Abomination Vaults

Abomination Vaults

Explore the ruins of The Gauntlight and thwart the evil that lies within to save the region from devastation.

TYPE

Campaign

LEVELS

1–10

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
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$12.00

/ Session

Details

Weekly / Monday - 6:00 PM UTC

Session Duration / 3–3.5 hours

Campaign Length / 50–65 Sessions

1 / 5 Seats Filled

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Meet your party members

1/5

About the adventure

Spiteful evil stirs beneath the mysterious lighthouse called Gauntlight. When the lighthouse emits an eerie glow, locals suspect that something sinister threatens the countryside. Brave heroes must explore the ruins around the lighthouse and delve into the dungeon levels beneath it. Hideous monsters, deadly traps, unexpected allies, vengeful ghosts, and more await the heroes who dare to enter the sprawling megadungeon called the Abomination Vaults! The Abomination Vaults Adventure Path is a complete campaign taking heroes from 1st to 11th level. * Engage in the mysterious exploration of the Vaults and dangerous combats as you try to prevent evil forces from laying waste to the area. * Enjoy a true Pathfinder 2E experience. I run my games Rules as Written (RaW) and have taught many players how to play the system and how to use Foundry VTT. * A variety of modules are in play to help minimize the crunchiness of the system and to streamline game play. * New players are welcome, and I can make myself available to help you create an exciting character that you are truly invested in. *****Brave the dangers of the Abomination Vaults and become a true Hero*****

Game style

Combat Heavy

Dungeon Crawl

Roleplay Lite

Rules as Written (RaW)

Tactical / Crunchy

Game themes

Meet the Game Master

1 year on StartPlaying

161 games hosted

Highly rated for: Knows the Rules, Creativity, Teacher

Average response time: Under 1 hour

Response rate: 67%

About me

Hello adventurers! My name is Rae. I have been playing TTRPGs for over 30 years and have been a GM since day one! I have played in and ran games in a multitude of systems, including D&D 2nd Ed, 3rd Ed, 5th Ed, Pathfinder 1st and 2nd Editions and many others. I love creating worlds for my players to experience and influence and I tend to drive the story around my players and their characters. I try to engage my table through exciting and challenging combat and immersive and thought-provoking roleplaying. If you are interested I would love to have you at my table for one of my games. The most important rule at my table is respect. I want this to be a welcoming space, so please know that I have an open-door policy: if you ever have questions or concerns, I’m always happy to talk. I also like to set aside time at the end of each session to reflect on what happened in the game together, and we’ll take a 10-minute break about halfway through the session to recharge. Of course, if you ever need to step away at any point, that’s completely fine.

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Character creation

Creating your character

Please message me with any questions you may have about character creation. We are using the following Variant Rules: Free Archetype, and Gradual Ability Boost. We will be using the Milestone Leveling mechanic during game play. All rare choices need to be cleared with me first and if you choose anything specific to a faction or a region you will need to justify this in your character's back story.

What to expect

Preparing for the session

- Computer with internet access - Discord - Mic and Headset/Speakers

What Rae Swiftblade brings to the table

- Safe environment for all players. Respect is my number Rule! - 30+ years of TTRP experience both as a GM and as Player. - Strong familiarity with the Rule Set and in Teaching the system to new players. - Several years of experience running the PF2e system. - Experience with Foundry VTT and modules that make the game easy to play. - Tactical approach to make combat enjoyable and challenging.

Equipment needed to play

Computer

Headphones

Internet

Microphone

Safety

How Rae Swiftblade creates a safe table

The most important rule at my table is respect. I want this to be a welcoming space, so please know that I have an open-door policy: if you ever have questions or concerns, I’m always happy to talk. I also like to set aside time at the end of each session to reflect on what happened in the game together, and we’ll take a 10-minute break about halfway through the session to recharge. Of course, if you ever need to step away at any point, that’s completely fine.

Content warnings

Safety tools used

Frequently asked questions