⚔️ Eternal Grail || Age of Knights and Plague ⚔️

Image by Morai C.

⚔️ Eternal Grail || Age of Knights and Plague ⚔️

In 1436, as two mighty kingdoms clash and a great plague looms, where will you find humanity amid the ruins of war?

TYPE

Campaign

SYSTEM

Promethean: The Created 2nd Edition
Chronicles of Darkness

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 SEATS LEFT
$15.00

/ Session

Details

Bi-weekly / Saturday - 4:00 AM UTC

Session Duration / 3 hours

3 / 5 Seats Filled

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Schedule

Meet your party members

3/5

About the adventure

Hey everyone, welcome to Eternal Grail! In this game, you’ll be playing as Prometheans, created beings striving to understand humanity in the hope of one day becoming human themselves But the path ahead won’t be easy for you dreamers! The Hundred Years’ War between France and England rages on, and soon, the shadow of the Black Death will sweep across the land As of right now, the Throng includes a faithless monk searching for a reason to believe, a haunted scholar who seeks the night's Vigil, and a clockwork automaton that dreams of having a family of her own

Game style

Roleplay Heavy

Rule of Cool (RoC)

Sandbox / Open World

Theater of the Mind

Meet the Game Master
Neurodivergent
Game Designer

5 years on StartPlaying

11 games hosted

Highly rated for: Creativity, Inclusive, Rule of Cool

Average response time: 24+ hours

Response rate: 100%

About me

👋 Hello! I’m Zachary, a storyteller, game designer, and programmer with nearly a decade of experience running narrative-driven tabletop RPGs. My greatest passion lies in games that blur the line between humanity and the supernatural. These are stories where emotion, choice, and consequence carry as much weight as dice rolls. I specialize in the Chronicles of Darkness and other d10 dice pool systems, using platforms like Foundry VTT and Discord 🎭 At my table, my player's story drives the world. Your chanter's backstory, choices, and ambition matter. In my game's expect cinematic roleplay, emotional stakes, and collaborative storytelling where rules serve the story we weave, not the other way around. Beyond the table, I create under the name SpiritualSalt

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Character creation

Creating your character

FYI, character creation for our table will happen together during our Session 0. For our Session 0, you won't need a finished concept, but instead a simple and cool idea that you may want to design a character around We’ll be using Promethean: the Created 2e, alongside two supplemental books (Chronicles of Darkness and Hurt Locker) for character creation. If you don't have access to these books, don't sweat it! They will be included in our game resources for group convenience

What to expect

Preparing for the session

To get ready for the game: Join the Discord. This will be our hub for scheduling, updates, and handouts. We'll also use Discord for voice chat Review the Resources. You can do this by skimming through the Promethean, Chronicles of Darkness, and Hurt Locker which will be provided on my server Bring a Concept. A concept is just a few words about who they are right now and who they dream of becoming

What Zachary || SpiritualSalt brings to the table

As your Storyteller, I focus on creating an immersive, character-driven horror experience where every choice matters. Please, expect a theater-of-the-mind style of storytelling at my table Additionally, I’ll be sure to guide new players through the system, communicate clearly, and keep the table atmosphere supportive and engaging. My goal is simple: to make sure everyone has fun, fear, and unforgettable moments in this adventure I'd also like to inform you that funds received from players will be put back into the game, to further enhance the quality of play. For starters, I will commission my artist, Morai C, to create images of player characters and important npcs (the thumbnail at the top of the listing is an example of Morai's work)

Equipment needed to play

Internet

Computer

Microphone

Safety

How Zachary || SpiritualSalt creates a safe table

Player safety and comfort are my top priorities because with them our table should facilitate good vibes. When we hold our Session 0 we’ll talk openly about boundaries, expectations, and tone to make sure you and everyone else can feel secure and supported during play I’ll also ask you to provide me with your person a lines and veils; these tools define which themes or topics should be avoided entirely (Lines) and which can appear only off-screen or implied (Veils) Here is my base table agreement that will be added to with your input: Player Ettiquete No chewing in mic Talk to GM or other players if there is a problem Communicate tardiness in advance of a session Lines (Things that cannot be done and will not be in game whatsoever) Rape Veils (Things that exist but are fade to black or with no detail) Sex Torture

Content warnings

Safety tools used

Frequently asked questions