Rise as a Mythic Hero! | Myth-Speaker

Rise as a Mythic Hero! | Myth-Speaker

The archipelago of Iblydos is home to mythic powers and legendary beasts. But these Mythic powers are failing. No new Hero Gods have risen.. Until now

TYPE

Campaign

LEVELS

1–10

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
1 SEAT LEFT
$20.00

/ Session

Details

Weekly / Wednesday - 11:00 PM UTC

Apr 22 / Session 13

Session Duration / 3–3.5 hours

3 / 4 Seats Filled

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Schedule

Wed, Apr 22 | 11:00 PM – Session 13

Wed, Apr 29 | 11:00 PM – Session 14

Wed, May 06 | 11:00 PM – Session 15

Wed, May 13 | 11:00 PM – Session 16

Wed, May 20 | 11:00 PM – Session 17

Meet your party members

3/4

About the adventure

The archipelago of Iblydos has always honored its legends. From legendary shield-brothers to serpent slaying champions, myth is more than history here, it's power. Divinely woven into the land, the sea, and the souls of those bold enough to claim it. But something is unraveling. The ancient Myth-speaking rites are failing, prospective hero-gods are not surviving the process and thus the people previously guided by these divine figures are becoming lost. In this mythic Pathfinder 2e campaign, you’ll rise from mortal beginnings into the heart of a world in flux. Where the death of a god reshapes fate itself. The myths of Iblydos aren’t just old stories; they’re alive, dangerous, and waiting for someone to step into them. Your choices won’t just shift the balance of power, they’ll define the next era. Adventure, divinity, and danger await across sun-drenched islands and ruin-strewn temples, where every victory writes a new legend…and every failure feeds the storm to come.

Meet the Game Master

5.0

(18)

Neurodivergent

3 years on StartPlaying

400 games hosted

Highly rated for: Inclusive, Creativity, Storytelling

Average response time: Under 1 hour

Response rate: 100%

About me

Ever since I was introduced to D&D 5e almost 8 years ago and again with Pathfinder 2e in the beginning of it's Remaster period, I've fallen in love. Stories, character concepts, adventures and the infinite possibilities of worlds. That's when I decided to step behind the screen and become a Game Master. The feeling of crafting these stories collaboratively, allowing people to feel comfortable enough to set themselves creatively free. That brings me so much joy. I invite you to join me in telling fantastic stories together, going on daring adventures and making friends and foes along the way.

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Character creation

Creating your character

Character creation can take place before the session 0 with consultation and discussion with the GM or during the session 0. Characters can be created within Foundry or using a tool like Pathbuilder and imported to Foundry. The Player's Guide for this AP will be provided and I will be available to discuss any ideas to make sure they perfectly fit into the world with all the hooks they'll need!

The current party

Party is Level 2 with; - A Strix Fighter - A Centaur Kineticist - Human Animist

What to expect

Preparing for the session

All you need to prepare is a free forge account, a working microphone and headphones. Webcams aren't essential as even I don't use one. Once we're ready to get going a link to the game space will be posted. All you have to do is connect with that free account, your audio setup and the bravery to enter the mists!

What Mancer brings to the table

I'll be bringing the premium AP module for Foundry so NPCs maps, ambient sounds and combat music will all be covered. All you need to bring is a character concept and a Mythic team spirit!

Homebrew rules

We will be discussing Optional rules such as Free Archetype (and it's limits) and Gradual Ability Boost in the session 0.

Equipment needed to play

Internet

Computer

Microphone

Headphones

Safety

How Mancer creates a safe table

The Lines and Veils document will be passed out as a google form so that feedback can be provided anonymously. The first session will be mainly character creation, talking about the type of adventure in more detail and setting boundaries as players and making sure that we're all on the same page. X, N and O cards can be found within Foundry and played whenever and are completely anonymous. At the end of every session, we'll have time to talk about what happened, see if everyone is okay and decompress.

Content warnings

Safety tools used

Frequently asked questions