Curse of the Crimson Throne 2e
After ending Gaedren Lamm, the city cracks.
$15.00
/ Session
Details
Weekly / Thursday - 2:00 AM UTC
Session Duration / 3–4 hours
Campaign Length / 30–50 Sessions
2 / 4 Seats Filled
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About the adventure
Alright, brave (or foolish) adventurers, gather 'round because I’ve got an offer you can’t refuse… unless you like boring Wednesday nights. We’re diving headfirst into Curse of the Crimson Throne, the Pathfinder adventure path that’s basically Game of Thrones meets Ocean’s Eleven, but with way more dice rolling and questionable moral decisions. Here’s the pitch: Welcome to Korvosa, the city of majestic towers, dark alleys, and even darker secrets. It’s a place where the politics are messier than a wizard trying to explain fireball math, the criminal underworld is shadier than a rogue’s alibi, and the mystery runs deeper than the cleric’s spell list. Oh, and the throne? It’s cursed. Because of course it is. (Honestly, when is royalty not cursed? Somebody needs to start springing for uncursed furniture.) Expect a city teetering on the edge of chaos where you are the only thing standing between order and absolute anarchy—or, let’s be honest, probably leaning into the anarchy, because you’re those players. Heavy roleplay is on the menu, so get ready to charm nobles, intimidate thugs, and accidentally offend someone really important because your bard rolled a 1 on persuasion. We’ve got: Politics so juicy they should come with a side of fries. Will you play the game or flip the table? (Or flip the table and then play the game?) Mystery thicker than the wizard’s spellbook. Unravel conspiracies, expose traitors, and figure out why the city smells like fish and bad decisions. The Criminal Underworld, where every shady deal comes with a dagger-shaped asterisk. Think you can outwit a gang leader? Good luck—he probably has a crocodile as a bodyguard. And of course, Roleplay that’ll have you improvising your way out of trouble and straight into the next layer of chaos. Do you enjoy awkward banter with suspicious NPCs? Perfect. Korvosa has a lineup of shady merchants, snobby nobles, and morally ambiguous allies just waiting to test your patience. So, do you have what it takes to survive Korvosa’s political scheming, criminal plotting, and cursed seating arrangements? Or are you just here for the loot and the laughs? Either way, this campaign promises enough drama, danger, and dice rolling to keep you hooked. Who’s in? Let’s make 2026 the year we saved—or absolutely wrecked—a city. Korvosa won’t know what hit it! 🎭⚔️
Game style
Roleplay Heavy
Rule of Cool (RoC)
Tactical / Crunchy
Game themes
Meet the Game Master
4 years on StartPlaying
5 games hosted
Highly rated for: Creativity, Storytelling, World Builder
Average response time: 21 hours
Response rate: 100%
About me
Forever GM here, stepping out from behind the screen to share some one-shots and short adventures! I’ve got a few homebrew ideas brewing that I’m excited to run, but I’m also more than happy to dive into a module if that’s what you’re after. My games tend to live in the realm of high-to-low fantasy—epic quests, mystical lands, and the occasional sarcastic dragon. I’m open to trying a bit of steampunk, too, if that’s more your style. Whether it’s an RP-heavy character-driven tale or a classic dungeon delve, I’m here to make the adventure shine. One of my favorite things is weaving PC backstories into the story, giving your character’s choices and history real impact. If you’ve got a tragic secret, a vendetta, or just a bizarre obsession with collecting rare teacups, let’s make it part of the world. Got a specific game in mind? Send me a few notes about what the group would love, and I’ll build something tailored to your table. Whether it’s a classic quest or a chaotic romp, I’ll bring the world, and you’ll bring the magic. Let’s roll some dice and make it unforgettable!
View Profile →Character creation
Creating your character
Use Legacy GMG Gradual Ability Boost variant rules. Use Free Archetype variant rules. Build PCs on Pathbuilder and send me a copy. The game will have a max of 4 players. I find this to be the best number for optimal RP and player time. We will have a session 0 on top of a one-on-one session to set each PC into the world and city. Do note that each PC will need a strong reason to want to save the city. The game opens with a strong connection for the party, but this fades, and the PCs will need to want to save the city.
What to expect
Preparing for the session
Discord link will be shared after joining. I will host Foundry. If access is needed before the session, DM me. Good Mic, Low background noise.
What CaptainLemon brings to the table
The Adventure Path, Foundry, Music, Maps.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How CaptainLemon creates a safe table
Don't be a dick, I will kick you.
Content warnings
Safety tools used
