, Legacy, Protege, Reformed, Soldier, Transformed. The following require a conversation to make sure I have a good grasp of what we're doing and I have a good idea how to handle the story: Brain, Doomed, Harbinger, Outsider, Nova, Star, Scion The following are probably a "no", but go ahead and pitch me: Innocent, Nomad.
What to expect
Preparing for the session
Join my Discord. https://discord.gg/wfpsk2Edsz Have a free Roll20 account.
What Orion brings to the table
I am keenly interested in presenting NPC relationships and interactions that pressure the PCs morally and test their loyalties, even creating opportunities for them to work at cross-purposes. I pride myself on creating dynamic action set pieces where there are many problems to address at once and everyone has an opportunity to shine regardless of character theme or skillset. I "prep situations, not plots" and give the players real power to shape the terms on which they confront their adversaries and the overall direction of the game. When running "rules-lite" systems like PBTA or FITD, I strive to make sure there's a clear throughline of logical cause and effect, that stakes and consequences are generally signposted and telegraphed, and to reward smart problem-solving with established fictional tools.
Homebrew rules
Some individual playbook moves will be altered or removed, especially from the expansion playbooks, which I think got less polish and editing.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Orion creates a safe table
I will solicit end of session feedback with the Stars and Wishes format, and welcome requests to pause the game or reframe a scene through any of the common formats. I don't pro-actively start conversations about limits and dislikes because my games are (IMO) pretty tame, and I'd rather spend my energy learning what you DO want to see in the game, but I'm happy for you bring me any pre-emptive concerns you may have.
Content warnings
Safety tools used