Abomination Vaults
Explore the ruins of The Gauntlight and thwart the evil that lies within to save the region from devastation.
$12.00
/ Session
Details
Weekly / Monday - 6:00 PM UTC
Session Duration / 3–3.5 hours
Campaign Length / 50–65 Sessions
1 / 5 Seats Filled
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About the adventure
Spiteful evil stirs beneath the mysterious lighthouse called Gauntlight. When the lighthouse emits an eerie glow, locals suspect that something sinister threatens the countryside. Brave heroes must explore the ruins around the lighthouse and delve into the dungeon levels beneath it. Hideous monsters, deadly traps, unexpected allies, vengeful ghosts, and more await the heroes who dare to enter the sprawling megadungeon called the Abomination Vaults! The Abomination Vaults Adventure Path is a complete campaign taking heroes from 1st to 11th level. * Engage in the mysterious exploration of the Vaults and dangerous combats as you try to prevent evil forces from laying waste to the area. * Enjoy a true Pathfinder 2E experience. I run my games Rules as Written (RaW) and have taught many players how to play the system and how to use Foundry VTT. * A variety of modules are in play to help minimize the crunchiness of the system and to streamline game play. * New players are welcome, and I can make myself available to help you create an exciting character that you are truly invested in. *****Brave the dangers of the Abomination Vaults and become a true Hero*****
Game style
Combat Heavy
Dungeon Crawl
Roleplay Lite
Rules as Written (RaW)
Tactical / Crunchy
Game themes
Meet the Game Master
1 year on StartPlaying
161 games hosted
Highly rated for: Knows the Rules, Creativity, Teacher
Average response time: Under 1 hour
Response rate: 67%
About me
Hello adventurers! My name is Rae. I have been playing TTRPGs for over 30 years and have been a GM since day one! I have played in and ran games in a multitude of systems, including D&D 2nd Ed, 3rd Ed, 5th Ed, Pathfinder 1st and 2nd Editions and many others. I love creating worlds for my players to experience and influence and I tend to drive the story around my players and their characters. I try to engage my table through exciting and challenging combat and immersive and thought-provoking roleplaying. If you are interested I would love to have you at my table for one of my games. The most important rule at my table is respect. I want this to be a welcoming space, so please know that I have an open-door policy: if you ever have questions or concerns, I’m always happy to talk. I also like to set aside time at the end of each session to reflect on what happened in the game together, and we’ll take a 10-minute break about halfway through the session to recharge. Of course, if you ever need to step away at any point, that’s completely fine.
View Profile →Character creation
Creating your character
Please message me with any questions you may have about character creation. We are using the following Variant Rules: Free Archetype, and Gradual Ability Boost. We will be using the Milestone Leveling mechanic during game play. All rare choices need to be cleared with me first and if you choose anything specific to a faction or a region you will need to justify this in your character's back story.
What to expect
Preparing for the session
- Computer with internet access - Discord - Mic and Headset/Speakers
What Rae Swiftblade brings to the table
- Safe environment for all players. Respect is my number Rule! - 30+ years of TTRP experience both as a GM and as Player. - Strong familiarity with the Rule Set and in Teaching the system to new players. - Several years of experience running the PF2e system. - Experience with Foundry VTT and modules that make the game easy to play. - Tactical approach to make combat enjoyable and challenging.
Equipment needed to play
Computer
Headphones
Internet
Microphone
Platforms used
Safety
How Rae Swiftblade creates a safe table
The most important rule at my table is respect. I want this to be a welcoming space, so please know that I have an open-door policy: if you ever have questions or concerns, I’m always happy to talk. I also like to set aside time at the end of each session to reflect on what happened in the game together, and we’ll take a 10-minute break about halfway through the session to recharge. Of course, if you ever need to step away at any point, that’s completely fine.
Content warnings
Safety tools used
