The Jungle That Eats Souls — A Tomb of Annihilation Campaign

The Jungle That Eats Souls — A Tomb of Annihilation Campaign

The Death Curse is spreading. Journey into the lethal jungles, face dinosaurs and undead horrors, and uncover the truth behind soul-devouring evil.

TYPE

Campaign

LEVELS

1–11

LANGUAGE

English

EXPERIENCE

Open to all

AGE

13-17
2 NEEDED TO START
$25.00

/ Session

Details

Bi-weekly / Tuesday - 1:00 AM UTC

Session Duration / 3–6 hours

Campaign Length / 50–65 Sessions

0 / 6 Seats Filled

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About the adventure

The rumors are true: something in the distant jungles of Chult is stealing souls. People all over the world who were once resurrected are now wasting away, and no magic can save them. Only one clue repeats across every frightened whisper — the source lies somewhere deep within a deadly, ancient land where few return alive. Tomb of Annihilation is a thrilling, exploration-heavy campaign filled with jungle survival, ancient ruins, undead monstrosities, dinosaur-ridden madness, and a countdown that drives every choice. This is a campaign where every step matters, every resource is precious, and the world around you is as deadly as your enemies. You’ll begin in Port Nyanzaru — a vibrant, chaotic, dinosaur-filled city ruled by merchant princes and crime lords. From there, your party will venture into the vast expanse of Chult: lost temples swallowed by vines, tribal villages, shattered fortresses, forgotten gods, and mysterious guardians watching from the treetops. Your mission: find the source of the Death Curse before it consumes the world. Expect tense jungle survival, meaningful choices, dangerous exploration, and cinematic moments where your ingenuity determines whether you thrive or perish. The campaign blends pulp-adventure energy with grim survival, deadly traps, and ancient mysteries waiting to be unearthed. Newer players are welcome — no experience required — and veterans will find deep tactical and narrative depth. As your GM, I provide vivid storytelling, dynamic combat that rewards creativity, atmospheric soundscapes, character voices, and a world that reacts to your decisions. You’ll get a thoughtful Session Zero, clear expectations, consistent pacing, and a campaign designed to keep you engaged week after week. If you want a true adventure — one filled with ruins, rivers, ancient horrors, and the ticking heartbeat of a dying world — then gather your courage. The jungle waits. The Curse spreads. Your time is running out.

Game style

Rules as Written (RaW)

Rule of Cool (RoC)

Combat Heavy

Roleplay Heavy

Realm Building

Meet the Game Master

5.0

(5)

Artist
Cosplayer
Teacher/Educator
Voice Actor
Game Designer

4 years on StartPlaying

Highly rated for: Rule of Cool, Storytelling, Voices

About me

Hey, adventurer. Looking for a game that’s equal parts story, chaos, and unforgettable character moments? You’ve found the right DM. I'm Jaimy (AKA MimicSnack), a professional Game Master and voice actor with years of experience bringing epic worlds to life. Whether you're a brand new player or a seasoned dice goblin, I tailor each session to match your group's energy—balancing fun, freedom, and cinematic storytelling. 🎤 What I bring to the table: Immersive voice acting and unique character voices Adaptable storytelling that follows your lead Boss fight music and sound design to set the scene Plenty of laughs, epic moments, and player-driven choices Experience running modules like Dragons of Stormwreck Isle and custom campaigns across classic settings You won’t just play the game—you’ll feel like you’re in the story. Let’s roll some dice and tell some tales. First one's on me... just don't mind the creepy skeleton with the lute.

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Character creation

Creating your character

Character creation happens before Session 0 using my DNDBeyond campaign link. Level: 1 Stats: Point Buy or Standard Array (no rolled stats) HP: Fixed average after level 1 Equipment: Class + Background Allowed Books: All official 5e; no UA or homebrew classes/races Theme Guidance: Explorers, scholars, monster hunters, treasure seekers, guides, mercenaries, clerics trying to stop the Curse, rogues chasing opportunity — anyone with a reason to brave a lethal jungle. Before Session 0, you’ll send: Who you are Why you’re going to Chult What drives you (fear or goal) Optional NPC tie-in During Session 0, we finalize party links, tone, survival rules, and expectations. New players get full guidance; veterans get freedom to build.

What to expect

Preparing for the session

Before the game, you will: Join my Discord (session links, updates, scheduling). Join DNDBeyond campaign (character builder + shared books). Install or access the VTT (Foundry, Roll20, or Owlbear — depending on the table). Check your tech: mic, stable internet, simple setup. Read the Chult Primer (optional). Answer Session 0 questions (short form).

What Mimic brings to the table

Fully prepped cinematic adventure Voices, ambience, jungle SFX, and atmospheric scenes Tactical but fast combat Rule of Cool when appropriate Integrated backstories Organized pacing, recaps, and player spotlight High-quality maps, ruins, jungle paths, and temples A GM who brings energy, preparation, and passion

Homebrew rules

Potions = bonus action Failing forward (never dead-end failures) Heroic Death Saves (nat 20 = stand up) Max Hit Dice healing on short rests Short rests = 30 minutes Rule of Cool > rules friction Smart monster AI Streamlined jungle survival (narrative over bookkeeping)

Equipment needed to play

Internet

Computer

Microphone

Safety

How Mimic creates a safe table

Light, efficient safety tools: Quick Session 0 to align tone & boundaries Simple Lines & Veils form (optional) Digital X/N/O tools Private DM communication Brief post-session check-ins Respectful, adult table with no drama Not therapy — just enough structure to keep the game smooth and fun.

Content warnings

Safety tools used

Frequently asked questions