Conquer the seas🗡️Fight Pirates - Call from the Deep

Conquer the seas🗡️Fight Pirates - Call from the Deep

An ancient evil stirs beneath the waves. Can you uncover its secrets before the sea itself turns against you?

TYPE

Campaign

LEVELS

1–12

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
3 NEEDED TO START
$15.00

/ Session

Details

Weekly / Thursday - 8:00 AM UTC

Session Duration / 2–3 hours

Campaign Length / 4+ Sessions

1 / 6 Seats Filled

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This game will begin once 4 players have joined

Meet your party members

1/6

About the adventure

Dark omens rise from the sea. Ships disappear without a trace, and strange creatures wash ashore, warped, mindless, and whispering a single name you can’t quite remember when you wake. Coastal towns are desperate, trade has halted, and the sailors who remain speak of ghost ships drifting through the fog. You’ve been hired to investigate, but soon you’ll learn the ocean isn’t just hiding monsters, it’s hiding a secret older than civilization itself. In Call from the Deep, you’ll sail across dangerous waters, explore forgotten islands, and confront powers that defy mortal understanding. You’ll bargain with pirates, unearth drowned relics, and face choices that test your courage, sanity, and loyalty to your crew. Each port hides a clue, each storm brings new horrors, and the deeper you venture, the more you’ll feel the ocean watching you back. This campaign blends high seas adventure with creeping cosmic dread. It’s perfect for players who love mystery, exploration, and the thrill of facing the unknown. Will you answer the call, and if you do, will you still be the same when the tide recedes? We will be using 2024 5e ruleset.

Game style

Combat Heavy

Puzzle / Mystery Focused

Sandbox / Open World

Meet the Game Master

5.0

(7)

LGBTQ+
Multi-lingual

Less than a year on StartPlaying

1 game hosted

Highly rated for: Inclusive, Creativity, Teacher

Average response time: 3 hours

Response rate: 100%

About me

I’ve been passionate about tabletop RPGs for more than 20 years now. Storytelling systems like Mage: The Ascension and Vampire: The Masquerade have always fascinated me, and I’ve spent countless hours exploring worlds and stories through games like 3D&T and others. Lately I've been studying, reading and running OSR games, so our games will have a lot of influence from those principles. You can expect lot's of player agence, open-ended adventures and sandboxing. For me creativity is in the soul of TTRPG. Originally from Brazil, I moved to France in 2019. Before that, I worked as a professional Magic: The Gathering Judge, an experience that deepened my love for structured play, rules mastery, and community engagement. These days, I combine my background in Computer Engineering with my love for games to create immersive, story-driven TTRPG experiences.

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Character creation

Creating your character

You're going to create a Level 1 character. We can use the special rules for character creation that the campaign book provides.

What to expect

Preparing for the session

You're going to need a DnD Beyond, Discord and Roll20 accounts. If you need any help creating one of those I'm available to help you. You're also going to need a level 1 character created on DnD Beyond.

What Gabriel brings to the table

We are going to have ambient music and some overview of the places we visit with Roll20. I'm also going to have the campaign book for the adventure.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Gabriel creates a safe table

I have my door open before and after the sesions to discuss anything that you may need related to your feelings and your wellbeing. I'm here for you. We are also going to talk about Lines and Veils.

Content warnings

Safety tools used

Frequently asked questions